Limyaael ([info]limyaael) wrote,
@ 2004-01-03 14:01:00
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Current mood: accomplished
Entry tags:characterization rants: protagonists, fantasy rants: winter 2004

Not really in a ranty mood today.
This is probably because I've started my new novel and I'm very pleased at how it's going so far. I get a chance with the plot to attack not only fantasy clichés but Gothic ones, which will somewhat ease the pissiness I still feel about having to read that godawful The Mysteries of Udolpho. Spineless heroine who can't do anything other than faint or cry, spineless hero who cries all the time, love that's true and real and instant and forever, completely evil villain, convoluted plot twists coming out of nowhere... what a stupid book.

So I'm parodying it, or its genre.

This will be fun.

And it leaves me in the mood for something that's more personal than the others.



These are things I try to do in my own writing, and which I feel I should do more of.

1) Don't make the hero or heroine the most important person to anyone but yourself. I might have a character who angsts about everyone around her hating her- although I hope I wouldn't have her for long- but she shouldn't be right. Who's ever completely right about such things? We find out all the time that someone else's behavior was motivated by other than what we thought it was, that someone being snappish had good reasons for it, that someone we thought was concerned about us couldn't care less. A certain self-involvement is normal, but I think it should remain self-involvement, even for a character in fiction, and not for the whole world.

Yes, that applies to fantasy heroes, too- something I need to work on more in my own writing, since I regularly write people who are important political leaders. At the very least, people who live a distance away and have never heard of this leader won't be concerned about him. And some of those whose lives are changed by his decisions won't care enough to get in his way. No matter how many enemies he has, the whole world is not out to get him.

2) Don't play deus ex machina for any character. I've done this in the past, to my shame- spared a character I thought was going to die, for example, or done something smaller like spared them humiliation or a maiming wound. When the story's not riding on that one point, it may be all right. But when the whole thing seems tending towards a tragedy, and I interfere and give them a happy ending, it destroys the buildup for the sake of my own emotions. (Luckily, I believe I got over that most extreme example after the early stuff I wrote).

It's usually very, very obvious when the author is interfering. Things that should have gone harshly in any realistic view turning easy, someone unattainable falling in love with the lead character at the end of the story, a friend who should have died being resurrected- those things reveal the author behind the scenes, and while emotionally I may be able to forgive that (and have pulled that), intellectually the dishonesty bothers me.

3) Remain true to the world of the story as well as the world around you. This is something I have trouble with. I want the characters to think and react in ways that would make much more sense if they were products of a culture like my own. For example, at times I want the denizens of one of my fantasy worlds to compare their heroes to knights or kings. But there are no knights in that world, and very few kings or kingdoms; monarchy and nationalism are mostly distrusted. I try to slip in references to plays and stories that have those legends, but they feel distorted.

In parody, of course, it's different, but there the author is deliberately breaking the boundaries of genre and the audience can accept the bringing in of ideas that might exist in our own world.

Otherwise, I think the author should detach his or her own cultural mind from the story, and try to think and feel as fully as possible like someone of the fantasy culture they're writing, down to the level of metaphor and literary allusion.

4) Empathy should be possible even if sympathy is not. Here, I have less of a problem than I once did. My first hero was a perfect maverick Marty Stu, and I had no sympathy or empathy for his "enemies," which included his abusive father and hateful foster brother. (Writing his story from first-person POV exacerbated the problem). Why should I try to see their sides? They were just evil, after all.

Since then, I've written characters who had committed crimes they thought of as crimes, a master torturer or two, a warrior dedicated to genocide, a racist religious fanatic, a misogynistic sociopath, and several others. And I think empathy is possible, no matter how "dark" the character is. No, it doesn't mean that I have to agree with their actions, or ever forget how other characters in the story see them. But I want to understand. I want to try to know minds from the inside, and that doesn't include only the minds of characters whose principles I don't find objectionable.

Some authors do this, a lot don't, but I think it's a good goal to work towards. At the very least, it moves the story away from two or three perceptive, intelligent, caring people who are apparently the only ones like that in the whole of the fantasy world.

5) If you have an omniscient viewpoint, try to avoid making it superficial. This is exactly the reason I don't handle bouncing from head to head; I can't do it well. I would be too tempted to make some characters just mouthpieces for convenient actions, or nicely placed observers, or even brains full of clichés (something I think happens with a lot of villain viewpoints in fantasy).

