Limyaael ([info]limyaael) wrote,
@ 2004-02-19 10:46:00
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Current mood: content
Entry tags:fantasy rants: winter 2004, setting rants

Life in a northern town
Yep, stole the song title.

Random Fact: Dante Gabriel Rossetti was so devoted to his wife Elizabeth Siddal that when she died, he buried a manuscript of his poems with her. However, several years later he wanted the poems back. He had to sneak into the graveyard at night, dig her up, and recover them.



1) Decide how much of a problem the cold is. What is your northern environment like? Pine woods that regularly get heavy snowfalls? Mountains with snow that stays all year-round? Tundra? Ice floes? (Those last two are very rare in fantasy; currently I'm trying to remember the last time I saw a tundra setting, and not recalling it).

Whatever you decide on will (or should) affect the way your characters think and feel about the cold. If it goes away when summer comes, or if they could escape it by moving downhill, then they must choose to live where they do. What makes the heavy winters or the height and the dangers of the mountains worth it? Is there game to be hunted or ore to be mined that's only available in those particular places?

If, on the other hand, you have a tundra, ice floe, or similar setting where the cold never goes away, the characters will have to adapt. You can take this to a "normal" extreme, by having them wear heavy furs and live on and with the ice, or by having them adapt so well that they don't have to wear clothes at all. There are a few human tribes like this, though not many. In such cases, the characters would probably suffer if forced to move into a desert environment.

The point: Acknowledge the cold. Don't take the usual fantasy course of only mentioning it when it's convenient and forgetting it the rest of the time.

2) Know how your people would eat and survive the winter. People in northern forests and mountains could have gardens, but only during the summer or on the lower slopes. The soil is likely to be much poorer than in the south, meaning that huge yields will be uncommon. Food would also have to be stored against the winter months, so fruit and vegetables that cannot be dried or otherwise preserved would be luxuries only. For most of their diet and survival, the people would rely on animals: goats for cheese and clothing, sheep (if they have them) for wool, the animals they hunted for meat, and, during harsh winters, whatever domestic animals they had for body warmth and close contact.

Tundra dwellers will live differently again. More of their diet will consist of meat from hunting. If they live near water, fish and seals are the most likely candidates. They may hunt whales, but such hunts take a long time, and if they live far away from everyone else there won't be a huge market in scrimshaw or ambergris. In summer, life will be easier as everything madly spawns and has young. The soil is even thinner and rockier than in a pine forest, and is unlikely to grow large crops that humans can eat. Clothing would come mostly from fur.

3) Transportation will not be so simple as in most fantasy environments. Thanks to the Amazing Mechanical Horses of most European-based fantasy, heroes don't have to worry about their mode of travel. Even if they break a leg, there always seem to be materials around to build a travois, and clear roads to carry it along. Rain and snow sometimes get mentioned, but don't slow them up a lot.

It's very, very different in a northern environment.

Horses have trouble in deep snow. Given most fantasy authors' tendencies to be dramatic and pile the snow up and up, or use blizzards, the problems will multiply. A horse floundering through snow is an exhausted horse, and if the hero runs into enemies, it won't be as able to help him fight or run. Some kinds of snow, such as that frozen with a glaze over the top, will be almost impossible to move in at all. The horse's hoof goes through with a crack, but then the leg stays there. The horse has to lift another leg and move it forward, then another, and then another. It's very slow progress, and chancy if this is the only horse your characters have to lose. Snowshoes are better transportation, though of course slower than horses.

Dog sledges will help in an environment that isn't mountainous, but again, the hero is limited to how fast dogs can run. He'll also have to keep food on hand for them, which is something heroes usually forget to do for the Amazing Mechanical Horses. (They can just graze, runs the idea). That means hunting or bringing along a large cache of dried fish and meat, which will take up room on the sledge. It will be different if there are waystations or inns along the way, but even those should be rarer than in the south unless the hero is running a well-known trail.

The point on this one: Horses can't go everywhere, not even the Amazing Mechanical Horses.

