Limyaael ([info]limyaael) wrote,
@ 2004-01-05 19:47:00
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Current mood: accomplished
Entry tags:characterization rants: protagonists, fantasy rants: winter 2004

Character motivation.
There’s no way that I’ll fit everything I want to in here the first time, but oh, well.

Some lines from Swinburne on one of his heroines, from “By the Sea-Side” (published in The Whole Music of Passion on page 179).

Once lived a woman in whom all abhorred
Sins found a resting place;
But no stain ever marred her smooth white forehead,
Or changed her queenly face.
They say she lived and smiled as children do,
And many for her sake
Died, knowing all the shames that o’er her grew
Coiled round her like a snake.
The man, they say, whose chance eyes looked upon her
Gave her his soul and died –
Ay, sinned and died for her, and called it honour,
And kept her name with pride.
So those men used to love in the far days!
Such might had women then.



This rant goes deeper into issues I’ve only touched on before, such as in the teenage rant and the childhood rant. And there’s such a lot that I’ll probably end up making it two or even three parts.

I’m assuming here that protagonist means a main character, not necessarily a good one or even a viewpoint one, though sometimes the advice will be more specialized in those directions.

1) Make your protagonists realistic products of their backgrounds. This was something I touched on in the teenage rant. How realistic is it that someone whose parents had physically abused him all his life would still be talking back to them? How realistic is it that someone whose biggest problem was her parents “not understanding her” would know and care about all the injustice in the world? I think abusive and spoiled backgrounds can certainly work; even whiny teenagers can work, though I’ve grown so tired of them in fantasy by now that I prefer adult characters. But it doesn’t work to take only the supposedly admirable traits from that background and exempt the character from other, realistic effects.

This goes the other way, of course. The hero should not be only the product of one event or set of events in his life. If the heroine lost her family to the charge of a wild boar, and it’s now twenty years later and she’s still so grief-stricken over them that she can’t think of anything else, then something is wrong with this character. She’s probably obsessive about her family for some reason, and a very lonely person. Showing her as living a normal life otherwise, or as being loved and adored by people to whom she’s moaned about her trauma hundreds of times, is silly.

It’s amazing how many times characters in fantasy can’t be healed—or can go for years without healing from the most minor of psychological wounds, and then can be healed in a matter of weeks or months by a short quest and that “one true love.”

2) Mix your motivations a little. No person has just one goal in life, unless they’re the overly-obsessed caricature I described above. Say your hero wants to track down and torture the man who killed his father (not a common motive for heroes, of course, who aren’t supposed to be sadists, but bear with me a moment). He might spend years tracking him down and dreaming of the day the monster meets his fate, but is it true that he would do nothing else in that time? Not make any friends, not fall in love, not learn a new craft? At the very least, he would have to do something to earn money, unless he was the bearer of inherited wealth.

Touching up your character’s motivations with some paint, giving them little hobbies or obsessions or side-quests beside the lifelong goal, are ways to make them more “human” (if you’ll excuse a term that could also apply with profit to dragons, elves, dwarves, or creatures that change into various forms over a period of time). It even helps to touch noble motives with a hint of the selfish or the ridiculous. After all, someone shouldn’t want to save the world just because it’s there; it’s her world after all, too, and presumably she would end if it ended.

3) Avoid making your character a “never” stereotype. This is what I call characters who have sworn never to fall in love again, never to trust men or women again, never to leave their home villages, etc. There are two reasons not to use this.

First, it’s a simplistic motivation, and in the case of something like swearing never to fall in love again, applicable to something that is probably not entirely under the character’s control, like his emotions.

Second, it destroys suspense. The moment a character makes a vow like that, I am 95% certain that the author will do something with the story’s plot to make him break it. Sometimes this can be done in a good or clever way, but usually there’s not much of a surprise in what happens, and the character comes off as stupid for having made such a vow in the first place.

4) Give your character moments of uncertainty, confusion, and despair. These sometimes occur, but not nearly as often as they should. Imagine someone walking up to you and demanding that you save the world by crossing a river of fire, wrestling a dragon, and smashing an adamantine tower. Would you simply nod and accept it, or angst about it a little and then never doubt yourself again? If yes, may I salute you and watch you from a safe distance?