Also, too often there doesn't seem to be a reason to shift viewpoints. Why tell this scene from Jack's mind instead of Sara's? If you have a compelling reason to tell it from Jack's, why would you drift across the room halfway through and enter Sara's mind? Convenience may be the answer, but it can play merry hell with the story (Robert Jordan and Elizabeth Kerner are two authors who have a real problem with this).

I'm much more at home with third-person limited viewpoints and some first-person. Maybe practice would let me be more comfortable with the omniscient one, but I have yet to have a story idea that needs it.

6) The reader can only read the pages, not your mind. I have a particular problem with just cutting out options in a story, and forgetting that while I may know about the law passed long ago that makes that action too ridiculous to consider, the reader probably doesn't. Of course, I don't want to explain it all to her in a clumsy paragraph of exposition, either.

This is the place for ruthless cutting and binding. If the information from another story, a song of that world, a piece of history, a character profile, is essential to explain something else, I try to find a way to include it. If not, I keep it out. I suppose in the end this might be why I have such a problem with obscure allusions in the first place; I would rather not explain something enough than shove in non-essential information like what kind of perfume my character likes.

Probably the best thing to do is explain when necessary, and then in no more than one or two sentences. If you don't explain well enough, a reader can always contact you and ask for more details. And if something slips past unnoticed, such as a statement that's incredibly ironic in light of what happens to the character in another story, then the author can enjoy a private joke while still having it make sense to the reader.



Thinking about the relationship of author to story and the creative process is one of my favorite things to do.




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[info]tavalya_ra
2004-01-03 09:52 pm UTC (link)
2. I admit I've got a blantant instance of deus ex machina that I'm trying to fix. If I want the character alive at the end of my story, maybe I shouldn't kill her in the first place! (I've got another instance of it that works only because it's in character with the God and all the other characters get really pissed at him for tricking them.)

3. I've had moments where I want to make an allusion to something and realize I can't because I'm not working with the real world. (For awhile, I had to restrain myself from using the word "angel" up until a certain point, because the concept doesn't exist for the world.) At least points, I tend to make something up on the spot- an allusion vaguely like something in our world so that the reader gets it, but clearly something foreign. These little aspects tend to evolve into something else with time and add the flavor of the fantasy culture to the story.

4. There's nothing I like more than a well-crafted villain and I tend to empathize with mine. My stories work best if I can get to the point where I can view the conflict not as good versus evil but one side with its own agenda versus the other side with an opposing agenda.

5. I use third-person limited, but I write from the view points of multiple characters; I make a clean break when switching from one character to another and I stick exclusively to one character at a time. Character-hopping has made my stories longer, but I think it's a good thing- the stories are longer because I have more freedom to explore to minds of the central cast of characters. I also don't have to make the hero overhear a private conversation so the reader knows what's going on in the background- those sequences usually seem so contrived and I don't like doing it. (It's also fun to explore how one character percieves his or herself different than others view him or her.)

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[info]limyaael
2004-01-04 01:11 am UTC (link)
I know exactly what you mean about opposing sides. Sometimes it's stunning how easy it is to emphasize with characters on the opposite side of the conflict. When I write from just one viewpoint, and that viewpoint is the "wrong" one (which is what I did in the story about the racist religious fanatic), I even find myself impatient with the other characters in the story for not seeing my main character's point of view.

I've also written stories with different viewpoint characters, breaking off after every chapter. I find those breaks much easier to follow than the kind of story where the scene passes from one character to another without a clean break- or even where it does, but the story seems to switch without any regard for chronological time or suspense (my problem with Jordan).

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[info]laraqua
2006-02-22 12:40 pm UTC (link)
Head hopping is awesome and must be used more by me in a few scenes in my novels simply because it shows up how different people see a situation. He assumes she's snarky coz he brought up her mum, she's actually offended he changed the subject from how she was telling him about her work day problems. Also works well for language barriers (though it's harder to not repeat information with that).

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[info]johnnymcbadass
2004-01-04 03:05 am UTC (link)
I agree with your statement in 2). I've said it once, and I'll say it again:

If a character is going to come back from the dead, just don't kill them to begin with. That's what comas are for.

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[info]tavalya_ra
2004-01-04 03:33 am UTC (link)
Haha.
Given the situation, a coma might seem even more contrived than a resurrection. I'll have to do some tweaking, but as it happens near the end, I can avoid killing the character without having to radically alter the story line. (I love it when I have a plot problem and in considering solutions I wonder, "What if I just cut this part?" And then I explore that option and realize that nothing else in the story changes- which makes me feel rather like an idiot for not realizing that sooner.)

