Limyaael ([info]limyaael) wrote,
@ 2003-12-31 16:46:00
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Current mood: pro-dwarf
Entry tags:fantasy rants: winter 2003, rants on nonhumans

The dwarves' turn.
Rant, as promised.



I think dwarves have a different set of problems than elves. They have characteristics that could make them different, but they’re rarely allowed to use them. I think this is the fault of people being over-enamored with elves.

1) If dwarves have technology, let them exploit it. The only things dwarves ever seem to make are weapons, armor, and sometimes decorations that show up in other races’ houses. They are variously rumored to be engineers, sappers, and expert technology-users, but where are these inventions? Fantasy authors seem reluctant to show them.

This is squarely the fault of elf enamorment.

I think the same impulse that leads so many fantasists to depict elves as happy nature-worshipping Luddites makes them shy away from actually showing a race that uses and exploits technology. The escapist element of fantasy often includes a horror of the modern world, and post-apocalyptic stories, science fiction or fantasy, lay the blame squarely on machinery’s shoulders a lot of the time. All of which is fine and dandy, but if you’re going to portray dwarves as using technology to make up for their lack of magic, then show them using inventions not readily available to other races. I think the height of dwarf inventions I’ve seen in fantasy has been a kind of elevator, and other races are sometimes shown devising that, too. Why not let the dwarves have the escalator?

2) And what’s wrong with dwarves having magic, anyway? Perhaps you really don’t want to write about technology or don’t have enough information to write accurately about it. All right, then. So what’s wrong with dwarves having magic? It seems to be “unnatural” in a lot of fantasies, but then, those fantasies also tend to rely on the usual suspects like magic wands and muttered incantations, which they say dwarves don’t have time enough to learn.

What about magic involving rocks, metals, or gems? Earth magic could be incredibly strong, if you think about it. Imagine a dwarf mage with the power to cause an earthquake if he got irritated, or to repair a fault in the earth if he was feeling benevolent. Perhaps dwarf dowsers could seek for metals and gems instead of water. They’d probably get incredibly rich doing so. Other possible forms of magic include mudslides, creating tunnels to use as escape routes (something a lot of nobles and royals in fantasy seem to have constant need of), causing volcanoes to erupt or preventing them from doing so, felling trees quickly by causing violence near their roots, and so on. It seems as though dwarf mages could either be very helpful or cause a lot of havoc, yet they’re doomed to sit in their caves and only come out when the authors want them to be gruff or something.

And that’s another thing.

3) Where are all the dwarves with more than one personality facet? All dwarves are gruff (except for Peter Jackson’s Gimli, who’s just weird). Gruff and kindly, or gruff and dark, but gruff. I think the only author who gives some kind of variety to his dwarves while still maintaining the gruffness believably is Guy Gavriel Kay, in his Fionavar books. Tolkien has a little more variety in The Hobbit, but since Gimli is about the only dwarf we see in LOTR itself, I think people tend to pick him as the model for all dwarves.

The same thing applies to dwarves as to elves. Just as there have to be stupid elves somewhere (even if the more polite ones keep them locked up when guests come over), there have to be open dwarves, cowardly dwarves, whiny dwarves and dwarves with a ribald sense of humor somewhere. I think it could make a lot of difference, and help readers and authors move away from seeing dwarves as stock characters, to introduce that variety.

4) While we’re at it, what about female dwarves? I’ve seen a very few of these in fantasy books, but mostly used for purposes of humor. Fantasy authors seem to follow Tolkien’s lead slavishly in this; he indicated that female dwarves were very rare and didn’t often leave home. (That was the main cause for the dwarf race’s fading, since they didn’t have enough children to keep their numbers up). If female dwarves look exactly like the men, they would probably be able to leave home and fight without detection or harm, or go on adventures the same way. And if they don’t look exactly like the men—as females of other fantasy races tend not to do—then it could be even more interesting.

