Limyaael ([info]limyaael) wrote,
@ 2004-01-25 12:47:00
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Current mood: predatory
Entry tags:characterization rants: protagonists, fantasy rants: winter 2004

Characterization of protagonists, part three.
This comes off two previous rants that I did, this one and this one. You might want to read those, but you don't have to, really.



These are even more highly personal than the others, I think. But then, I tend to look on the viewpoint characters as the most important people in the book, and I get bored and impatient when the author turns them into characters I find too perfect.

1) Try introducing your protagonist through negative characteristics at first, while you introduce the villain through positive ones. This gets your audience interested, while letting them know that you're not writing about caricatures. If the first time we see your hero he's saving someone from assassins while the first time we see your villain he's disemboweling someone (I am talking to you, Terry Goodkind), there's no doubt whatsoever who we're supposed to cheer for. And from there on, it's all too easy for the author to continue showing the hero as Mr. Flawless, while the villain comes off as a homicidal maniac even if he's not supposed to be one.

I've lost count of the number of books I've read where the opening sequence shows the heroine getting bullied, taunted, or otherwise put down, or doing something heroic. Before I even know who this person is, the author is acting as her cheerleading squad. Or the villain is raping someone, torturing someone, or contemplating his evil deeds. The author tries to shove me into sympathy. I plant my feet and say, "No."

It's much more interesting, I think, for your audience to realize that your hero has flaws, while the villain's sideslipping from "good" into "evil" can cause a shock of surprise.

2) Don't excuse every regret your protagonist has. Regret is the bane of fantasy characters. Only the evil guys are supposed to feel it, apparently. I have read about fantasy heroes who make mistakes, but at least half the time those mistakes turn out to have been right at the end of the book. He really was right to have killed that person, or she did the best thing she possibly could, not made a choice for the lesser of two evils.

This is cheating, and can restore the paper-thin feeling of a fantasy world just when you've spend hundreds of pages convincing your readers that those trees are not cardboard and there is no little man behind the curtain.

Your protagonist can overcome guilt and regret by seeing the good consequences that come out of a bad decision, but they shouldn't be excused them by deus ex machina. No little guy turning up at the end of the story to say that the "innocent" who died by the hero's sword was really a bloodthirsty villain, or the patient whose limb was amputated thanking the healer for it and saying how much more wonderful her life is now. I think heroes are people who know what has to be done and make the decision because no one else can, not someone who instinctively does the right thing.

3) Take risks with the hero's morals. Even if everyone else in the fantasy world thinks that a particular practice- say, sacrificing virgins- is all right, the hero will be the one person flinching and screaming, and trying to rescue the tied-down virgin, never mind they need her to make the crops grow.

Yes, it truly makes a lot of sense that a teenager growing up in the midst of a particular culture would suddenly decide that everything they've always accepted is wrong, and they should live by the standards of the world their authors come from.

(If you took the preceding sentence seriously, please go back and read it again).

You don't always have to corrupt the heroes, but try making them gray at times. Perhaps they learn moral lessons from outsiders, but at least they should have to learn them, not just know what a twenty-first century audience would approve off the top of their heads. I've discussed this before with heroes and racism. Either the racism turns out to be totally justified, as against an evil race like orcs, or the hero never feels the same way. What are the odds that someone growing up in a society dedicated to battling those evil elves every moment of the day and night, someone who's probably seen injuries inflicted and people dead by elven arrows, someone who's heard all the old stories of battle over and over again, would not hate elves?

4) Don't move the hero automatically to the top of any hierarchy. Say your teenage heroine just suddenly discovered she's able to wield the Power of Nine. She should not be accounted more powerful and important than any other mage in the world. For one thing, she doesn't have any training. For another, she doesn't know as much about politics, history, the limitations of the Power of Nine, and any legal restrictions on magery as other people do. She's a disaster waiting to happen, not an instinctive queen. She may think she's the most powerful and important mage in the world, but it should not be true.

The same thing happens when a hero finds out he's the royal heir, or when someone becomes the center of a prophecy, or, in the worst cases, when the author starts talking about a character on the first page of a fantasy book. Everyone else is reduced to the sidelines; everything else can go hang. This hero or heroine has importance not only to the story plot, but to every political hierarchy, to every magical tradition, to every prophecy. Exceptions get made for him or her that wouldn't be made for any other character.

There are many fantasy books that manage to avoid this, largely because they make it clear just how many things in the fantasy world exist outside the character. Kay and Martin are the masters at this, but Carol Berg also does it very well. Despite what her main character, Seyonne, has to go through- and despite the fact that he tells the story in first-person- there are wars and deaths and important things happening outside his immediate awareness. He's continually having nasty surprises.