Fantasy characters, however, most often either have one crisis of self-confidence, at the beginning or near it, and then never again—or don’t doubt themselves at all. I can easily imagine crumpling under the responsibility of the world not once, but several times. I used to think that that was the reason companions usually went with the heroes on their journey, to give them company and means of cheering them when they came near to giving up. But that happens so rarely that now I think it’s more of a chance for the author to show off stereotypes. Even the wise old wizards or seers who often get the protagonists to go on the quest have the irritating habit of not telling them as much as they should know (one reason I wanted to strangle Robert Jordan’s Moiraine).

A character can tremble and cry and waver under the burden without coming off as weak. Remember that courage is not going fearlessly into battle; it’s pressing forward even when you are afraid.

5) Show your readers why the characters value what they do. Romance is probably the greatest example of this, since so many fantasy romances have me tilting my head and thinking, “She loves him? But why?” Still, it can happen with other things. I have the same problem with many religious characters, one that has nothing to do with my own atheism. The character is devoted to a god without much description of childhood religious training, or even when the god is driving him or her to do things that conflict with other principles. Show me why this character would choose the god over the other principles. It can be done believably, but often it’s not explained, the contradiction exploited only for conflict and then abandoned when it becomes inconvenient.

Other things I sometimes have a hard time believing a character would actually value:

Stupid defiance in the face of someone who can kill him or her
Being right at the expense of others’ good opinions or even their lives
The good opinions of people the author shows as scumbags
Skills they never use
Gifts that are dangerous (such as being given the quest object that the villain is after)
Homes that have no attractive characteristics

Of course there are people who can and do love all these things, and sometimes the story is about the character’s awakening to the fact that, no, she really doesn’t need the good opinions of the people she once sought to gain recognition from. But too often, the author doesn’t develop the character otherwise as a person who would love these things; it seems to come from nowhere.

Which leads me to my next point.

6) Make your characters more than just a mix of character traits. This is one of the problems with character profiles, and why I think a lot of the standard formats, untweaked by the individual author, are a bad idea. They want the writer to describe “problems” and “strengths” of the character as though they were entirely separate, and of course this is not true. Too often, then, the author winds up with a character like this:

Good points: She’s caring and compassionate to all kinds of people, scholarly, wise, and knows and cares a lot about the world, and nothing for herself.

Weaknesses: She’s a little arrogant sometimes, doesn’t want to love again, is sometimes wrong about things.


How can she be arrogant and yet care “nothing for herself?” How can she care for others and yet not want to love again? If she knows everything about everything, how can she be wrong? More explanation is needed. If she’s arrogant about her knowledge, practices the kind of smug altruism that means she’s actually proud of being selfless, and is sometimes wrong about things through not studying deeply enough or jumping to conclusions, that’s one thing. But often enough, the author doesn’t make any attempt to explain how the traits work together, and ends up with a character who’s a beaming mommy figure on page 3 and arrogant and condescending towards someone who “deserves it” on page 20. The weak traits are only used when needed, and with no thought for how they contradict the strong ones, and vice versa.

Try to weave your character a whole personality, not one patched together out of rags.

7) Show me why this character deserves to be your protagonist. There are three different ways to do this. One is to make a likable character whom the reader genuinely cares about and wants everything to work out for. The second is to make a character who’s so infuriating, hateful, or stupid that the reader keeps reading in order to see him or her get what’s coming to him or her. The third is to create a fascinating personality, one that may not be completely likable at some points, but which the reader cannot stop reading about. I would characterize Crispin from Guy Gavriel Kay’s Sarantine Mosaic series as the first kind, many villains from many books as the second, and Tyrion from George R. R. Martin’s A Song of Ice and Fire series as the third. (And, of course, not all of these work for all readers. Some people might get too frustrated with the frustrating characters to continue reading, while others might find a person meant to be fascinating or likable as just drop-dead boring).