Terry Pratchett uses the dwarves on the Discworld to make the point that dwarven courtship is very delicate; they have to find out exactly what sex the other dwarf is under all the chain mail. Dwarven society is also scandalized when female dwarves decide to start wearing lipstick and not drinking ale. It’s very funny, but it also provokes a wince when one moves to reading that from reading fantasy books with typical dwarves, and realizes how persistent the stock characterizations are that Pratchett is hitting.

5) To a dwarf, shortness would be normal. Even more than comparisons of short-lived, quick-thinking humans to long-lived, slow-thinking elves, the comparisons between humans and dwarves show the anthrocentric viewpoint a lot of fantasy takes (even if it’s supposedly being told by someone of another race). Most fantasy humans cannot get over how short dwarves are. It’s supposedly cute in some way, or at least strange, and humans never seem to think about what they look like from the dwarven point of view.

In a world where members of different races have lived side by side for decades or centuries, it’s likely they would start noticing things about each other beyond height. If it’s a world where humans don’t often see elves or dwarves, then the strangeness might be more understandable, but still, try to concentrate on something else about dwarves beyond height.

6) Differentiating dwarves by culture is a good way to start differentiating them in other ways. Just as elves seem to sit around wringing their hands or singing melancholy songs most of the time, dwarves seem to forge armor and weapons and fight [insert evil foe of the day here]. Yet surely there are other parts of their lives. If you’re writing a story with a dwarven character, why not include music, art, cooking, weapons training (something that doesn’t often show up either), teaching children, bargaining, or love affairs? Sometimes it seems as if humans are the only race in fantasy who have these.

The common counter to this idea is that showing dwarves or elves or any other fantasy race too closely would make them too human. Yet considering how often dwarves are stereotypes or short humans with beards, I think going after the culture and making it as strange as possible would a good place to start moving them into the other.

7) Dwarves would also have different standards of beauty. Perhaps one of the reasons a lot of fantasy authors have a difficult time writing dwarves is that dwarves aren’t pretty like elves or dragons, at least according to the way fantasy readers have been taught to think. This is yet another thing that would change depending on the eyes the author sees through. If those eyes remain exclusively human, or exclusively the eyes of the “omniscient” author stuck in human mode, then yes, it’s likely that the supposed problem of ugliness will remain.

This might be purely personal, but I think there’s too much concentration on outward beauty in fantasy. The evil creatures are overwhelmingly ugly, the good characters overwhelmingly beautiful, and few if any are ordinary or average. If the humans and elves have to remain the epitome of beauty and the orcs or goblins have to remain the epitome of ugliness, then perhaps the dwarves could be the average. Or perhaps they can be beautiful in an entirely different way. Strength can be lovely, as well as slenderness. If dwarves are close to the stone, they might be beautiful in the way that mountains are, or the way that stone pillars are. Those aren’t even slender, but authors can rhapsodize on about them. Why not rhapsodize about dwarves once in a while, especially if you’re writing from inside them?



I still want to write a dwarf epic at some point, all from inside their heads, and if I do that, the humans are going to be the weird ones.




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[info]limyaael
2004-01-01 01:06 am UTC (link)
Perhaps gruffness would predominate, but I don't think that it would necessarily overwhelm every dwarf in existence, any more than mountain towns should make every human living in them the same, or deserts. If dwarves are as skilled at engineering as they're often portrayed, they should be able to have a reasonable degree of confidence that the mines won't collapse on their heads. And if they've built deep and strong enough for a while- and if they have magic- they would probably be more inclined to confidence than the opposite. I would expect gruffness of dwarves interacting with a culture they don't understand (which a lot of fantasy dwarves are, admittedly) and in new mines.

The lack of variation bothers me. I don't think even human miners get characterized as gruff all the time. It's the absence of other characterization in dwarves that I object to, rather than the gruffness itself.

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[info]ashnistrike
2006-01-25 12:21 am UTC (link)
Very late comment, but...