Much better to do this than to make your character the automatic pinnacle. Show her struggling to get there.

And that's another thing.

5) Heroes are supposed to be able to perform heroic deeds. The instinctive competence is not only a problem because it makes the character boring; it makes the character less of a hero. I don't count Princess Krystalynne blasting every evil guy away at the end of the book as a heroic deed, not if she knew how to wield her fire from the beginning and her teachers all flapped helplessly behind her when they tried to teach her things. Not if she has a destined, flawless love wrapped up from the first time she meets handsome Prince Whackadoodle. Not if the only characters who could have challenged her, such as equals in school or bullies, are portrayed as non-existent or childishly shallow and simple.

She's an impostor who doesn't deserve her success. And the author is an incompetent trying to convince me that not knowing what to wear to a dinner party, or sitting behind the lines and wringing her hands while other people take the risks, is a legitimate source of suffering and struggle.

Show me heroes doing things, and not only at the grand climax. Show me heroines who can think, and not only about their clothes or how their parents want them to act like ladies and how awful that is. Show me people who don't like war and so try to stop it, instead of standing in the path of soldiers and getting themselves mowed down. Heroes suffer and struggle, both. One without the other makes your character into a helpless martyr or an author-pampered pet who will get through every "struggle" unscathed.

6) Rehashing what the character's already done does not move the story forward. Every page the heroine spends sitting at the table and thinking about her dead friends, her hateful parents, and her incredibly hard life is another page that she's not out there fighting the evil guys, proving she's worth the blood her people spill for her, or rescuing her prince in the locked-up tower. The audience knows what the character has gone through, most of the time; fantasy books usually happen as the most traumatic events in the protagonist's life occur, not after. They don't need to be reminded that the heroine watched her family die in chapter 1, nursed a cat who wound up dying in chapter 2, and nearly drowned in chapter 3. Besides, too much weeping and wailing and your characters look like wet blankets, not heroes.

Even letting the grief sink in shouldn't happen the same way for every character. It sometimes seems to me that the only way fantasy heroes mourn is to gorge themselves on angst, with perhaps a slight side-dish of guilt. They don't throw themselves into work, try to avoid thinking about it, or try to move past it, all normal reactions among real people. They just wallow.

Boring. It's especially boring if your character so far has shown no taste for such wallowing or self-flagellation, but goes into it the moment you decide to remind the audience what a hard life he's had. For me, most of the yawns in a fantasy book are contained in these parts, with the character going over everything I already know in tiniest detail, wondering if there was some way he could avoided it, and concluding there was no way and, boy, he really is a soggy pathetic pitiable bastard. Yes, yes, we know every note and step of this song and dance. Can we move past it, please?

Pity isn't the best emotion for a fantasy author to invoke, anyway. I thought we were going for heroes you sympathize with and admire here, not heroes you want to pick up and wrap in cotton wool.



It seems I've read far too many fantasy books with these kinds of heroes lately, notably Lynn Flewelling's latest series and some godawful Mercedes Lackey clones. I need to go reread Kay, Martin, and Berg again.




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[info]erythros
2004-01-25 06:37 pm UTC (link)
Does it count that I made one of my heroes the Emperor of the Entire Known World in the middle of Book One (because he IS the Long-Lost Heir, no less), only to have him bogged down, confused by the webs of political intrigue, the weirdnesses of the prime minister who actually does a very good job of keeping things running, and the fact that he's going to have to learn what the hell is going on before he can actually set foot outside the capital city again?

Also, he keeps being plagued by guilt because the emperor (and thirty-second empress) he deposed was a good joe who ran the place smoothly and who never in his entire existence ever tortured anyone or slapped down an unjust law.

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[info]childofatlantis
2004-01-25 08:49 pm UTC (link)
Sweetie, darling, dearest friend, DION DOES NOT COUNT. He's... he's... he's DION. He doesn't weep, he doesn't wail, and he hasn't got a clue what to do with the throne, and WE KNOW THIS. And he's DION.

... admittedly I may be a little biased here...

(DION!!)

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[info]limyaael
2004-01-26 02:14 am UTC (link)
Well, could he do something to make up for deposing the emperor? Hire him back as an adviser, maybe? I like the sound of the general situation, but if he doesn't do anything about this guilt, it might seem as if he's wallowing in it.

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[info]erythros
2004-01-26 04:13 am UTC (link)
Well, I was planning to make him give the ex-emperor a rich city to govern.

... ... on the other hand, it would make me laugh very very hard to have Severan as an advisor. "What I used to do in this situation - " HA.