What I think doesn’t work is the Authorial Announcement From Above: “I will tell you this character is good/heroic/noble/generous, and you will accept it because I Say So.” I’ve read many fantasy books wondering why in the name of Dunsany this person is in the spotlight, and wishing the author had concentrated on a minor character instead. (This is why it’s good to get others’ reactions to the character, and to know whose story you’re really trying to tell). It’s also hard to read a story where the character is just basically there to keep an eye on events, or to act as a reader placeholder. Sometimes, sometimes, those stories work, but sometimes there’s a lunar eclipse too; that doesn’t mean it happens every day. Fantasy books are supposedly about heroes and heroines (one reason people can be ideally beautiful and heroic, according to a lot of fantasy authors). Then give me heroes and heroines, not someone you just say is, or someone who’s there to make the readers feel comfortable. Comfort is the last thing I want in the middle of a fantasy book. Heart-pounding excitement and horror and passion and laughter are more the done thing, for me.



Yep, I’ll definitely do more on this tomorrow.




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[info]nobodys_grrl
2004-01-06 01:36 am UTC (link)
God, these are so good!
I wish every writer on fp.com would read these and apply them to their stories. I would happily bet that the quality of many of those stories would increase 100%!
I hope you don't mind me posting a link to your fantasy rants in my fp bio. After dozens of awful stories I couldn't stop myself. Tell me if you mind though!

I have to admit I'm not entirely sure what my main character is. He has qualities, downfalls - I only wish I knew better how he comes across to other people.

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[info]limyaael
2004-01-06 02:35 pm UTC (link)
I don't mind the linking at all.

As far as your character goes, I could read about him (if you have anything posted on the Internet) and tell you how he comes across to me. What story is it?

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[info]nobodys_grrl
2004-01-08 08:22 pm UTC (link)
Sorry - I completely missed your reply but thanks - that would be awesome.
The story is Blades at fp.com
http://www.fictionpress.com/read.php?storyid=1389660
Also linked in my journal if that link didn't work.
The character in question is called Aharon ... but that's probably obvious if you read it :-)
:dies of fear:

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[info]tabicetas
2004-01-06 01:47 am UTC (link)
The latter part of point six - how weaknesses and strengths effect each other - inspired a sharp slap upside the head and a loud d'oh on my part. It's so simple that people overlook it. We accept it in physics (for every action there is an equal and opposite reaction), but when it comes to most fantasy stories, this flies out of the window along with logic. If more people followed it, I doubt we'd be seeing so many characters who act like they have multiple personalities.

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[info]limyaael
2004-01-06 02:36 pm UTC (link)
There are so many characters I've met- in and out of fantasy- with multiple personalities, especially in stories on the Internet, that I sometimes wonder if people are following their character profiles slavishly, just slapping in every little detail no matter how little sense it makes.

You're right, we need less of that.

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[info]bbhtryoink
2004-01-06 01:50 am UTC (link)
YES!!! Perfect! Oh wow, you don't know how much this will help me and everybody else who's trying to write a story. (OK, maybe you do, you being Limyaael and all, but allow me this brief moment of elation.)

#1: Mostly common sense, but I agree that it is overlooked far too often.

#2: I demand that you show me how you do this so well! Every single one of your characters have such realistic, mixed motivations, and it just doesn't work for me! *whine whine whine* =) I fully agree with you on how important this is to a good, cohesive story, but it means so much extra work... Oh well, if it's for the story, then... *rolls up writing sleeves* =)

#3: But then again, it is human nature to do things such as make promises to themselves and others that they can't possibly keep, and (if done well) the angsting that follows can be a real insight into the character. (And I don't care what you say: I have hope yet for character angst!)

#4: Yay! The faults of humanity show through! THIS is the best part of reading a book for me: seeing the character experience the darker and unfair aspects of life. And what I most loathe about Mary Sues: they don't. Ugh. Oh, the inhumanity.

#5: True, true! Motivations and reactions are what make a character. (I think that's my new philosophy. I just made it up on the spur of the moment: Yay me!)

#6: No problems here. You have to make your characters beg and squirm to be written before you write them, otherwise they wont show the deepest depths of their souls to you. (Wow, is it just me, or did that just sound a little sadistic?) A list isn't a character, only a person can be a character.

#7: This goes with my above comment. Make 'em real, people!