Imagine that you live in a culture where a massive, devastating earthquake hits once about every twenty or thirty years (which is a fair rate for any mountain area) and a minor one every two or three years (which for an underground civilization would be quite catastrophic unless prepared for to an insane degree)

What, like California?

I'm making a comment 2 years late mostly so I remember to write this story.

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[info]venusrain
2007-07-01 05:09 am UTC (link)
Yeah, but California doesn't tend to fall on your head if you're outside a dwelling...

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[info]kaymera
2005-10-12 08:54 pm UTC (link)
Perhaps the less gruff dwarves leave home, go live somewhere else. I mean, why not? Not all dwarves can like living underground just like I'm sure not all elves love trees. It's just strange. You don't expect all humans to love cities.

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[info]jenlittlebottom
2003-12-31 10:16 pm UTC (link)
OMGYES. *points to username*

In a war, the dwarves would be the ones to pop up from tunnels during the night and assemble kick-arse siege weaponry. Arrows are for Elves. Pfft. Dwarves throw GIANT FLAMING CHUNKS OF ROCK. *nodnod*

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[info]limyaael
2004-01-01 01:09 am UTC (link)
Big flaming chunks of rock= YES.

And, if there are wizards in the world that can cause huge explosions, I think dwarves should be allowed to have gunpowder.

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[info]nobodys_grrl
2004-01-01 05:44 pm UTC (link)
That is an incredible idea! Oh man, waves of inspiration are rolling over me right now.

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[info]marumae
2004-01-01 12:01 am UTC (link)
So true, so true about Dwarves, who are very mistreated in fantasy I think. They're a favorite fantasy element of mine, I prefer them to elves actually. So if you write a dwarf epic, I'd be sure to read it. ^^;

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Pratchett's Dwarves
[info]gehayi
2004-01-01 12:03 am UTC (link)
Pratchett's dwarves seem to go for strength, full, rich, soft beards, loyalty, dependability, hard work and respect.

I've always liked the fact that in Pratchett, the reason that so many dwarves are called "king" is because in dwarven, a "king" is, roughly speaking, a chief engineer of a mine. (And the Low King of the dwarves is as much a cultural authority as a political one.)

If you're writing a story with a dwarven character, why not include music, art, cooking, weapons training (something that doesn't often show up either), teaching children, bargaining, or love affairs? Sometimes it seems as if humans are the only race in fantasy who have these.

Well, let's see:

Cheery Littlebottom--an alchemist, a forensic scientist in Ankh-Morpork's Night Watch, and a dwarven version of an early feminist.

Glod Glodsson--a trumpeter, part of the band "Music With Rocks In" in Soul Music. Also, possibly the worst bargainer in the history of dwarfdom.

Hwel--a brilliant playwright/actor who is sometimes bewildered by all the ideas that he gets. Actually, he's the Disc's version of William Shakespeare. Hates quaffing and dwarf bars.

Casanunda--a highwayman (with his own stepladder), an outrageous liar, and the second best lover in the world. Whereas most dwarves focus on mining and metallurgy, Casanunda focuses on seduction. Hates heights and enclosed places...like caves.

Corporal Cuddy--Corporal in the Night Watch, and the first partner of Sgt. Detritus, a troll. Trolls and dwarves traditionally don't get along well (as Pratchett explains it, when you have one race that is essentially living rocks and another race that traditionally hammers and mines rocks, you're going to have conflict). However, the two do develop a good relationship, saving each other's lives more than once.

Gimlet--a bit character in most of the Ankh-Morpork novels, he runs a delicatessen/diner that caters to dwarves. Very businesslike, quite likeable.

Carrot Ironfoundersson--Captain in the Night Watch, a biological human who was raised as a dwarf, and who behaves as a dwarf. He can fulfill all of the cultural requirements of dwarfdom, and he thinks like a dwarf, so as far as dwarves are concerned, Carrot is just a tall dwarf. His idea of a good time is taking his lady friend (Sgt. Angua, an attractive blonde woman and a very useful wolf when she needs to be) to mineral exhibits, forges and the Dwarf Bread Museum. Notable for having arrested a dragon and turning a war into a football match. A deeply enthusiastic and unbelievably pleasant person.

