Limyaael ([info]limyaael) wrote,
@ 2003-12-22 15:04:00
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Current mood: amused
Entry tags:fantasy rants: winter 2003, rants on nature

Animal rant.
My favorite lines in all of Swinburne for today, simply because they’re beautiful, and because they’re from “Anactoria,” my favorite of his poems.

Of me the high God hath not all his will.
Blossom of branches, and on each high hill
Clean air and wind, and under in clamourous vales
Fierce noises of the fiery nightingales,
Buds burning in the sudden spring like fire,
The wan washed sand and the waves’ vain desire,
Sails seen like blown white flowers at sea, and words
That bring tears swiftest, and long notes of birds
Violently singing till the whole world sings—
I Sappho shall be one with all these things,
With all high things forever; and my face
Seen once, my songs once heard in a strange place
Cleave to men’s lives, and waste the days thereof
With gladness and much sadness and long love.



This rant is a little more specialized than the others, and will go by types of animals rather than just general mistakes. I actually think animals can be used in fantasy much more often than they are, but I won’t try to cover every single instance of every animal, just the most common.

1) Cats are unlikely to be pets in most places. This is because most of the people in medieval-like societies can’t afford animals that do nothing to earn their keep. Nobles are probably able to have pampered pet cats and the servants to feed and brush them, but people of the lower classes can’t give food away to a cute little stray kitten just because. Cats in our own Middle Ages were usually ratters (and often feared as witches’ familiars, and tortured and burned). If a house or business has no problem with rats, mice, or birds, why would they tolerate a cat hanging around and taking food?

Similarly, cats are unlikely to be completely tame unless they’re those pampered pets. Cats are not pack animals and can rarely be trained to do tricks. Also, if the history of your fantasy world echoes our own at all, cats will have been domesticated for a much shorter time than dogs (about five thousand years for cats in our own world, as compared to twelve thousand or more for dogs). All of this leads up to cats in fantasy realistically being much more scruffy, less tame, and more tolerated only for practical purposes than in our own world.

2) Dogs will not come in the variety of breeds that our own world has. This may seem obvious, but little yappy dogs that are the pets of some disgusting noble lady are very common in fantasy. How did they get there, though? It takes generations of selective breeding to diversify dog breeds, and while people in fantasy might be interested in such things to make better guard dogs and herd dogs, they don’t appear to know the principles involved in it most of the time. (Any fantasy world that knows the principles of evolution just because has some explaining to do). So little yappy dogs should either be part of a noble society that has long been established, where people would have the time to give thought to such luxuries, or imports from a country which can afford the breeding—or not there. The same thing applies to dogs as cats and most other animals: if they don’t have a practical purpose and there’s no explanation, they shouldn’t be there.

3) Consider the realities of having horses walking through your cities. I said a lot about horses in the rant on death and battle, which I won’t repeat here. But one thing that I forgot to mention was accommodation for horses in cities. What happens to all the horseshit, for one thing? Are there people who go around cleaning it up, or do your heroes ride the Amazing Mechanical Horses that don’t eat or defecate?

For another, cities are not the ideal environments for horses. Fantasy stories where riders just gallop their horses down any alley or sidestreet make me laugh. How can they fit between buildings and make so many sharp turns? How do the horses keep their feet in the excrement and trash likely to be scattered in so many alleys? How come the horses are never exhausted by the chase? It might be amusing to read about heroes who actually have to cope with the consequences of such things, such as getting dumped in the mud when they grandly try to gallop their horses between buildings.

Finally, horses will have trouble keeping their hooves in some cities. Packed dirt roads are fine. Mud is trickier. Cobbles can be very tricky, and ice and snow trickier still. Consider what it will do to a horse’s feet when your heroes are riding them through such terrain. Blacksmiths don’t exist just to adopt royal heroes; they have real work to do in a society that depends so much on horses.

