Limyaael ([info]limyaael) wrote,
@ 2004-02-05 11:24:00
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Current mood: artistic
Entry tags:fantasy rants: winter 2004, world-building: culture

Art and relating it to various things.
(If that's not an inspiring title, I don't know what is).

And to go back to beautiful poetry for a moment, this is Yeats's "Hosting of the Sidhe":

THE HOST is riding from Knocknarea
And over the grave of Clooth-na-bare;
Caolte tossing his burning hair
And Niamh calling Away, come away:
Empty your heart of its mortal dream.
The winds awaken, the leaves whirl round,
Our cheeks are pale, our hair is unbound,
Our breasts are heaving, our eyes are a-gleam,
Our arms are waving, our lips are apart;
And if any gaze on our rushing band,
We come between him and the deed of his hand,
We come between him and the hope of his heart.

The host is rushing ’twixt night and day,
And where is there hope or deed as fair?
Caolte tossing his burning hair,
And Niamh calling Away, come away.



Given the immense scope and expanse of human art, it always seems as though fantasy would be brimming with new interpretations of it. If nothing else, fantasies based on non-Western cultures would probably have non-Western types of art. But usually fantasy art is restricted to familiar forms- portraits, triumphal statues, love poetry.

There are many, many other possibilities, and even more so in fantasy.

1) Decide what types of art your culture would most definitely not have. A blind people whose eyes had atrophied from living underground, for example, could have developed great music or could carve shapes into rock that they could feel with their fingers, but they are unlikely to have raised painting to a high art. Similarly, an animal-based race that's color-blind could appreciate various shades of gray and black, but vivid colors wouldn't have the same effect on them that they do on humans.

Also consider what kinds of subject matter are appropriate for your fantasy art and which aren't. This is where those modern ideals tend to intrude, so that even fantasy cultures where, say, polyandry is common often tell stories of Romeo-Juliet couples and sigh for having one true love. I find it much more likely that such a culture would tell stories of how individuals learn to blend into one family instead. Tragic love stories would be more common in cultures with arranged marriages and family feuds- the kind of culture that Romeo and Juliet is set in, in fact.

2) Decide what senses your fantasy culture has to appeal to. Perhaps, instead of being color-blind, they have much keener eyesight than humans, and can actually see the layers that paint makes across the canvas. Then painting would have another level besides subject matter to attend to, and might even neglect the surface appearance altogether for the sake of that level. Perhaps your fantasy race is very keen of nose, and could enjoy "scent concerts" which most humans could barely catch a sniff of, if at all.

The ideals function in the same way, here. If you have the polyandrous culture that values blending into families and several men working together to care for the central mother and children, no matter whether or not they sired them, then perhaps they would also value paintings of many people standing together, connected by shared values rather than blood. Or perhaps they honor those who try to negotiate between families or countries more than they honor warriors. Their ideals don't need to match twentieth-century American ones or medieval ones at all, unless you're writing cultures based on those.

3) Take historical events into account. Many times, the art that is mentioned in fantasy stories portrays wars and kings and the conquest of empires. This seems to happen even in stories where the empire has been at peace for generations and no new conquests have been made. Surely history hasn't been empty since then, though, and surely not every artist is interested in working from that world's equivalent of fantasy.

Mythological scenes are always good- especially if the world resembles the medieval one in that new saints and miracles were sometimes claimed. Perhaps an old shrine has an appearance of its goddess, and a painter goes and paints that. Perhaps sculptors carve statues of gods or heroes from the legends. Perhaps songs get written about the local equivalent of King Arthur. Those subjects might still be related to war and empire-building, but at least they wouldn't imply that nothing worthwhile has happened since the founding of the empire.

And what about adding historical events that relate to people other than the royals? Plagues, trade wars like the clash of English pirates with Spanish ships, magical events, discovery of new inventions, the local equivalent of the Renaissance- if the royal history really has been as boring as all that since the beginning of the kingdom, artists would probably jump at a chance for subjects like this.

4) Build some depth. If every artwork is hauled in front of the reader and described intimately, then it loses some of its uniqueness- the same way that revealing the secret behind any mystery and explaining all about the hero's background right away destroys suspense. Try to build depth for your world that depends on the sense of distance and strangeness. Unless the plot has an artist hero, which rarely happens, then the artwork probably isn't central to the plot anyway, which makes it all right for the reader not to understand all about it.