4) Predators will be more of a problem. For one thing, there's likely to be more of them. It's perfectly reasonable not to expect a wolf in the middle of a settled southern estate. It would be strange not to find them in forests with plenty of game, even if some humans live there. Since fantasy humans don't have guns, they lack the modern world's usual way of getting rid of wolves. The packs are unlikely to approach unless they're starving, but they will be competition for deer, moose, and elk in winter, and possibly take livestock that's not well-guarded enough.

For another, lean winters can drive animals to do things they might not otherwise. Taking livestock is probably going to be much more common than killing humans (unless you have evil or possessed beasts), but they will be braver and more desperate, less likely to run at the mere sight of a human.

And finally, many northern predators have advantages in that environment that humans don't. There are large ones to cope with. In a tundra or ice floe environment, there will be polar bears and killer whales. In a woods or mountains environment, there will be wolves, cougars, and possibly lynxes. They can all be dangerous if provoked, especially if they happen to be hunting the same prey as a human. And all of them can move more easily in conditions that would trap humans. The glazed snow I mentioned above, which horses have a hell of a time getting through, provides ground that a puma can just skate right over.

5) Expectations and beliefs are unlikely to be the same. For one thing, the characters will probably try to come to terms with the cycle of harsh winter followed by brief, furious spring, summer, and autumn, followed by harsh winter again (or six months of darkness if they dwell far enough north). Their religion might concentrate on this. Perhaps they believe the winter is a punishment for their sins. Perhaps they think of the winter as a powerful god. Perhaps they see the earth as ultimately inhospitable to them and not very loving.

They're unlikely to follow a carbon copy psuedo-Wiccan religion that celebrates all the Celtic holidays, though. Imbolc, which was traditionally the time the lambing began, would either have to mean something different in this type of environment or not matter at all.

The characters are probably also going to be better at survival, tougher, and more stoic. I'm always surprised when I encounter whiny teenage characters in a fantasy book that concentrates on the north. How do they have time to whine, given all the things they have to do simply to survive, and where did they get the beliefs (such as being entitled to silk sheets) that no one else around them seems to have? Northern communities will usually be isolated for a good part of the year, so it's a lot harder to propose that the character is simply influenced by a fairy tale from the south.

6) Avoid making the northerners the superior culture. As fun as I find fantasies set in northern environments, a lot of them have this distressing tendency. Southerners are depicted as soft, fat, weak, unable to do anything worthwhile (they have art and music, but those are not somehow worth the northerners' time), and often as slaveholders. And it's the narrative making the judgment most of the time, not just those characters raised on tundra or ice floe or mountain.

Try to show the flaws in both systems. While northerners may know much better how to survive in the wilderness, how to skin animals, and how to deal with the cold, they would probably be helpless in a jungle environment, and wouldn't know things that most southerners would take for granted, such as how to adjust to the violent changing of the seasons.



Study and research is necessary here, I think, if only because so many fantasy authors either don't live in cold environments or do so only in heated homes with modern facilities and no need to rely exclusively on hunting.




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So much about the cold...
[info]silverwerecat
2004-02-19 09:41 am UTC (link)
A very informative post, as always.

However, I do not feel good about cold. In fact, I feel my mind numb in low temperatures. So I guess it's only natural that I prefer writing about desert climates.

There must be some Egyptian genes in me, I suppose...

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[info]childofatlantis
2004-02-19 09:54 am UTC (link)
What sort of terrain is tundra? It's one of those words I keep running across in fantasy for which I've never known the exact definition.

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Re:
[info]youraugustine
2004-02-19 10:16 am UTC (link)
The tundra biome.

Essentially? Frozen plains. Under a relatively shallow layer that melts in the spring, the ground is permanently frozen - permafrost.

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[info]maureenlycaon
2004-02-19 11:41 am UTC (link)
It's with some hesitation that I add to weaselbeast's comments, given her firsthand experience. Even so:

The permafrost level is normally within six to twelve inches of the soil's surface, making ALL farming (as well as the growth of trees) utterly impossible. But the soil is not barren. It's often thick with a dense mat of vegetation, made up of living and dead small, slow-growing plants. These plants are rich in alkaloids, chemical compounds that make them semi-poisonous and bitter-tasting to herbivores. Livestock can't graze on them. (Caribou and reindeer eat lichen instead.) And there is no grass.