4) Carrier pigeons are not infallible. This applies to other birds that carry messages, too, whether they’re owls or ravens. At least some of those messages won’t make it to their destinations. This applies especially to a city in times of warfare, where the enemy will probably merrily shoot the birds they see fluttering over the walls. At best, they’ll capture the other side’s messages; at the worst, they’ll get some good food out of the deal. And if your heroes are using birds like pigeons that are the natural prey of other animals, then at least some of them won’t deliver their messages through pure chance. No message system that depends on birds should be foolproof.

5) Your heroes are not going to be familiar with every animal that exists. This might seem obvious, too, but I’ve lost count of the number of times I’ve read something like “He had a neck as long as a giraffe’s” thought by a hero who lives in the temperate forest-and-field environment so beloved of most fantasies. How does your hero know about giraffes? He might, possibly, have seen one in a traveling circus if your world has such things, or in a zoo if his society is wealthy enough to afford one. Outside those circumstances, though, it’s best to restrict someone’s familiarity with animals to what they would reasonably know about from having lived in their home village all their lives (the situation of a lot of heroes and heroines in fantasy).

6) Wolves are not fierce ravening creatures. Nor are cougars or bears. It might be different if you’re dealing with werecreatures or animals turned evil under the control of a mage, but these animals are generally shy and avoid humans. The only exceptions are during lean winters when the hunger is at its peak—and even then, they’re far more likely to attack livestock than humans—and when the animals have been provoked, such as a cougar wounded by a hunter or a mother wolf defending her young. If your main characters are part of a farming community and fear wolves because of stories they’ve been told, that would make sense according to the storyline. It would not make sense for wolves to attack your character who was traveling inoffensively through the woods in summertime just because you want an exciting encounter. The most they might do is come and inspect the fire.

7) To take the flip side of the coin, it’s damn hard to tame wild animals. Too many amateur fantasy authors have apparently read “Androcles and the Lion” too many times, and think that if their character pulls a thorn from a wild animal’s paw and then sees the animal again, the animal will follow them around like a dog. Wrong. The animal is much more likely to run away. Even wild animals who have spent decades in captivity, or been born there, can turn on their trainers if they are hungry, angry, or in pain, or if the humans make a mistake. Wild animals in captivity are actually more dangerous than ordinary ones in the wilderness, because they’ve lost their natural fear of humans.

If you really want your character to have a tame wolf, then he or she would have to dedicate themselves to the task, and ideally take a pup from a den before its eyes are open. The wolf is much more likely to accept the character as the alpha of the pack that way. Adult wolves should never be easy to tame, and probably never completely tame.

8) Prey animals have keener senses of sound and scent than their human hunters. There is no way that someone can just march up on a deer and shoot it, particularly if he or she has never done it before. Deer, rabbits, and the like are always on the watch, and in a group will have a sentry. Your hunter will have to consider smell and sound as well as sight, and attempt to approach silently and when the wind isn’t blowing his scent to the animals. The best ways to do this are to set up a blind somewhere where the prey animals regularly pass and stay there motionless for hours—which takes time—or to approach when the animal is in a vulnerable position, such as by a stream. (The sound of the water will cover the hunter’s movements if it’s loud enough, and the scent of the water helps confuse the drinking animal). Even that can be spoiled if the wind shifts.

In other words: Hunting shouldn’t be effortless.



Given how many fantasy societies are patterned on medieval ones, and how much animals were an integral part of the medieval world, it’s amazing how little attention is paid to them.




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[info]amurderofcrows
2003-12-22 08:08 pm UTC (link)
This is why I picked crows. They're bright, they're fun -- and when imbued with demonic heritage, they make marvy familiars, demonlings, and all around fun spirit-guides.

mmm. KAW!

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[info]marumae
2003-12-22 08:22 pm UTC (link)
So, true, so true on all accounts. Most of the dog breeds we have now a days are fairly recent to time, most of them being breed within the last few hundred years, going back probably as far as the French Revolution most of them and that's far from mideval times. Most mideval castles had hounds, not fluffy poodles that served no purpose other then being lap dogs. I can understand if the society is a mideval Asian soceity, those smaller breeds have been around for hundreds and hundreds of years. But in a soceity based on 12th Century England it makes no sense to have a french poodle. >_>;; You should do a seperate piece on what works in mideval fantasy societies and what doesn't.