One way I like to do this is by quotes placed at the heads of chapters. I claim they've been taken from famous historical figures, from poetry, from histories, from travelers' tales, from journals, from songs, from myths, and any other quotable material I can think of. Those can set the mood for the chapter and sometimes give the audience important clues as well as deepen the setting. It doesn't really matter if I never explain who Elian Alian was, or why the Mistaken Mage apparently has at least thirty different sets of last words. They give the impression that this world has a history extending backward (or forward) in time, and that the current story is not the only set of voices populating the fantasy world. I find this last valuable because to me fantasy often has a real problem with making it seem as if the world exists only for the sake of main characters. The quotes have also given me about six story ideas in the past; something tossed out casually intrigues me, and I have at least the head start of knowing that that person has to be the kind of person who would say something like this.

Unexplained references annoy some fantasy readers, but as long as those references aren't central to the plot, then you can probably get away with it.

5) Art can deepen social issues in fantasy. One reason I find it hard sometimes to read stories where the rebel leader raises a mob and leads them against the evil overlords is because I always wonder what happens to the art. Do the rampaging mobs burn the books they can't understand, smash the statues they think are heretical, and slash through the canvases they see as relics of the rich? History suggests yes, far too much of the time. Intellectuals and artists may start out helping a revolution along, but they too often end up being its victims.

Showing someone fighting to protect the status quo because of this kind of fear, or the rebellion having bad consequences as well as good ones, is a good way of making it seem as if the conflict is not shining heroes of light against evil overlords of darkness.

Art also often influences the government and the public even when it doesn't come to actual revolution. Political cartoons in America in the nineteenth century savaged politicians and helped to boot some of them out of power. Satire and parody in some centuries was seen as so powerful that it was attacked, censored, or banned. Swinburne's books were burned and denounced in newspapers and from the pulpits in the 1860's for being poetry about sexuality and atheism, neither of which the Victorian society was ready to deal with.

All of this could often be brought into fantasy, but the only examples seem personal, as when a bard makes up a song about a noble who embarrassed him. It's very rarely involved in the larger social issues.

6) Identify some artistic personalities in your world. There's usually little mention of sculptors, painters, tapestry-weavers, or poets as individuals in fantasy. Bards are almost the only exception, and then they usually become famous for singing songs about heroes rather than because of their own achievements. If this is a medieval or medieval-like society and the artists are seen as serving some higher purpose, like the glory of God, then that might be understandable. But what if it's not? And even if it is, there might still be individuals who long for glory. (This is one of the main themes of Guy Gavriel Kay's excellent Sarantine Mosaic duology, where the main character, Crispin, a mosaicist, longs for someone to remember him as the creator of his mosaics).

It might be fun to develop an artist personality, either as a main character or as that world's equivalent of Leonardo da Vinci or Michaelangelo. If nothing else, it can open up whole new plots that aren't available to the typical quest/war fantasy.



I've been thinking entirely too much about fantasy art lately. Random thoughts about non-human drama in the middle of taking notes about German tragic plays are not good.




(Post a new comment)


[info]chisotahn
2004-02-05 06:12 pm UTC (link)
Being an art major, I LOVE working art into my worlds! One thing that really hit home for me when I was learning about worldbuilding was the Octospiders in Arthur C. Clarke's Rama series (they're science fiction, dunno if you've read them - the first two books I found quite good, then they dissolved into some weird pseudo-religious weirdness). Octospiders communicate using bands of color that they can produce on an optical film wrapped around their heads. Their entertainment and arts uses splashes of color in VERY interesting ways, both aesthetic and communicative at the same time... yeah.

They really made me realize how different a species can be, and how those differences affect EVERYTHING. And how COOL those differences can be, and how fun it is to come up with them. Hee.

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[info]limyaael
2004-02-06 12:10 pm UTC (link)
*beam* Isn't it wonderful?

Of course, sometimes the obvious doesn't hit you over the head until later. I originally started writing this post because I had just realized, after ten years of working with the world, that my empathic non-human race probably would enjoy reading written poetry and listening to wordless music more than listening to songs and stories. The singer's or storyteller's emotions would get in the way, and reveal to them when a part was supposed to be sorrowful or suspenseful or frightening.