So anyway, thanks a bunch and a half for this rant! Again! =) *goes off and does a happy dance*

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[info]limyaael
2004-01-06 02:39 pm UTC (link)
*blush* You're going to give me a big ego...assuming I don't have one already. *grin*

2: I'm glad that you think my characters have mixed motivations. Mostly, it's practice. I've been writing novels for over ten years now, so I've had lots of chances to try various combinations of motives and see what works. Reading Guy Gavriel Kay helps, too. I don't know any other fantasy author who keeps in mind so fully the fact that every person has his or her own rich interior life and goals, the scumbags and the weak people no less than the heroes.

3: I simply find the wording tiresome. When a character says, "I will never love again," I sigh, because I know he won't keep the vow. What would impress me was a character who could keep the vow, or took magical steps to see it was kept. But all these characters seem to repeat the same idiotic words and then take no steps to keep guards on their emotions, and then break their vows in the same way.

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[info]laraqua
2006-02-23 04:25 am UTC (link)
Hehe. Wouldn't be so bad if a character continually repeated the same idiotic words again and again. Having insight into your problems but being incapable of overcoming them, aren't terrible traits. Look at it this way, how frequently have you heard someone say: "I'll never drink again"

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[info]teh_kittykat
2004-01-06 02:21 am UTC (link)
This is one I agree completely with. n_n So much of it is common sensical to me now, but it does take a while to realize it, doesn't it?

I still stubbornly submit that if an author is having lots of trouble making characters believable, they should find a roleplaying group in their genre-of-choice and spend some time playing. It does give you a really hands-on feel for what motivates characters and how they would realistically interact (Perhaps not as much within a group of Player Characters, but a good referee won't let you get away with bad characterization without serious in-game consequences when you're trying to interact with an NPC).

#6, though... that's a fun one. I fully intend on having a somewhat snappish protagonist make one of the others in the party cry. Maybe more than once. Does that make me sadistic? (Oh, he's a nice enough guy to be chagrined after the fact, but he never lets that stop him when he's annoyed...)

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[info]limyaael
2004-01-06 02:41 pm UTC (link)
I think role-playing games can be good, but it really depends on what kind you get into. Look at all the RPG Mary Sues reported on [info]marysues and [info]deleterius. There are groups who support and encourage those kinds of characters, and unfortunately a lot of first-timers could stumble into one where they really start thinking their overpowered half-goddess in control of the fate of the universe is a believable character, because she's surrounded by other Sues.

I don't think having a snappish character makes you (or him) sadistic at all. Just human.

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[info]teh_kittykat
2004-01-07 12:32 am UTC (link)
True, true... I was honestly thinking more along the lines of tabletop than online when I wrote that. (Especially for fantasy.. come on! Dungeons and Dragons!)

Thankfully most of the game-masters who post those sort of RPG Sues are the types to not let those profiles into play. But yeah, the quality of the group you play with determines part of what you get out of it.

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[info]clannoire
2004-01-06 10:13 am UTC (link)
*hugs you* Thank you. :) I think I know what I want to do with my characters now. :)

Other things I sometimes have a hard time believing a character would actually value:
Gifts that are dangerous (such as being given the quest object that the villain is after)


Two words: MY PRECIOUSSS!! :D Sorry, it was just screaming to be said. :P

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[info]limyaael
2004-01-06 02:42 pm UTC (link)
Yes, I knew someone was coming along with the Gollum reference. *grin*

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[info]otakukeith
2004-01-06 10:21 am UTC (link)
I agree 5,000% on most of those, particularly the romance thing. I can't *stand* the whole 'love at first sight' cliche. Jack Vance's Lyonesse: Suldrum's Garden was a great book, but I was irritated by the fact that Suldrum and Aillas just met and suddenly fall in love for no apparent reason. I love reading well-written, cute romantic or pre-romantic dialogue that shows *why* two people care about each other.

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[info]limyaael
2004-01-06 02:43 pm UTC (link)
Exactly. Dialogue and actions are what make a romance believable for me, not the characters noticing how sweat slides down each other's bodies or some such thing.

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[info]nomadicwriter
2004-01-06 10:35 am UTC (link)
A character can tremble and cry and waver under the burden without coming off as weak. Remember that courage is not going fearlessly into battle; it’s pressing forward even when you are afraid.

I think Lord of the Rings is actually a good example of this. Frodo and the ring is actually one of the few fantasy quests I can think of where you really get a sense of a character whose burden is too great for him, and he's not the fated hero who's going to win whatever happens, he just has to keep going.