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[info]limyaael
2003-12-22 10:20 pm UTC (link)
I might just do a separate piece on that. I mention them often enough.

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[info]nobodys_grrl
2003-12-22 09:46 pm UTC (link)
Once again, so useful! I have to admit the dog thing never occurred to me.

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[info]limyaael
2003-12-22 10:20 pm UTC (link)
Well, it usually doesn't bother me tremendously, but altogether those kinds of holes can add up and help drain the fantasy setting of reality- just like the ignoring of animals in the first place can do.

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[info]gehayi
2003-12-23 12:53 am UTC (link)
Brilliant, as always. I am adding this to memories, naturally.

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[info]warnthepenguins
2003-12-23 08:58 am UTC (link)
Random musing: My sword teacher's hunted deer with a knife before. The trick, he said, was to get downwind and start out standing up, and go lower and lower as you get closer, so that you seem to be getting smaller--and then, every time you make a sound, or the deer looks your way, you freeze.

Yay!

Anyway, good points.

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[info]limyaael
2003-12-23 07:15 pm UTC (link)
Huh. I haven't heard of that trick before. Thank you for mentioning it.

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[info]wolfychan
2004-01-02 01:20 pm UTC (link)
I think too many people try to use animals as a kind of replacement for technology. You can see it in some stories very obviously:

"Erin calls the Adam voicemail sends a carrier pigeon to Adam."

"Adam drives to Erin's house rides his horse to Erin's house."

Especially the horse thing. So many stories treat horses as if they were as convenient and reliable as cars, when the truth is that horses trip, they balk, they stop at inconvenient times to graze, they sometimes squabble with each other, they get bitten by flies and take off running all of a sudden, and they generally act much more like living beings than like four-legged vehicles.

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[info]farmercuerden
2005-01-12 07:33 pm UTC (link)
Not sure I entirely agree with you about cats. I've worked on a few farms, and known many a ratter who is also rather sweet. Whilst they might not be as common in cities (though warehouses, granaries etc, would probably have a few ratters) I wouldn't say they'd necessarily be feral, and could even be fairly sweet.

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[info]sailor_titan
2005-08-15 07:12 pm UTC (link)

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<<How did they get there, though? It takes generations of selective breeding to diversify dog breeds, and while people in fantasy might be interested in such things to make better guard dogs and herd dogs, they don’t appear to know the principles involved in it most of the time. (Any fantasy world that knows the principles of evolution just because has some explaining to do).>>

You say this, and yet, many medieval societies did have several kinds of dogs and therefore almost certainly knew the principles behind breeding them. True, they probably didn't have beagles and pomerianians and King Charles cavalier spaniels, but they did have salukis, greyhounds, the close relatives of bloodhounds, mastiffs, terriers...these dogs weren't the kind of dogs that joe shmoe had, but then, if we're working from a less affluent society with animals, the Inuit indians had the relatives of Alaskan Malamutes throughout their levels of society, as the dog was as important to their society as horses were to European society.

<<Consider the realities of having horses walking through your cities. I said a lot about horses in the rant on death and battle, which I won’t repeat here. But one thing that I forgot to mention was accommodation for horses in cities. What happens to all the horseshit, for one thing? Are there people who go around cleaning it up, or do your heroes ride the Amazing Mechanical Horses that don’t eat or defecate?>>

Actually, most medieval cities just had a lot of shit in the streets. I believe there may have been gutters that they cleaned it into later on, though I"m not sure. Really, streets in the medieval era were literally rather shitty.

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Dogs
[info]dove_cg
2005-10-01 06:53 am UTC (link)
Well, a lot of those older breeds came from specific regions of the world though I think at least a few had to overlap. I would wager that most fantasy cultures probably understood the most basic of principles (if you like it, make sure you mate it with one similar or just plain sturdy in hopes the offspring will have the desired trait) but I'm pretty sure there weren't too many people specifically devoted to the matter of breeding (since time cost money even more so back then.) Many of those breeds were created over a matter of years (though how long it took varies with the breed and is also subjectively dependent on when they started breeding for it) and to some extent would have cost a good deal of money. It takes a lot of dogs and litters to progressively gain a dominant strain of a desired trait and keeping them around purely for the purpose of breeding would have to be done by more than one middle-class or noble person who was devoted to the effort (intentionally or somewhat inadvertently.) A peasant might have more than one dog after all but those dogs had to earn their keep. Of course, that's not to say a lot of the peasants in an area might not want a lot of the same traits in their dogs so technically an entire community could work towards a similar goal.