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[info]johnnymcbadass
2004-01-04 12:36 pm UTC (link)
Comas are very contrived, and should never be used. But they are, at least, better than undeath. ;)

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[info]tavalya_ra
2004-01-04 03:16 pm UTC (link)
Right now I'm leaning towards passed out from exhaustion while the villain has run off somewhere else. And having the heroine note this very quickly so it's not a big reader-unfriendly surprise at the end.

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[info]otakukeith
2004-01-04 03:17 pm UTC (link)
What's your feeling on showing characters' emotions? A writing class instructor once told me 'show, don't tell' as a kind of golden rule. Is it better to completely avoid saying things like 'he felt ________' and only display emotions through speech and actions (or internal monologues/dialogues)?

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[info]limyaael
2004-01-04 09:22 pm UTC (link)
I don't think anyone can completely avoid telling on emotions, but I do think it's better to convey emotions through things like widening eyes, stares, laughter, and so on when possible.

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[info]daegaer
2004-01-16 08:54 am UTC (link)
The deus ex machina is really what worries me - I'm remarkably soft-hearted, and have trouble doing bad things to my characters. So far, I've gritted my teeth and allowed the characters to get past the Bad Thing only if the story allows for it, and only in a way that the story allows.

Right now, however, I'm nearing the end of a very long story that I've been posting as separate chapters (I tell myself it's a serial, with proper discrete sections, not a WiP), and find myself holding back on posting the next piece because it contains something that I'm worried will be interpreted as a deus ex machina even though the event has been part of the actual plan of the story since it started some months ago and is necessary for a plot point still to come (and the genre actually allows for things like deus (dei?) ex machina anyway).

It's really vexing.

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[info]limyaael
2004-01-16 12:28 pm UTC (link)
I think it depends on the emotional inveestment you've built up for the character in your readers. I've seen people die in fantasy books that I would be happy to have the author bring back (for example, a lot of George R. R. Martin's characters) because the pain of their going is too much. It might bother me intellectually, but emotionally I want it to happen, if that makes sense.

I do think it should be used sparingly, and made as un-deus ex machina like as possible. Is it something that could only happen for that character, for example, like the gods interfering because he's just so special? That would be more troublesome than a rule that could apply to, say, all people of his class or kind.

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[info]daegaer
2004-01-16 12:31 pm UTC (link)
Is it something that could only happen for that character, for example, like the gods interfering because he's just so special?

Oh no - the other characters are convinced he's dead (off-screen) in a horrid fashion, but he had a lucky - and even half-way plausible - escape. He's injured, but alive.

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[info]nextian
2004-02-03 10:30 pm UTC (link)
(I wandered over here from the OFUM mailing list. I've been going through your rants and etc for the edification, backwards, so expect some very very backlogged comments from me.)

I totally agree about UDOLPHO. Gothic novels are very fun to make fun of, aren't they? Have you read NORTHANGER ABBEY, by Jane Austen? A parody of Gothic novels, plus a love story. It starts out with the line, "No one who had ever known Catherine Morland would have supposed her to be a heroine." Or something like that.

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[info]sligking
2005-10-06 09:56 pm UTC (link)
For #2, any suggestions on what to do if you accidentaly write yourself into a [i]deus ex machina[/i] situation? I managed to write my "villain" well enough to out smart myself, now I really don't see how the heroic party could possibly win in any conflict with said villain given the villain's overwhelming resources. There are people in the setting who could simply crush the villain should they choose, but there's a whole nasty political thing that stops them, and if I break that, it would be a huge D. ex M.

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[info]triad_serpent
2007-01-21 04:55 am UTC (link)
Heh...I wrote a character's death scene three times before I got it right... In fact, the first thing I ever wrote about him was his death, so there was no point in trying to keep him living trough the story.

...due to an unfortunate run-in with some necromancy, he's not staying as dead as I'd like, but...well, if the characters want something to happen, it's going to happen. *le sigh* There's simply no stopping the annoying little beings...

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[info]blackpuppeteer
2008-09-01 04:23 am UTC (link)
I've actaully gotten a question for the deus ex machena part:
If you're doing a book set in a modern-type world, would it count if they were put on life support and came back after a few weeks in a coma, considering that they had already pre-warned the people who run the hospitals that there was going to be a battle there? I just wanna know, one way or the other.

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