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[info]bbhtryoink
2004-02-05 08:15 pm UTC (link)
Wow! This is going to be so useful!

I actually recently got an idea for a world in which the upper class was almost entirely composed of artists, (see this post, friends-locked) so obviously art is going to be a large part of the story. Some of these ideas we're very intriguing: scent-concerts, for instance. Others were ideas that had been vaguely floating in my head for a while, but seeing them put out so clearly here helped to get my creative juices flowing.

Now if only I could figure out a plausible explanation for how the artists rose so high in society in the first place, I might really have a good story!

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[info]otakukeith
2004-02-05 08:37 pm UTC (link)
The simplest solution that springs to mind is a world where art is magic: spells are sung, paintings come to life, etc.

Another option would be a utopia where everyone's physical needs are easily met, so the only competition left is aesthetic contests.

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[info]bbhtryoink
2004-02-05 10:03 pm UTC (link)
Thanks for the ideas, but I don't think that will work. First of all, I want to try to write a story that doesn't involve magic, or at least certainly not magic that is linked with art: that would make the already-powerful upper class far too powerful.

And as for the utopia idea: One of my main idea for a plotline is that the society is a distopia, so that it appears perfect but in reality it is corrupt and oppressive. So that won't work either.

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[info]otakukeith
2004-02-06 10:03 am UTC (link)
You can have a dystopia where everyone's physical needs are met or potentially met - look at Huxley's Brave New World. Maybe the art = status thing is exaggerated, so that anyone who isn't artistic is mocked and regarded as a second-class citizen with less freedom and influence.

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[info]maureenlycaon
2004-02-05 09:38 pm UTC (link)
Hmmm . . . (ponders) Art doesn't always exemplify a culture's highest values. (Not unless you're in the wretched situation of Soviet Russia, in which the State demanded that writers and artists glorify Communism's "New Man".) Sometimes, what it shows is a culture's underbelly, admitted or unadmitted.

Perhaps my favorite example of the use of art is in a sf story, Quozl. The Quozl are vaguely rabbitlike beings from another planet. They once had huge problems with overpopulation, which they resolved through extremely violent, genocidal wars, before the development of contraceptives and the Sanhedrin, the sacred texts written by philosophers that showed them another way. Their culture now firmly proscribes war and violence. As a last resort, individuals may settle their differences with a form of unarmed martial-arts combat in which the combatants must have such fine control that they never, ever quite touch their opponent -- the first one to so much as graze the other one loses the fight.

Their art has gone the way of the fully admitted underbelly -- it proudly displays the most extreme violence from their past. In their spaceship, in a place of honor, is one of the finest works of art their artists have ever created: it shows a noted general of a great war, his riding beast trampling the children of an enemy clan under its hooves, while lesser warriors slaughter their opponents all around him.

A real-life example of the unadmitted underbelly: at a time when Americans didn't dare breathe a word against the nuclear family and traditional family values (the 1980s and 1990s), horror movies obsessed about "evil children" with horrific powers, and the most popular sitcoms were ones like "Married . . . With Children", portraying family life as a hellhole.


Going off on another tangent . . . perhaps the most moving sf story I ever read was a humans-vs.-aliens war story in a high school yearbook whose name I no longer remember. War stories have mourned the waste of lives and human potential ad nauseatum, but this one took a different tack. It took place in what was clearly a museum of the finest historical alien art, even though the human soldiers couldn't understand most of it. In the course of a battle, the artwork and the museum itself are destroyed. The main character comes to realize, even as he fights, that they're destroying the equivalent of the Louvre or the Sistine Chapel, the Mona Lisa and the Pieta, triumphs of an entire species' culture and art that can never, ever be replaced. At the end of the story, with the fighting still going on, he sits down and breaks down weeping.

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[info]bbhtryoink
2004-02-05 10:09 pm UTC (link)
Wow...that story, if written well, could be hauntingly moving. I'm getting chills just thinking about that final scene, if you can believe it!

Do you think you could dig up that story and somehow find a way to put it on the internet or something? I really want to read it.

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[info]maureenlycaon
2004-02-06 02:03 am UTC (link)
And it was written well. I was nearly in tears when I finished it. Lots of good work in that yearbook . . .

