Limyaael ([info]limyaael) wrote,
@ 2003-12-27 14:13:00
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Current mood: cheerful
Current music:Kitaro- Ripples
Entry tags:fantasy rants: winter 2003, rants on nature

Another day, another rant.
Concentrating on the heavens...



Like the rant on astronomy, this concentrates on factual mistakes. If you think you see me make one, please tell me.

1) Don’t give your country unnatural weather unless a magical explanation is involved. This may seem pretty obvious, but at times, amateur fantasy authors sacrifice reality for the sake of convenience, especially when their heroes are on a long journey. They need to go over mountains? No problem! Just take away the snow that lingers there all year long and make the traveling, even in winter, easy and pleasant. They need to cross a desert? No problem! They always find water just in time, and don’t seem to be in danger from the heat in the day or the cold at night, even if no one in the group has ever traveled a desert before. Other times, the consequences of such meddling are less dramatic, but they still insure that traveling heroes don’t ever run into rain or snow that could do more than create picturesque effects.

Keep an eye on how much time has elapsed in your story, as well as the statements you yourself make about it. If this is a country in the middle of a rainy season, it doesn’t make much sense for characters to travel for three months and never encounter rain. If you’re taking them across high mountains, it doesn’t make sense for the walk to be pleasant and easy all the way, even if it is in summer. If you’re not familiar with weather conditions for a particular type of country, research them. Trying to have the advantages of a kind of terrain without the inconveniences is just another way of trying to have your cake and eat it too.

2) Once you start weather going, don’t forget about it. I can’t tell you how easy this is. I’ve started a rainstorm in one paragraph, and then nearly forgotten about it when I wanted the sun to glitter off something. I’ve read a few books where the author states in one part that it’s snowing, and then a few sentences later that the heroes were able to see perfectly ahead.

If it helps, write yourself notes in the middle of a scene, like, “Don’t forget it’s raining.” This may seem simple and obvious, but it’s the simple and obvious details, like having the heroes feel cool in the middle of broiling sunshine, that remind your readers this is make-believe.

3) Don’t forget the consequences of the weather, either. Perhaps the rain is nice enough to fall at night, and the heroes start on their way after it has stopped. However, the ground should not have stopped being soggy simply because the rain is no longer falling. Think about times you’ve walked outside after a heavy storm. If you’re following a packed dirt road, it would now be mud. Grass is slick and untrustworthy, and prone to standing puddles in low places. Footing is probably difficult on hillsides, especially for horses. In a fantasy world without sidewalks or many paved roads, the going would be even rougher.

If a snowstorm has stopped, it’s highly unlikely the snow would simply melt away. It needs a strong sun and warmer air for that, and even then, the snow will be lying around in treacherous slushy piles. In cases where the air is cloudy, or sunny and cold, the snow sticks around, and can make walking very difficult. The deeper the snow is, the more effort is required to break through. Ground that takes a few hours to walk in dry conditions can take a day to cover. Snow will cost your heroes time—or should. If they are somehow able to reach a town faster than they could if the ground was uncovered, something is wrong. (Horses get slowed down by snow, too, and are likelier to plunge a hoof into a hidden hole and break a leg; they may actually be more of a liability than a help).

4) Weather will affect the march of an army. Few fantasy armies should be attacking in winter unless they have tricks to counter the snow. And this should only happen if they’re from countries where the winters are heavy and they would have reason to develop such tricks. Traditionally, spring is the fighting season, not just out of the rulers’ need to preserve their own stores and soldiers in winter, but because it’s really hard to maneuver in snow for an army without technology.

Even the breaking of winter might not enable the army to move quickly. Study the way weather works with the landscape. Streams swollen with snowmelt in the spring won’t be easy to cross. Nor will soldiers be able to move quickly in the heavy rains that spring brings to many temperate climates, or in the mudslides and muck that roads of dirt or landscapes heavy in clay can become. In the summer, broiling heat presents its own problems. In a country like a desert or a jungle where the seasons show less change, these won’t be problems to the same extent, but the heat and (in the jungle) the thickness of the trees and the rain will present their own challenges.

5) Often, heroes don’t seem to be equipped to handle the weather. It’s remarkable how many fantasy characters go into snowstorms in summer clothes, and yet emerge with nothing worse than frostbite. (This is another thing you might want to study if you don’t know much about it; frostbite can be very severe, and cause people to lose fingers and toes). If your heroes are going to be tramping through mountains, make at least a passing mention of warm clothes and climbing gear. If they’re going to be crossing forests, they’ll probably want gear in greens and browns, and machetes to cut the undergrowth. Marching under bright flags and in colorful robes is very fine, but unless the characters are already part of a conquering army and can afford to take their time, it’s not practical for most of the ground they cross.