I think that, realistically speaking, the real question is just how close those dogs resemble the breed today. They would probably have some minor changes, from being in a transitional stage, unless the story is occurring in a time set after the breed had more or less become close to standard (which would be the case with some of the oldest breeds.)

Also, do ferrets ever get mentioned? I did a little research on ferrets recently and was surprised at how long they had been domesticated. They were originally used for vermin control and I think it was suggested for hunting small game (like rabbits.) Da Vinci even painted one held in the arms of a woman, so I think that could be reasonable proof that they were at least held somewhat in pet status by then too. Naturally, they must have been relatively replaced with cats later on, considering how cats seem to be a lot more prevalent in present day society and culture. But it's definitely something interesting to think about! :)

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[info]ravencorbie
2005-10-14 07:35 am UTC (link)
The only comment I have is on number 7:

Unless you're writing a fantasy novel that's supposed to model a fairy tale. Wild animals are frequently tamed in this manner in fairy tales.

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Horses in cities
[info]karenrei
2006-01-18 04:01 pm UTC (link)
Funny you should mention the issue of cleanliness concerning horses in cities. In the story I'm working in, there's a political debate at one point between various university professors over the merits of the current law concerning animals in cities. Beasts of burden are allowed for hauling freight, but personal transport animals are not allowed within the outer curtain. One professor, for example, argues that the economic benefit of allowing personal transport would more than pay for the costs of hiring additional cleaning crews for the streets, while another argues against it on social inequality grounds.

In the end, the conversation is decided to be moot because the country is a monarchy and they don't have any inroads with either the king or the ministry of transportation.

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[info]taram_42
2006-09-26 02:58 am UTC (link)
Hear hear for the comment about horses (and in the battle rant as well)

I've grown up around horses and it's something that always irks me when someone dashes out of the city on horseback *cough* Wheel of Time *cough* Many times there are stables that are described throughout the city and of the characters rarely taking these animals out for a ride. If a horse has been cooped up for several months, in a tiny 10x10 stall a) It's gonna have a ton of energy b) it's not going to be in shape for the mad dash for the gates. Let's be realistic here. I do have to give some credit to Mercedes Lackey on this point. The Companions are exercised every day and they are kept out in a field, not cloistered in stable. That helps....some what....

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[info]evulkoneko
2006-12-06 11:16 am UTC (link)
The Companions aren't horses. It's a bit of a big point. They don't stand for being locked up in stables in the first place. Fairly sure they either unlock themselves or plot their way out...

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[info]syntinen_laulu
2007-01-18 02:17 pm UTC (link)
Just a note about cats; anywhere that rats or mice are a problem, cats will be kept. Many public buildings in Britain (e.g. the Custom House in London) have had a cat on the official payroll for centuries.

The 10th-century Welsh "Laws of Hywel Dda" actually fixed the value of a cat as follows: A cat is worth a groat (four pence). At birth she is worth a penny, two pence after she has opened her eyes, and a groat if she has caught a mouse. And anyone who killed the cat that guarded the king's grain store had to pay compensation in grain; the dead cat was held up by the end of its tail and the killer had to pour grain over it till the cat was completely buried!

These ratters wouldn't have been pets as such, but I don't think it would be unreasonable to portray the night-watchman getting companionable with the warehouse cat, for example. Certainly the cat as pet was known - here's a poem by an eighth-century Irish monk:

I and Pangur Ban my cat,
Tis different tasks we're at.
Hunting mice is his delight;
hunting words, I sit all night.
So in peace our tasks we ply,
Pangur Ban my cat and I.