I don't think I'll ever come across the magazine again, unfortunately. But if I do, I will see what I can do. The story definitely deserved a wider audience.

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[info]limyaael
2004-02-06 12:12 pm UTC (link)
Not always the highest ones, no; those just happened to be the examples I was using. (And you can argue about "highest" too, so that something a fantasy author is really proud of might make the auidence uneasy). My point, though, is that highest or lowest, it should be based on that culture's values, and not twentieth-century America's. If the author has managed to come up with a different social system and morals, but leaves intact stories of doomed tragic, love and some verision of "family values," something is wrong.

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[info]dawnkiller
2004-02-05 10:27 pm UTC (link)
1-2)Yeah! This is something so many fantasy stories (especially those with different races) COULD explore, but don't. I think the best example of "alien" art I've seen was China Mieville's khepri society (of which the females had human-like bodies, but heads which were basically beetles attached to a neck). The khepri had a highly advanced form of art; the females could produce a substance out of the back of their heads that, originally, was probably used for creating houses or somesuch (kind of like how spiders spin webs, except this stuff was maleable enough to shape until it hardened into a plaster-like substance), and somewhere along the line they'd learned that if they chewed certain berries they could give this substance different colors. Basically, what they would do was chew their pigments, then shape the substance with the rear legs of their head-bodies (sculpting by touch alone, basically) to form beautiful sculptures, usually for the enjoyment of the community. In the khepris' eyes, the skill lay in the sculpter's ability to mix hues, produce work of the proper texture, and shape without seeing, but their art was such that humans could enjoy it as well . . . to the point of it sharing exhibit space with human artists. Great stuff -- there's nothing like giving a species its own form of art to prove that it's its own society rather than just humans with animal bodies.

5 is really good, because art and politics are frequently related in some way or another. The Bayeux Tapestry, for example, was a piece of cloth that depicted the conquest of a nation . . . which the weavers knew, since they were the conquered; the winners forced male POWs to weave a record of their own defeat (humiliating AND emasculating :). Conversely, you can get really excellent art out of people who are desperately trying to take a stand against the social order without actually risking their lives -- one of the best plays I've ever read was Jean Anouilh's version of "Antigone," which was written during one of the French Revolutions. It was deeply moving because Anouilh himself had clearly experienced what many of the characters were thinking and feeling himself . . . and that will always show. The subject-matter of art is often just as important as the style it's done in.

Also, in subject matter -- consider an art "code." European art has it -- certain flowers, colors, and animals mean certain things (the rose is female, the eagle is Zeus, red is lust, etc), and if your prophecy or mythology is passed down through art maybe that'd be a good way to do it. There's a book called The Da Vinci Code, by Dan Brown, which, despite not being particularly well-written, is downright fascinating because it analyzes possible code in the art of Leonardo Da Vinci (among others) and how it may relate to the cult of the divine feminine principle. Similar theories have been postulated about the tarot, whose cards are said to have a code of old pagan/heretical mythologies in them. If a prophecy or history is repressed, depicting it in code and metaphor through art (verbal or visual) is a GREAT way to keep it alive and secret, and one I don't think I've ever actually seen used. (And I suggest reading "The Da Vinci Code" if you haven't already -- it's a quick read, and damn fascinating, especially if you can actually find the paintings it references. You'll never look at Leonardo the same way again.)

And now I need to split posts, 'cause I talk too much . . .

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(Cont)
[info]dawnkiller
2004-02-05 10:28 pm UTC (link)

In addition, some societies have different ways of looking at art. For one, a pretty bowl may just be a pretty bowl. For another, it may be a pretty bowl AND a symbolic vessel depicting the cycle of fertility or something, even if you do eat your dinner off it. This opens up all kinds of fun if these two cultures clash . . . maybe you're not allowed to eat certain things off it, or it should never be touched with bare hands, or something. Depending on how spiritual the culture is, art and religion may be the same thing -- which may be very difficult for outsiders to understand.