Similarly, weather will affect the availability of supplies the heroes need. If it’s been raining all day, the wood they gather will be wet and not as good for a fire. Likewise, many animals will keep to their holes, and it won’t be easy to hunt. Gathering food like berries in such weather is no fun, either. If it’s snowed and the snow is in heavy drifts, humans will flounder while deer will bound away. If the snow is frozen, with a glaze on top, then the deer will break through and become stranded—but so will horses, and humans without snowshoes. (Cougars, on the other hand, can trot along the top). Your fantasy heroes should make plans to deal with this, not rely on secret caches of miraculously dry wood and hidden meat, or else be prepared to go without fires and fresh meat for a while.

6) The weather can be an ally, too. If the heroes have a water crisis in a siege, rain can be a means of restoring it. Sunlight can dry out a wet area so that it becomes reliable to charge an army down again. Snow can prevent an enemy army from attacking and gain a vulnerable group a little more time to prepare. As long as it doesn’t always serve (or too obviously) the heroes’ best interests, weather is a good way to spare your heroes some suffering or even give them an advantage. As a natural phenomenon, it’s more believable than mages being able to pull magical firestorms out of their asses every single time the heroes need them. If it’s magical, then it’s a subtler way of fighting the enemy than those same magical firestorms, and adds some variety to your action scenes, as well.

7) If you have unusual places in your fantasy world, consider what sort of weather they have. If you have a race that lives far underground, obviously they aren’t going to know much about seasons, and they would have no reason to build houses with gutters or pointed roofs to keep off rain or snow. Elves building in the middle of a forest, on the other hand, will have to build with an eye to rain from above, and possibly snow if they live far enough north for that. If their houses have flat roofs, why is that? Do they have gutters, or some other, magical method of getting rid of the excess moisture?

If you change the nature of homes completely, and have unique architecture for one race or group of people, then consider how it fits into the weather around it. Perhaps you have a race of eagle-descended people who like to be able to see for miles in every direction, so they build wide-open houses on hilltops. However, this leaves them vulnerable to wind, and to the weather that rides the wind. If the hills were high enough, the houses also wouldn’t be very warm. Do they not mind the wind, perhaps? Do they have some other, magical method of resisting the cold? Or do they live in a place where this kind of weather isn’t a problem, and why? All these things should be taken into consideration when you adapt architecture, so that you don’t wind up with a construction that’s absolutely beautiful in theory but useless in practice.

8) Geographical features can alter weather. It’s possible to have a flourishing farm country beside a seacoast even if the rest of a country is cold, as long as a warm current runs up the seacoast and so the weather is balmier there. Likewise, it’s possible to have very good farming country on one side of a set of mountains and poor soil on the other. As rainclouds pass over mountains, the moisture gets squeezed out of them, and the part of a country in the “rainshadow” of the mountain range won’t receive as heavy a fall as the land on either side of it. This could work as a guide to where to place the desert Kingdom that you want.

Also, consider the direction of the wind. If you have an ocean nearby, storms could blow in from that. If you have a mountainous country, it will be quieter in the valleys than in the peaks, since the bulks of the mountains will help shield the valleys from the worst of the wind. On the other hand, an open plain with no obstacles to the wind is likely to be visited with incredible storms.



Just some more details to make the fantasy world more realistic, and to be able to know whether your heroes could hunt deer on a particular day or from which direction the wind is likely to come.




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[info]nobodys_grrl
2003-12-27 09:20 pm UTC (link)
Once you start weather going, don’t forget about it
Ahahaha, yes, I've certainly done this to my heroes' convenience. And, come to think of it, I'm not sure the consequences of the weather are realistic enough, either even if they did die from hypothermia. Hmm, you certainly give us stuff to think about, Limyaael. These last two rants have particularly given me cause to stop and think.
So keep it up! It's awesome!

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[info]limyaael
2003-12-28 07:33 pm UTC (link)
Thanks! I like making people think.

And I can't tell you how many times I started rain in one scene, stopped writing for the day, and then came back and forgot it was raining the next day. :)

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[info]gehayi
2003-12-28 06:17 am UTC (link)
I remember a college assignment--describing an attack on a castle in England in the springtime. I was the only one who allowed for things like rain, mud, flooded rivers that made crossing at a ford all but impossible, and the difficulty of marching and moving heavy, mud-caked siege weapons over rutted (and often washed-out) roads.