Gunilla Goodmountain--One of the dwarves who discovers a way to turn lead into gold...by printing newspapers. To say more would be to ruin the book The Truth.

And countless others that I can't mention because doing so would spoil the books they are in.

It's taken a number of books, but Pratchett has built a viable society of dwarves...and a number of dwarven nonconformists. They are believable as people. They could still use more detail, but he has done an excellent job.




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Re: Pratchett's Dwarves
[info]arabel
2004-01-01 12:14 am UTC (link)
Casanunda focuses on seduction. Hates heights and enclosed places...like caves.

Or closets, especially those with angry husbands outside. ^_^

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Re: Pratchett's Dwarves
[info]limyaael
2004-01-01 01:08 am UTC (link)
I love Pratchett's series. But, as you say, he's had the time to build them up by minor mentions in various books. Most fantasy books don't have that kind of time, and unfortunately, that may be another reason that most fantasy authors turn to stock characterizations.

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[info]illian
2004-01-01 12:12 am UTC (link)
I'm wandering in from [info]metaquotes. I've really enjoyed your posts.

I've always wondered why more writers don't make the dwarves a source of all the magical doodads that tend to litter the landscape. So they don't wield magic due to physiology or cultural reasons. When faced with wizards that can call down lightning and fairies who can slip silently through the vegetation, I know I'd start looking for ways to even the scales. They have decades to spend learning their craft (don't get me started on how living a few centuries would alter what kind of skills you could master), figuring out how to imbue magic or magical effects in the armor and arms they churn out (and if it takes time to make them, it'd also explain why we aren't hip deep in forged metal)

I agree with the dwarves and technology thing. It takes quite a bit of know how to create and sustain a mine but that doesn't tend to who up in most published work. David Weber's fantasy series (whose name escapes me at the moment) had an interesting take on dwarves, among other things.

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[info]limyaael
2004-01-01 01:12 am UTC (link)
Thanks! I like to know people are enjoying them.

It's strange that humans and elves can have all kinds of advantages and never get called on them, but there comes a time when it would make sense for dwarves to start pulling technology out and authors shrink from it.

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[info]eisoj5
2004-01-04 04:04 am UTC (link)
I finally figured out what to do with my 'races' in my fantasy world. *whew* It works out roughly as elves are generally keepers of knowledge (and disseminators of the same), dwarves (this is the part that's on topic) are not only craftsmen of armor and weapons but also the artists of the world, and humans...well...humans just seem to want things, for the moment. Probably my 'weakest' race thus far.

So yep. Dwarves get to have lots of beautiful stuff usually reserved for the aesthete elves. It made more sense.

-josie

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[info]gehayi
2004-01-01 02:56 am UTC (link)
You know, I like dwarves. I like them a hell of a lot more than I like elves, to be honest.

I'm seriously tempted to write a novel about dwarves. I'm tired of the skinny, blond, pointy-eared, magical, all-wise and oh-so-superior elves being the leads in fantasy novels.

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[info]marumae
2004-01-01 05:38 pm UTC (link)
*snort* *Totally agrees* Please do, it'd fly off the shelf and into my reading material that's for sure.

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[info]farmercuerden
2005-01-11 07:27 am UTC (link)
Hmm. I'm writing a novel consisting entirely of dwarves, goblins, and other underground races with no connection to the surface.

Only thing I haven't quite figured out is where the food comes from. Fish from underground rivers? Mushrooms grown in excrement? It probably won't be a gourmet existance.

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[info]celeloriel
2005-03-29 07:11 pm UTC (link)
...Wouldn't one "evil" race prey on another and eat it (thus giving a very good reason for the prey race to hate and fear them)?