Additionally, a culture's idea of what art IS may vary. One culture may regard material things as purely functional, yet keep records of fascinating debates and speeches because thought, orration, and critical-thinking skills are considered true art. I mean, letter-writing used to be considered an art, too, after all -- why not take it to its ridiculous conclusion? :)

Ahh, I do ramble. Sorry, I just came from my "Art of Mesopotamia" class, and we just spent two hours talking about how the architecture at a certain cite may indicate what deities they worshipped, their view of the dead, etc. This post came at a very opportune time. :)

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[info]nextian
2004-02-06 05:59 am UTC (link)
Hmmm...this all helps me quite a bit, actually. I was just considering the art aspect of my little undeveloped fantasy world (before I read the "rant",) and I realized that I didn't have any clear ideas. So this has helped, thanks.

I have a question that I'd love your opinion on, or the opinion of any of those fantasy mavens who haunt your journal. One of my races does not SEE in color, but they communicate by flashing colors into each other's minds in different patterns and orders. Color is sacred to them, and they cannot imagine the world around them as having color. Does this necessarily exclude them having visual art?

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[info]limyaael
2004-02-06 12:14 pm UTC (link)
I would say that it would probably exclude them from having ordinary visual art, because if they can't see it they won't know, for example, whether a paint they're putting on the canvas is brilliant blue, bright red, or hot pink. However, I suppose it is possible that either different shades of gray or certain shapes or symbols could serve as a code (what [info]dawnkiller was talking about above) and thus trigger the colors in their minds. So if a rose equals sadness and an eagle equals rage, and the mental colors for those emotions are aqua and deep green respectively, then one of your race looking at the painting might "see" a flash of aqua and then a flash of deep green. In that way I suppose the art could have color.

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[info]queanie
2004-02-06 11:42 am UTC (link)
I found your journal via [info]michaelnolan's nomination post, and I'm so glad I did : )

A really interesting post and great comments too. I am a fan of fantasy fiction and sci-fi and would be interested to know which authors/works of fiction you were thinking of when you wrote this post? Also I would be interested to know who your favourite author's are (not necessarily just within the fantasy/sci-fi genre)?

I am a member of a roleplaying community based on a fantasy series (although I am currently very inactive) and this post really got me thinking about how art could be used in the context of this world and if I created an artist character how this character could interact within this world in way that breaks out of the archetype - ie. the bard.

Thank you for a thought provoking post.

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[info]limyaael
2004-02-06 12:19 pm UTC (link)
Hello and welcome. Glad you're enjoying it.

I was thinking mostly of Guy Gavriel Kay when I wrote this post, simply because he's one of the few fantasy authors I've seen who have artist heroes. Caius Crispus, hero of Sailing to Sarantium and Lord of Emperors, is a mosaicist. Ammar ibn Kharain, of The Lions of Al-Rassan, is an assassin-cum-poet. One of the main characters in A Song for Arbonne is a singer, and music is very important politically there. There are a few authors who weave art into their works, though, like Carol Berg, whose "demons" turn out to be complex gray characters and artists, and Steven Brust, who demonstrates vividly in Five Hundred Years After some satirical cartoon art.

My favorite authors in general include Brust, for his wit and unusual fantasy (taking place among non-humans, and including a large "noir" series written in modern dialect); Berg, for her gray characterization; Terry Pratchett, for his wit and humor; George R. R. Martin, for more beautiful gray characterization; and Guy Gavriel Kay, my absolute favorite. He writes in a beautiful style- well, it's either beautiful or it will drive you mad- and it's historically based, beautiful, gritty, gray fantasy. He's the only author other than Martin I've met who's not afraid to kill off his main characters. He's written an Arthurian high fantasy trilogy and five other books based on historical periods, with a new one coming out this spring.

And I'm very glad you enjoyed the post.

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[info]chisotahn
2004-02-06 08:33 pm UTC (link)
Mwee, I LOVED The Lions of Al-Rassan! So good!

It's all your fault I'm into reading Kay, by the way. I'm glad, though. I really am enjoying his stuff.

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[info]queanie
2004-02-06 10:51 pm UTC (link)
I'm having a good giggle of the M.O.C.K posts as well : )

Martin is one of my favourite authors - also for similiar reasons, I am also enjoying Robin Hobb at the moment as a fantasy author who writes in the first person, something that I have not come across in fantasy fiction before.

A question: what do you mean by 'gray'? I'm showing my ignorance here.. but always wanting to learn so....

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[info]undeadgoat
2004-02-07 07:22 pm UTC (link)
I'm guessing she means their personalities aren't black-and-white, though I'm not sure.

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