Much thankness. Guilt-wallowing has been averted.

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[info]youraugustine
2004-01-25 06:41 pm UTC (link)
while the villain's sideslipping from "good" into "evil" can cause a shock of surprise.

I did this recently in my NaNo at [info]merkas_folly. Despite the fact that it made me rather sick to my stomach (because my villain really is a psychopathic, sadistic bastard), it was a challenge to slide in all sorts of hints and double-entendres throughout the course of the first half that, when we have the moment of truth in chapter thirteen, one could go back and trace what he REALLY meant here or where he was there or how he could have been doing Y here.

I won't say it was fun, because it dropped my protagonist into Hell and I rather love him and don't enjoy his pain, but it was interesting, that's for sure.

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[info]billradish
2004-01-25 07:18 pm UTC (link)
I've lost count of the number of books I've read where the opening sequence shows the heroine getting bullied, taunted, or otherwise put down, or doing something heroic.

Guilty, or close to it. *grin* Oh well...she builds up negative traits later.

3) Take risks with the hero's morals.

Thank you ever so much for that. I hate 'perfect' societies and hate 'perfect' people who were apparently born and raised in either normal or totally corrupt societies. If it doesn't have a flaw somewhere in the system, then why is there a system at all?

Say your teenage heroine just suddenly discovered she's able to wield the Power of Nine. She should not be accounted more powerful and important than any other mage in the world. For one thing, she doesn't have any training. For another, she doesn't know as much about politics, history, the limitations of the Power of Nine, and any legal restrictions on magery as other people do. She's a disaster waiting to happen, not an instinctive queen. She may think she's the most powerful and important mage in the world, but it should not be true.

I have to ask... Tanya Huff, The Fire's Stone? *grin* That just seems to fit one of the main characters a little too well...

Much better to do this than to make your character the automatic pinnacle. Show her struggling to get there.

I have to ask... Have any objections to dropping someone near the pinnacle without warning and playing up the difficulties of such a sudden transition? I've been worried about Kescha, because of that... She's definitely not going to be making all the right decisions or have a grip on what's happening, but I'm still worried about how it'll look.

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[info]limyaael
2004-01-26 02:25 am UTC (link)
I have to ask... Tanya Huff, The Fire's Stone? *grin* That just seems to fit one of the main characters a little too well...

Nope. I've never read a whole book of hers, just short stories and the first half of a novel called Sing the Four Quarters that keeps making me yawn. Thank for the warning on that book, though; I'll avoid it.

I have to ask... Have any objections to dropping someone near the pinnacle without warning and playing up the difficulties of such a sudden transition?

It would depend on the reason for the transition. Even if the gods want the character there, what happens to the ordinary people whose lives she affects- the villagers who suffer because the proper trades aren't authorized, the city-dwellers who suffer because unscrupulous nobles start cheating them while the empire looks the other way, the petitioners who go unanswered? If everyone accepts the character blandly and she's the only one who worries, it makes the story feel even more like a cardboard cutout.

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[info]castiron
2004-01-27 09:15 pm UTC (link)
Thanks for the warning on that book, though; I'll avoid it.

Hmm, I wouldn't necessarily rule it out. It's true that Chandra probably is one of the most powerful wizards in that world, if not the most. But she also screws up routinely due to her inexperience, with painful results to herself and occasionally others, and ultimately gets a Clue that power isn't everything.

(Having said that, my main gripe with The Fire's Stone is that the characters are annoyingly good at figuring out other people's psychological quirks. But I find it a fun light read anyway, and some of the worldbuilding [particularly the customs surrounding the volcano] is intriguing.)

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[info]bbhtryoink
2004-01-25 08:58 pm UTC (link)
I actually started a draft of my story, in which the first chapter a character is introduced, she sits down on her bed and cries, reflecting on her hard life. The entire first chapter. *shudder* Glad I learned better...

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[info]tavalya_ra
2004-01-25 09:42 pm UTC (link)
Prince Whackadoodle

There are all sorts of wonderful implications tied to a name like that. =D

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[info]dawnkiller
2004-01-25 10:09 pm UTC (link)
Heh heh, when I read 1-4 I have to admit my mind immediately went to Peter David's "Sir Apropos of Nothing" series. You have to love any character who makes his first appearance desperately trying to lie his way out of accidentally killing a knight of the realm while attempting to continue an affair with said knight's wife. :)