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[info]farmercuerden
2005-03-30 11:45 am UTC (link)
The problem is that there must be far more of a prey race than the predator race, and since living there is a struggle to survive food-wise, keeping populations small, there can't be too many predators. I am pondering letting a few magical beasts (river-monsters (similar to sea-monsters) and other "big game") to need some food, but not as much as strict biology would call for, but trying to get food to work realistically is terribly difficult.

Maybe I should break down and allow more magic than the tiny amounts I'm allowing into the world. But....

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[info]celeloriel
2005-03-30 01:34 pm UTC (link)
No, don't break down! Life finds a way; it's one of those things that life does. Your races are just going to drift away from human-normal.

oooh, hey, this is such a hard conflict that maybe you could make it one in the book! it's nontraditional and everyone can relate to it! (I'm not joking.)

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[info]farmercuerden
2005-03-30 03:41 pm UTC (link)
The trouble is that I'm putting them very deep - 2-5 miles. Towns there are fortresses against the strange things that exist down there. I *CAN* have them eat fish from underground rivers, but I'm finding it hard to justify the amount of food I'd need to give them a culture of any sort. I want to tell a tale of striving against difficulty, ending on a note of some hope as the dwarf city and the goblin city form an alliance, allowing that small part of the Deep Down to become a bit more stable and easier to live in. Life is struggle there, barely able to hold out against the troubles surrounding it, but I think that allows you to paint out the hope.


But I cant make the story make sense if there's a huge plothole in the fact that there's no bloody food!

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[info]farmercuerden
2005-03-30 03:46 pm UTC (link)
Sorry. It's just that food supply is the bane of my existance.


Hmm. Maybe I can have big-game hunters hunting the horrors that surround them. It pushes on the trouble of food supply to the horrors, but it does make far more sense for those nightmares to violate biology than the dwarves and goblins.

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[info]sligking
2005-10-05 04:06 am UTC (link)
If you use the real world as a basis and are willing to go into a bit of biology, you could make chemosynthetic plants that live underground. Since it's usually hot and muggy underground and you can have all kinds of intersesting volcanic gases floating around, it's perfectly reasonable that "plants" could live underground in hot springs and what not in large enough quantities to be farmable (I'll just pretend that's a real word if it isn't really).

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[info]celeloriel
2005-03-30 04:09 pm UTC (link)
Hm. Okay.

You're going to have to introduce edible fungi, and possibly something they can grind into flour. Mushrooms? Dried mushrooms? Hm.

Sugar could be a commodity that wars are started over.

I completely understand the difficulty, but I'm still stubbornly confident that you can find a (mostly plausible) way.

How'd they get down there? And what magic are you allowing?

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[info]saccharine_sift
2006-04-07 10:21 pm UTC (link)
Of course, they could eat soft rocks like shale-sandwiches or pumice-spread with some kind of mold (it's remotely viable, especially in a fantasy setting). Or drill tubes to the surface, like the opposite of drilling for oil. "Air-drillers" would be a pretty interesting job, although they'd be drilling up. That being said, there could be, I don't know, large, tunnelling worms that bore down that deep, or a vast underground lake, which happens much more often than not under mountians or the like. Your possibilities are actually quite endless, especially in a fantasy setting. Worms taste good, too. Sometimes. If the alternative was rock.

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[info]irian
2004-01-02 03:00 pm UTC (link)
In Philippines folklore, dwarves (dwende in Tagalog) can be petty and cruel, kind of like the elves in the original Celtic and Norse legends (as a kid, I was insanely afraid that the Erlking/Erlkonnig would come and spirit me away). If you offend a dwende, you can be pretty sure that a lot of unfortunate and unexplainable events will start happening around you. Old folks would say that it is the lamang lupa (denizens of the earth) taking their revenge on you.