It's not a dry terrain, despite the low rainfall. Because of the permafrost, water can't drain away; the dead vegetation (which decays very, very slowly) acts like peat moss or a sponge, soaking up and holding the water. Tundra is often dotted with ponds and even small lakes, because even the little rain that falls can't evaporate.

Getting across boggy ground like this can be difficult, even in summer. For a horse, it's likely to be very difficult.

Some paleontologists such as R. Dale Guthrie have a theory that the far north wasn't always mostly tundra and taiga, that during the last glaciation there was a biome they've called "mammoth steppe" or "tundra steppe". Basically, due to a different rain pattern (although the total amount of rain stayed the same), the vegetation was more like sage scrub, with grass and drought-tolerant scrub growing. If anything, it would have been even colder than it is now, and often dusty . . . but there would have been little snow in winter. Large animals such as mammoths and wild horses could and did live there year-around. It might make for a better fantasy adventuring environment, if some authors would just learn about it -- and if the characters have to occasionally fight off a sabertooth, a giant lion or short-faced bear, well, fantasy is supposed to be exciting. >;-)

A really good source for this, if you want to do some heavy research, is Guthrie's Frozen Fauna: the Story of Blue Babe.

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Re:
[info]ankewehner
2004-03-18 10:36 am UTC (link)
And as far as I have heard, because of that humidity you get awfully many mosquitos...

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Permafrost
[info]karenrei
2006-01-24 10:15 pm UTC (link)
The depth of permafrost (and thus what can manage to grow atop it) varies greatly. Southern taiga doesn't have permafrost, but northern often has patchy or deep-underground permafrost. Yet, it's forested. The further north you go, in general, the shallower the permafrost, and the smaller/hardier plants must be to survive.

Permafrost can be very nasty for permanent construction of heavy structures. If your structure needs a foundation, expect no end to the pain. You dig down to build your foundation on the permafrost instead of the marshy upper layers, and you change the natural level of the permafrost - your formerly solid foundation is now a brand new boggy layer.

Also, about the growing season: record-setting sized plants are often grown in the far north. The growing season is short, but it's intense. You have long periods of sunlight in the summer; while it's not direct sunlight, it is continuous. Also, the deeper you are into a continent, the more dramatic the difference between summer and winter should be. Oceans tend to be climate equalizers.

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[info]youraugustine
2004-02-19 10:21 am UTC (link)
As much as I think they carried the whole concept VERY much too far, the Gears' book People of the Wolf is a decent one to get something of a feel for life in the extreme north in primitive levels of technology. Also give some study to the Scott and Shakleton expeditions to the South Pole, which are fascinating anyways.

I do have one society set in far northern tundra, and they're quite fun to play with. However, I also come from a northern town with a substantial traditionally-based First Nations population, so I have the beginnings of an idea what one should be dealing with. (When your ears freeze painfully and dangerously walking from a building to a vehicle and people leave their keys in their cars running without fear because no car theif could SURVIVE the outdoors . . . )

< /babble>

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Re:
[info]bbhtryoink
2004-02-19 12:39 pm UTC (link)
I read Shackleton's Incredible Voyage for school summer reading, and it was good! I've never like biography before, but there was something compelling in this one. If you have any interest in the north, I definitely reccomend it.

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[info]otakukeith
2004-02-19 10:32 am UTC (link)
5) Expectations and beliefs are unlikely to be the same.

Ah, but that would require amateur fantasy authors, and in particular writers of religious message fantasy, to acknowledge that beliefs are a product of environment. :D

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Re:
[info]limyaael
2004-02-19 01:32 pm UTC (link)
*shakes head* Maybe it's just because I've read some history, but this always seems so obvious to me that I can't believe anyone would overlook it... until I run into the next teenager-who-wants-to-write-poetry in a culture with no poetry, or another Wiccan religion in a place where the sun wouldn't even take the same course.