That's one thing I always liked about Tolkien. You have your hugely powerful characters, Gandalf and the elves and various kings, but the hobbits are the ones who are shown to have the most heroic qualities - because they're the ones who are powerless and insignificant, but keep on fighting anyway.

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[info]limyaael
2004-01-06 02:45 pm UTC (link)
Tolkien was pretty much the example I was thinking of. I've read some criticism of the ROTK movie that says they should have portrayed Frodo as stronger, as a "real hero." I think a "real hero" is one who shows the weakness and keeps going forward anyway (and, of course, sometimes fails spectacularly).

Besides which, this is one thing that is not PJ's fault. Take it up with Tolkien. *grin*

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[info]otakukeith
2004-01-07 11:31 am UTC (link)
It would help in the movies if he didn't fall over quite so much or with quite such panache. :D

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[info]billradish
2004-01-06 11:45 am UTC (link)
I agree...oh, I agree. But I have confusions over one bit.

Other things I sometimes have a hard time believing a character would actually value:

Stupid defiance in the face of someone who can kill him or her
Being right at the expense of others' good opinions or even their lives


For both of these, pride is a realistic fault and one that can be taken to these extremes and too far beyond for my comfort in daily reality. Why doesn't it work for fantasy characters? Or is it just overdone?

The good opinions of people the author shows as scumbags

Again...look around? There are cases all over the place of someone staying with an abusive (physically, verbally, mentally or whatnot) spouse or relative (or something else) and wanting their good opinion. Why? I have no clue, I chalk it up to people being people...which to my mind is a good thing to include in stories.

And possibly nitpicking, but you said the author shows us they're scumbags, not the character who's trying to get their good opinion.

Skills they never use

This one just flat out confused me. What skills that they don't use and why don't they? Are you talking about skills they have and never have a chance to use or practice? Or skills they value but don't have and would have no practical function for their situation? I'm easily confused.

Gifts that are dangerous (such as being given the quest object that the villain is after)

I would point out that the quest object the villain is after usually is valuable...otherwise, why would the villain be after it? And is there no value in keeping it from the villain, once that connection has been established?

Homes that have no attractive characteristics

What do you mean by characteristics? Are you including memories and nostalgia in with that? Even so, if it's a rundown money-pit with no modern amenities, no comforts and no pleasant memories attached, there's also family, history and obligation that can attach someone to something/place like that. ...if it's not justifiable through at least one of those methods, then I fear where this reference came from.


I hope I'm not just being obnoxious...

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[info]limyaael
2004-01-06 02:48 pm UTC (link)
No, you're not being obnoxious at all. I've run across cases where characters valued all of those, and the author made me believe it. However, I've run across other cases where characters apparently have multiple personalities. For example, the author builds them up as very quiet and caring of others, and then they suddenly mouth off in the face of the bad guys even if others' lives could hang in the balance. I think that's a case of the author wanting the character to look "cool" without sacrificing the sympathy effect of altruism.

As long as what they value fits in with their characters, I don't have a problem with it. Well, and as long as the motives are realistic, too. If someone wants to keep the quest object from the villain to save the world, like Frodo and the Ring, fine. But if someone didn't let go of the quest object, even if it was better to do so, because it was "a gift from my little baby sister!!!" then I start rolling my eyes. Those are the cases where I want to see the character die. No one, to quote Terry Pratchett from his most recent book, has the right to be stupid.

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[info]billradish
2004-01-06 03:15 pm UTC (link)
Now that I can easily undersrand.

And they might not have the right to do it, but they abuse it all the same.

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[info]onyxflame
2006-02-17 02:24 am UTC (link)
I agree about rp helping a lot with writing characters that actually make some sort of sense (or if they don't, it's because of various human foibles). When I write, I specifically avoid making up "character sheets" because no matter how many interesting bits you toss in there, it'll still seem unnatural when you actually go to write a story using that person. Half the fun in writing for me is to slowly learn who my characters are while I'm writing about them, and to get to the point where they start saying stuff in my head and I don't even have to think about their reactions...and yet, sometimes what they say/do even surprises me. And I'd have never been able to get that into them if not for the fact that I've actually managed to find a few muds where they actually rp instead of just killing random crap all day long, heh.

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