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[info]warnthepenguins
2004-01-03 02:12 am UTC (link)


Why did I write that? Never mind. I'll put it in my own LJ--when I want to wax poetic about my own story's greatness, I'll be sure to do it on my own time. Sorry to bother you ^_^;

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[info]dawnkiller
2004-01-04 09:33 pm UTC (link)
Yet another person who found their way here via metaquotes -- you got a lot of good press there, ne? Then again, I have a feeling that 80% of the LJ community has been exposed to way too much bad fantasy, so your rants on hideous fantasy cliches hit a lot of chords. :)

Anyway, the races thing -- ever read Matthew Woodring Stover's "Heros Die" and "Blade of Tyshalle" books? HD is pretty good, but in BoT he gets more into the metahuman races of the very Dungeons & Dragons-esque parallel fantasy world his characters are running around in, and it's pretty interesting. For instance, he has elves (who actually have their own name for themselves, "primals") exploiting their powers of illusion by creating a high-class brothel in the human world, where a lot of the burlesque stage-shows are actually acted out by whores who're, well, past their best days. *G* They also explain WHY humans are crushing the elves, which is because though the elves have semi-telepathic powers and great illusion/glamor powers, it's humans who can weild the heavy-duty physical magics like firestarting, barrier spells, etc. (There's also the implication that elves could go "home," but a lot of them either don't like the heriarchal society or just think it's damn boring, so yeah, they do have different personalities. :) Elves got a lot of mention in BoT because one of the main characters was technically an elven prince (adopted), so a lot of the cultural stuff was necessary.

The real interesting thing, though, is that he gave races like orcs (ogrillo, I think, in the book) and dwarves (called stonebenders) if not *extensive* backstory, then definitely a lot of potential for it in later books. The ogrillo were shown as being very clan-oriented, and having concerns for honor and status that a lot of humans overlook because their only job in human cities is basically that of a thug. The dwarves, though they got the least mention of any, I found very interesting because they were shown as having magic. Turns out the reason they're called stonebenders in the book is not just because they mine, but because they can literally make stone become maleable. As a result, they were considered to be amazing architects, and were frequently brought in to help create buildings around the city because they could fuse and mold rock much better than a chisel or mortar ever could. Considering how much time dwarves spend underground, I thought this was a great addition; it would explain how they can live below ground so easily, what directions their "magical" energies developed towards (hey, elves have life-magic, why can't dwarves have rock-magic?), and, perhaps most importantly, how they interact with other societies aside from being purveyors of weapons and magic rings.

If you haven't read Stover, pick him up; he uses a lot of fantasy cliches, but he does it so he can go beyond them, especially in the sequel. I have a feeling you'd especially like the villain, Ma'elKoth, whose villainy is . . . kinda questionable considering his main goal is to help his people (ie, the entire kingdom) rather than horribly oppressing them. Sure, he's not up on metahuman rights or those of the "unbeliever" (he managed to make himself a god somewhere in there, so basically you either love him or you're screwed), but when you compare him to the hero, who's a guy who basically makes his living by killing people in interesting ways, you start wondering who you're supposed to be rooting for. :)

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[info]limyaael
2004-01-04 10:36 pm UTC (link)
I've read Heroes Die, but not the other series. Thank you for recommending it. The stonebenders sound fascinating.

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[info]suzene
2004-01-04 09:56 pm UTC (link)
*adores*

You are so friended, my dear. I can't afford to miss any of these.

Suzene

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[info]limyaael
2004-01-04 10:31 pm UTC (link)
*friends you back*

Thanks! I'm really enjoying writing these.

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[info]fyrdrakken
2004-01-05 03:40 pm UTC (link)
I'm another person bounced here from [info]metaquotes to check out first the elf-complaints and now this set, and I've greatly enjoyed some of what you've pointed out. (And also once again been stricken with the urge to reread Mary Gentle's Grunts for the way she fed Tolkien's species cliches into a meatgrinder, but anyway...)