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[info]otakukeith
2004-02-19 05:34 pm UTC (link)
Ah, but poetry is TEH WINDOW 2 TEH SOUL OMG!!111!!!!1, and Wicca is TEH 1 TROO PATH OMGODDESSLOVETEHEARTHPEACELOVE!!1111!11!11!, so they would be found among all right-thinking cultures and individuals! :P

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Re:
[info]eisoj5
2004-02-19 05:52 pm UTC (link)
:D

All my worlds' belief systems are a product of their environment :D *does tiny cheerful dance*

-josie

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[info]camwyn
2004-02-19 10:48 am UTC (link)
by having them adapt so well that they don't have to wear clothes at all. . .In such cases, the characters would probably suffer if forced to move into a desert environment.

Meanwhile, at the other end of the spectrum and over in the science fiction section, I'd like to note that Frank Herbert probably ought to be thumped upside the head a few dozen times for making the completely desert-adapted Fremen the most l33t fighting force EVAR. Yes, they are tough bastards; yes, they survive where no one else can; yes, they are marvellous with their technology. But they live on a planet that routinely tops 80 degrees Celsius, they spend their lives either in climate-controlled caves or skin-tight rubber suits, and they probably don't even have a word for 'snow'.

Take your average Fremen warrior- hell, take your elite Fedaykin- and drop him/her and a troop of his/her buddies in the Kaleva region of Finland sometime after November. Watch as Mr. Worm Rider Supreme suddenly has to figure out how to walk on ice. Bring on the WW II snipers and watch Muad'dib's troops drop like flies. Or grab said Fedaykin and give them a hot-climate challenge... Vietnam. If the bugs and diseases and venomous animals don't get you, the humidity will- I'd wager most Fremen wouldn't even be able to breathe properly in an environment with that kind of humidity in the air. Even if they survived that, they've still got to deal with completely unfamiliar surroundings; honestly, how many desert warriors get jungle fighting right on the first try? Not many.

To go back to the cold theme, I'd still rather like to see the Fremen try to land on Hoth. I don't think it would work very well for them.

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Voles!
[info]bbhtryoink
2004-02-19 12:44 pm UTC (link)
You know, I never thought of that, but it's too true. What say we send Mr. Herbert an angry letter containing an explanation of the problem, a demand to rewrite the books (signed by all of us), and a rabid vole?

Because, you know, if desert-dwelling Fremen can take over the galaxy full of wet, cold planets, then surely a dead author can fight off a rabid vole. Just for kicks.

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Re: Voles!
[info]camwyn
2004-02-19 12:57 pm UTC (link)
I live in New Jersey. The natives can't even handle driving in snow, and we get it every year.

Unless Paul sent ordinary Atreides house troopers to the cold mucky planets, then I'm going to have to assume that most of his conquests were the result of spice-addiction-based blackmail. Because, y'know, I've studied the Scott, Shackleton, and Amundsen expeditions. I've visited Alaska during the warm season and Canada during the cold season. Anyone as superbly adapted to the relentless heat and dryness of Arrakis as the Fremen were can take their m4d w4rr10r sk1llz and stick 'em up their stillsuits when it comes to planets with wet, Northern climates... frankly, I'm reasonably sure Sergeant Preston and a detachment of Finnish snipers on snowmobiles could hold the desert rats off. You can't go from one extreme to the other without a helluva lot of inbetween training and acclimatization.

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Re:
[info]limyaael
2004-02-19 01:36 pm UTC (link)
I didn't read any of the Dune books after the initial one, so I never thought about how the Fremen would have taken over the galaxy. But you're right. How in the world would they be able to handle EVERY environment? It might be different if they'd adapted to a more varied planet where they regularly trained and fought in deserts, forests, tundra, etc. But they didn't.

For the matter, how would they take over temperature planets covered mostly with water? How would they handle the sight of oceans, or seasickness? Something's not quite right here...

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Re:
[info]camwyn
2004-02-19 02:30 pm UTC (link)
It's been a dog's age since I read the Dune books, but from what I remember, Paul had finished most of his conquest by the time book 2 began. Cheating, if you ask me, but- *shrug*

The Sardaukar, from what I remember, hailed from Salusa Secundus- a prison planet about whose climate we know little, save that it was 'hellish'. I have the impression that they were used to multi-environment warfare and changing conditions, which is part of why they were so feared. Not to mention that as a prison planet, SS regularly found itself getting influxes of newly hardened, desperate people from all over the galaxy. Any that managed to integrate into the actual population would have added that much more survival skill from off-world- which is why I can understand people being so terrified of the Sardaukar.