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[info]limyaael
2003-12-28 07:34 pm UTC (link)
Good for you! Sometimes I think our own world influences far too much of our thought, and people start thinking armies in medieval England just marched along paved roads and bridges over every river.

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[info]clannoire
2003-12-29 04:12 pm UTC (link)
I remember reading K.A. Applegate's Everworld series, where the heroes of the story explore through areas of sweltering rainforest, only to emerge into snowy tundra the next moment.
Of course, Everworld was in fact shared by various different gods who preferred different types of weather in their own territories, so I supposed that can be excused. :P Just tought about that when reading your rant.

2) Once you start weather going, don’t forget about it.

I, too, confess to this crime. :P I mentioned my characters were in a blizzard once, then forgot all about it in a few spaces of dialogue. The blizzard vanished and they peacefully set up camp. :)

(Reply to this)

BbHtrYoink
(Anonymous)
2003-12-30 04:53 pm UTC (link)
Just another example of how much I love your rants! :)

Also, though, I'd like to contribute something that I've gotten from reading various writing guide books, for what it's worth. The authors of some of these books mention that sometimes, the weather can be used by the author to portray mood. As long as it isn't obvious, it can let the reader know that "global events are happening," and increases the importance of your story to the reader. For example, if your main character is sobbing up a storm, it might be gently raining outside, or if she has just found her true love, it might be sunny.

Personally, I think this is mostly a load of bull, (smacks of author manipulation, which it is) although I've read a very few examples where it does work. The only one I can think of now is The Secret Garden, in which the main character is taken to a mansion that is on a moor, and during the frequent storms that occur, she hears someone crying. This "someone" just happens to be a sickly boy who becomes her best friend, and by the end of the story, it's springtime, and they both end up happy.

Just curious about what you think about this technique!

(Reply to this) (Thread)

Re: BbHtrYoink
[info]limyaael
2003-12-30 08:09 pm UTC (link)
I tend to distrust this technique. As you said, it can be done well, but it's very hard. It's even worse when the author takes note of it (as in one of the DragonLance Chronicles, where Weis and Hickman actually note the rain is like weeping). When it doesn't work, it's another heavy-handed way of the author telling you how to feel about her characters.

I think it can work when the author's already established that a particular weather pattern is normal- someone weeping in what you've already been told is a monsoon season, for example- or when it's used as irony, such as a bright and cheerful day on which a battle happens.

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Re: BbHtrYoink
[info]farmercuerden
2005-01-12 08:46 pm UTC (link)
Heh, the idea of a bright and cheerful day for battle reminds me of W.S. Gilbert's parody of the same:

When anger spreads its wing
And all seems dark as night for it,
There's nothing but to fight for it,
But 'ere you pitch your ring,
Select a pretty site for it,
(This spot is suited quite for it.)

-Princess Ida.

(Reply to this) (Parent)


[info]wal_lace
2004-01-01 07:54 pm UTC (link)
4) Weather will affect the march of an army.

God, yes. And it isn't limited to those who are commonly accounted hacks, either. My most painful moment, watching The Two Towers was when the rain started at the Helm's Deep scene. I could just see it looming, and I was huddled in my seat whimpering, 'but... but bows can't fire in the rain. Wed bowstrings!'

It completely ruined the entire scene for me. I mean, I could maybe have taken Elven Magic Bowstrings!, but the Rohirrim also used bows.

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[info]robling_t
2004-01-22 01:18 am UTC (link)
Thankyouthankyouthankyouthankyou, I've been thinking 'what, am I nuts for thinking that was Incorrect and giggling about it?' for the last year and some! Rather compounded by having been working on a novel with an archer in it and wondering how people were going to try taking me to task with "but I saw in TTT where..." when she's disarmed by rain at a critical juncture. :)

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[info]fluffy_evil
2005-10-20 07:11 am UTC (link)
... You don't mind if I copy-paste your rants into a word document so I can put it onto my usb and onto my laptop? Your rants are really useful and my laptop doesn't have internet connection. ;.;

I promise I won't give them to anyone!

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[info]onyxflame
2006-02-16 01:05 am UTC (link)
I have the problem of forgetting about weather altogether, heh. I'll think "oh, we need to have rain or something soon to break up the monotony if nothing else" and then send my characters merrily on their way while totally forgetting to put in some bad weather. :P

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[info]naziria
2007-01-10 06:28 am UTC (link)
Yes, it is quite annoying when you realize that you occasionally forget about things like the weather, the horses, or minor characters. I've been guilty of that before...

Thankyou for yet another exceptional rant Limyaael!

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