Strangely, the first thing that came to mind when you talked about heros moving to the top of the heirarchy and being "instinctively" good at their jobs was Mark Twain's "Puddenhead Wilson". Although it's only vaguely fantasy, it definitely parodies the idea of anyone having a "rightful" place in the social heirarchy; I remember our lit class was arguing about whether or not Twain was racist (it was a satire about a white boy from a well-to-do family and a 1/16th slave boy being switched as babies, which ultimately revealed the 1/16th black kid as being sneaky, underhanded, and all-around a not good guy when it came right down to it), and I think the argument was logically refuted when I pointed out that once the boys were put back in their "proper" social positions, the white child, having been raised and treated as a slave despite the fact that he looked quite white (yay for the one-drop rule, huh?), was absolutely clueless and miserable in his new position. He didn't immediately regain his mantle as master of the house and member of the "superior race" -- he'd been raised as a slave, and while he knew how the nuts and bolts of managing a household worked he had no idea about literacy, managing money, table manners, or any of the sort of things people expected of him. He wasn't a stupid or even unlikable character, he was just hopeless in a different setting.

That's the kind of thing I'd like to see in fantasy stories, especially ones dealing with lost heirs. Oooo, so she doesn't know proper dinner etiquette. So what? What about the very real, very important issues like how to manage affairs of state, how to deal with diplomats -- hell, what about knowledge of the judicial system? I want to see a chracter who actually acts believably when confronted with very important matters like this, especially when they've never been taught how to handle them. It's one thing to be a soldier ont he front lines of a battle, but the people who really "win" are the ones who make treaties, who figure out strategies and command the troops. I'd be a hell of a lot more impressed if the princess actually did her job as rules and learned how to sort things out through diplomatic channels than if she dresses up as a man and goes to fight on the front lines. (Sadly, only Martin seems to be interested in that sort of fantasy, so the chances of seeing it are slim. :P)

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[info]otakukeith
2004-01-25 11:06 pm UTC (link)
>Even if everyone else in the fantasy world thinks that a particular practice- say, sacrificing virgins- is all right, the hero will be the one person flinching and screaming, and trying to rescue the tied-down virgin, never mind they need her to make the crops grow.

R.A. Salvatore's Drizzt Do'Urden is a *classic* example of this. No convincing explanation is ever given for why he is baffled and saddened by the society he is born in while every single other male noble drow who probably had an identical upbringing isn't.

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[info]limyaael
2004-01-26 02:36 am UTC (link)
Drizzt was on my mind while I was writing this, I admit. I think there are mentions in Homeland of his sister and father possibly having something to do with it, but then there's the problem of "inheriting" virtue. And it does seem incredible that Drizzt managed to remain so in ignorance of what the drow really are, when every other young drow picks up on it and is taught to take pride in it.

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[info]otakukeith
2004-01-26 08:41 am UTC (link)
Precisely. And it's not like Zaknafein ever goes "Son, I just want you to know that you have a choice in life. So don't give in to peer pressure. Now let's go fishing!" :P

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[info]laraqua
2006-03-01 11:56 pm UTC (link)
Actually, that's not too terrible a thing with Drizzt. I mean, if there are homicidal anomalies that go marching down Broad Street shooting up civilians just because they're wired wrong, why can't there be an opposite number? Let's face it, in a society were people are bred for malice, Drizzt is born wrong. I think I accept Drizzt more than I would anyone who was born in a mostly okay society because someone who was born uncomfortable at causing pain to others could always channel that pacifism into other ventures. Perhaps just not getting involved with sacrificing virgins. It's one thing to accept something's wrong, but to actively work on it when it's so easy to look away, that's more unbelievable, to me, anyway.

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[info]chelonianmobile
2006-04-16 08:00 pm UTC (link)
3) Take risks with the hero's morals. Even if everyone else in the fantasy world thinks that a particular practice- say, sacrificing virgins- is all right, the hero will be the one person flinching and screaming, and trying to rescue the tied-down virgin, never mind they need her to make the crops grow.

Yes, it truly makes a lot of sense that a teenager growing up in the midst of a particular culture would suddenly decide that everything they've always accepted is wrong, and they should live by the standards of the world their authors come from.

(If you took the preceding sentence seriously, please go back and read it again).


In a furry fantasy I'm doing, the heroine is a rat (omnivorous). She winds up in a street gang with a squirrel boy. He's reasonably okay with the idea of eating non-sentient species (fish and bugs mostly), but horrified to learn that rat mothers eat their stillborn young. Tamara (rat-girl) cannot comprehend why he finds the idea distasteful - rat folklore says babies don't develop a soul until their fur grows and their eyes open, and it's a shame to waste good meat, and even herbivores will sometimes eat the placenta, so what's the difference? He gives up, throws up his paws and wanders off, and she goes off with her nose in the air muttering about squeamish nut-eaters.

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