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A few notes on cats
[info]dfiantharlequin
2008-09-09 09:46 am UTC (link)
First, just in case Limyaael is still checking comments, GREAT rants! I'm impressed beyond words. I've learned a lot from them already, and I'm just getting started.

I do have some quibbles on this one, though:

Cats have been associated with humans for close to 10,000 years: http://www.mobot.org/plantscience/resbot/repr/add/domesticcat_driscoll2007.pdf

Cats do nothing to earn their keep? "If a house or business has no problem with rats, mice, or birds..." describes very few places in a pre-industrial culture. Rodents are a constant problem on a farm, hence the need for a barn cat. Such cats do not require servants to feed and brush them; they eat what they catch, perhaps supplemented with a bit of milk if the family has a milk animal, and nobody brushes them, any more than anybody brushes lions. In cities, there are also enormous numbers of rodents (something that we, in our sterile, vermin-less modern houses forget) and a population of feral cats, and sometimes dogs, to prey on them. Cats are not domesticated in the same sense that dogs are (dogs are basically wolves that never grow up psychologically), so very few changes from the wild forest cats occurred; the cats the ancient Egyptians worshiped 5,000 years ago were probably essentially the same as today's cats. There's no reason why a fantasy society shouldn't have cats around and even made pets of them. There are many cats today who ask little of their people except a warm hearth to sleep in front of and a dish of milk.

It's not necessary to know "the principles of evolution" to breed animals or plants. Humans have been doing that since millennia before Darwin was born. Selective breeding is simple and intuitive: Breed an animal with a characteristic you want with another one like it, and get more. It's likely that humans have been practicing it since the earliest days of herding and agriculture. Dogs, for example, were bred from wolves. Consider sheep: their ancestors had short hair like that of the wild mouflon. Somewhere along the line a sport appeared whose undercoat was woolly (like the rex breeds of cats and rabbits) and was bred for wool. Some of the oldest breeds of sheep still have long guard hairs in their coat, but over time that was also bred out of them, to give today's fully wool-bearing sheep. Llamas were bred from guanacos. Horses were bred from the four ancestral horse types. Etcetera, ad infinitum.

In our own middle ages, there were numerous breeds of dogs. The modern greyhound has come down almost unchanged, as has the mastiff. There were hunting dogs much like today's foxhounds, terriers for killing rats, ancestors to the modern bloodhound, bulldogs for bull-baiting, wolfhounds and deerhounds, dachshunds for badgers, and many more, including lapdogs for the noble ladies. Even the ancient Greeks and Romans had breeds of guard dogs, hunting dogs, and war dogs, and sight-hounds much like greyhounds were first obtained from the Celts. The Pekingese, one of the oldest breeds, is said to be 2,000 years old. The Chinese imperial courtiers kept "sleeve dogs" - tiny dogs that could be carried in their large sleeves.

A population that has cats is likely to be healthier than a population that doesn't. Cats kill rodents. Not only do rodents spoil stored food, but rodents carry fleas. Fleas carry disease (and not just the black plague). That gives a cat-friendly society a selective advantage over its neighbors: more cats equals less rodents, and you're in a better position to rule the world if your people aren't dying from the plague all the time. There's no reason why this wouldn't be true for a fantasy world either -- just call it the blue pox and you're good to go.

Oh, and it's not all that hard to train a cat. If I were to call for mine right now, he'd come running and sit in the spot I point to, and he'll jump through hoops, stand on his hind legs, and do all sorts of other things. I'm currently teaching him to meow on command. He's 15, but you can teach old cats new tricks!

One animal you left out, though: Hawks. They're not noble, intelligent, and all that. Their brains barely have space for much more than vision and hunger. Crows are infinitely smarter than hawks, just less glamorous.

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Re: A few notes on cats
[info]sinande
2008-12-02 06:59 pm UTC (link)
AFAIK, hawks are not that bird-brained. Falconids are second only to the corvid lot, at least in terms of feeding innovations.

BBC report

ScienceDaily

Original paper from 1997

There seems to have been quite a bit of further research on the subject, but I'm rather too lazy to dig through it now.

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