I just thought that I should mention that in regard to the dwarves being set up as technologically gifted by fantasy-world standards but the evidence of this never being shown, it's quite possibly a failing of the type of writer who does fantasy. If they were comfortable writing about high tech, they'd be doing sci fi. (Like the dichotomy between Star Wars and Star Trek: Go with the flow, trust in your gut, and "use the Force" vs. the geeks saving the day with superior engineering skills.) I need to reread The Iron Dragon's Daughter in light of this thought to see if it's as hard-tech fantasy as I seem to remember it being described. (Oddly enough, I remember descriptions of the book more clearly than I remember the book itself -- it made no impression on me.)

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[info]lynnbodoni
2004-01-09 03:10 pm UTC (link)
Anyone who likes dwarves is a friend of mine. I tend to play dwarves in my RP games, though not stereotypical dwarves. This can confuse other people when a dwarf I'm playing bounces around, plays a practical joke, or giggles merrily.

However, most of my dwarven characters WILL eat rats quite happily. Especially with ketchup.

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[info]robling_t
2004-01-21 11:33 pm UTC (link)
there have to be open dwarves, cowardly dwarves, whiny dwarves and dwarves with a ribald sense of humor somewhere

Ah, you mean Friendly, Fraidy, Whiny and Horny, the ones Disney left on the cutting-room floor?

(...It had to be said. [slinks back to [info]metaquotes)

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[info]onyxflame
2006-02-16 04:55 am UTC (link)
Another example from my mud, where I play a female dwarf (one of only about 4 that I know of).

Dwarven women are rare, that's in the history that was created by the guys who made the mud, and that's that. So when I made my character, I decided that due to this rarity, the women would actually have much much more power than women tend to have in a medieval society. Rather than having to settle for whatever man decides he wants them, they do the choosing. They have a ritual called the khel'thuur (yes I know, apostrophes and weird vowel combinations :P), wherein they give an "interested" male dwarf up to 3 tests, and how he completes them decides whether they'll get married or not.

The lack of women is, in fact, why my version of dwarves don't tend to run around in bikinis and stick their tongues down each other's throats in public. There's stories about riots being caused by dwarves kissing in public, because the other dwarven males wanted a piece of the action too, heh. So while my dwarf jokes about a lot of things, sex isn't one of them.

And she's always going on about how her Ma used to cook the best rats. (I don't know where the rat fetish came from, but by the time I came along it was firmly entrenched, and I have great fun having her gross out the elves with it. She also likes the taste of elf ears. :P) Frying pans, in fact, are a multipurpose item in dwarf households, as mothers tend to whack their misbehaving kids over the head with them. This is a good example of typical dwarven sturdiness showing up in aspects of society that have nothing to do with battle. And my character's uncle owns a dwarf pub, where he likes to experiment with recipes such as rat chili, which is strong enough that it was once used to cause an explosion in a dwarf school when someone didn't particularly want to study, heh.

Oh, and one you forgot: the paranoia of having their beards shaved or otherwise mangled. Just because dwarves in my character's hometown have beard measuring contests every year and use their beards as storage places for leftovers, doesn't mean ALL dwarves are that way. In fact, another dwarf on the mud shaved regularly and horrified all the other dwarves, heh.

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[info]tj333
2006-04-27 03:23 am UTC (link)
I've never thought dwarves got the respect they deserved. Darn pretty boy elves get all of the spot light time with dwarves being comic relief. :(

Ina game of D&D the GM had us all pick some mind of job besides adventuring for out characters. I was a dwarven hair(read as beard.)stylist. I thought it made a great deal of sense myself that dwarves would have some sort ofpractices built up around proper beard maintenance.

Also I think somewhere like Edenburgh, Scotland would be a good city to model dwarves after. Its not built in a mountain buts has a lot of under to it. Its built on itself, people (used to) live under bridges between the hills, and you'd walk around a corner to find the previouse street was built on the top of a hill that the next street was built into the back of.

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a few more ideas
[info]venightmare
2007-04-14 06:32 pm UTC (link)
all talk about goblins and dwarves, yoiu are right. however, must i remember everyone that in mythology there is more than one underground race.

for example, norse mythology (or germanic) claims the dwarves and dark elves live underground, in the realm of schawrzalbheim (GMC, norse has similar spelling).

as much as the mythology, other than the mention of the dark elves, does focus more on dwarves, there are other creatures... since dwarves are considered part of the fae-folk (fairies are a conglomeration of races) and there is alot of lore on viking reffering to toher kind of fairies as elves (usually pissing of the fairy for been called an elf) you could look up other races that way.

a good example of an underground empire, gunkel, from the danish fairy tale "the marsh king's daughter" collected into the same book as "the little mermaid" talks about a bogeyman empire that is underground. the storks claim that things happen in that kingdom that nobody wants to know. and proof of its location is when the marsh king himself takes the swan princess and drags her inside the bog with him to be never seen again.

as for food, do look biology for a few things, but create things only the earth dwellers know of their existance, i can almost imagine a dwarf with a dish that seems almost frech because of the snails.

i am adding you, just to let you know... ^^

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[info]lunar_music
2007-09-05 05:04 am UTC (link)
Re 2: I've got a half-dwarf character (who was, in all honesty, created because I was sick and tired of half-elves) who's highly, highly valued by her city-state because magic is much more common among humans than it is with dwarves, and if you're going to live in impossibly complex cave systems, you'd better have someone who can keep the rock from collapsing on your head. All dwarf mages in my world (and there arn't many) are geomancers, and they're practically prisoners in their own cities - no one wants to risk there being an earthquake when the resident mage is away, after all!

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[info]ravenclaw_eric
2007-09-07 07:31 pm UTC (link)
In some of the Warhammer novels from Black Library, dwarfs (they spell it that way) are explored in some depth, and they have a complex civilization of their own. One thing that a lot of WH players are fascinated by is dwarf honor: a dwarf who feels himself dishonored will shave his head except for a ruff down the middle that he dyes orange and makes into a Mohawk haircut, and take an oath as a "trollslayer." This basically binds him to seek death in battle against ever-more-powerful enemies; a dwarf never commits suicide directly, but this is an acceptable way around that taboo. Other dwarfs are a bit leery of trollslayers, partly because "there but for the grace of the gods go I," partly because, like Norse berserkers, they're unpredictable, touchy and often violent.

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[info]juwl
2009-01-04 09:35 pm UTC (link)
New reader here, found your works from TVTropes. Gonna friend you shortly, but I had to say, a friend and I coauthored a story where we paired a fairly unstereotypical dwarf with a faerie, turned them into a pair of tag-team wrestlers, and then made the dwarf kinda... not all there... he was far more interested in getting fatter, and I forget why at this point.

Also, the online game Kingdom of Loathing, which rips on every fantasy convention you can think of and a lot you probably didn't, plus, anime, movies, and all manner of stuff, has seven foot tall dwaves, who mine for meat. Meat is the currency of the game. Up until fairly recently, there were only two characters in the entire game who were noticeably female, neither of them dwarves, but now, the player's gender does change their avatar.

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Pretty Female Dwarves
[info]tarafore
2009-07-04 09:59 pm UTC (link)
Nice LJ, by the way. I have enjoyed reading your rants.

A few minutes ago, I did a Google Image Search on "Female Dwarf" and found at least a half-dozen drawings on the first page of D&D-ish female dwarves who were kind of pretty. I can definitely be done, if the artist or writer has some imagination (of course, the lack of imagination seems to be at the core of the things you rant about) :)

They don't, however, have the manga-anime-stardust-ethereal-pretty-mary-sue-gasping-beauty we tend to see from Elves. And it's hard to name a Dwarf "Altairia Moonsabre" with a straight face.

On the other hand, it's hard to say "Altairia Moonsabre" with a straight face.

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