But the Fremen? They were used to .9 g for their gravity and disgustingly high temperatures with no humidity to speak of. I expect the sight of oceans would've sent 'em into fits of religious ecstasy, considering how they reacted when Lady Jessica described Caladan's rainstorms. One good swamp would've destroyed 'em all.

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[info]anonymous_bosh
2004-02-19 02:11 pm UTC (link)
On a similar note, have you ever noticed how few fantasy books have realistic geographical diversity? So many amateurs set theirs up like roleplaying terrains, with mountains plopped in the west, a nice big plain (with plenty of forests and streams for the convenience of the camping hero, don't even get me started on climax forests and the ecological problem of combining grasslands and woods), a desert somewhere conveniant, and a shining sea off in the vague distance.
There's no sense of the world being formed by geologic processes (How did the plains get there? If there's enough rain for /some/ trees, why aren't the plains covered in forest? Why are there no canyons carved by these meandering streams? Where are the foothills? How did the mountains form? /Why on earth/ is there a desert right next to all of this, when there's nothing to keep that area from getting the same rainfall as any place else? What are the prevailing winds? Have these authors ever actually looked at the world they live in?)
As well: actual seasons, or even realistic, stable weather patterns. The weather, in fantasy adventure, is generally temperate-to-warm, unless the author randomly decides to make the characters suffer, and even then I don't think I've run across one where the characters had to camp out in a rainstorm and live with damp, mildewing bedrolls for the rest of the story. Whatever fruit the characters want is always fresh and handy, never still unripe or the wrinkled remnants of last year's stores. The characters seldom if ever experience the clean chill of early spring, or notice the buds of the trees filling out and turning the bare black branches misty bronze and pink and palest green. They never suffer through a buggy, humid summer, or enjoy fallen leaves crisp with frost crackling beneath their feet. They never walk through waist-high grass silver with morning dew and get their pants soaked (for one thing, there's always a path, no matter how remote the place is.) And, like you've mentioned here, they don't deal realistically with cold.

I love these rants of yours; they have helped me so much. Have you ever considered working as an editor for a publishing company?

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Re:
[info]limyaael
2004-02-20 06:05 am UTC (link)
Thanks! I'm glad the rants are helping. I have considered working as an editor, but right now I'm teaching and hoping to professionally publish something, so that ambition's been put on hold.

And you're right about fantasy authors refusing to describe the seasons. I never know why. After all, if it's spring in a temperate climate, there would be mud, and buds, and birds just coming back, and grass starting to turn green again. But unless it's convenient for the story, it just doesn't get mentioned.

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[info]yay4pikas
2004-04-12 09:06 pm UTC (link)
There's no sense of the world being formed by geologic processes

I think it's partially because even if one wants to, understanding the interaction between geology and climate is a lifetime of study -- the easiest way to be accurate is to pick the earth at some time and use other people's research. Hell, I'm a geo major and have a better idea of this stuff than the average fantasy writer, but while I could probably design a reasonably accurate biome, figuring out an entire continent or world of biomes (or even a small, local collection of biomes) is beyond me.

Not to defend laziness, of course.

If there's enough rain for /some/ trees, why aren't the plains covered in forest?

This, on the other hand, is pretty plausible -- juniper and lodgepole pine, for example, can grow in otherwise semiarid to arid environments. Junipers in particular have very impressive root systems and can grow in land where the next biggest plant is sagebrush.

...I love biomes.

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[info]onyxflame
2006-02-20 07:11 am UTC (link)
If there's enough rain for /some/ trees, why aren't the plains covered in forest?

I happen to live in Kansas, and despite popular opinion, the whole state isn't a flat treeless expanse. I have no idea what my current surroundings would look like if there hadn't been a town built here, but I *can* say that we have a good amount of trees here and they do pretty well.

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[info]castiron
2004-02-19 02:50 pm UTC (link)
For most of their diet and survival, the people would rely on animals: goats for cheese and clothing, sheep (if they have them) for wool, the animals they hunted for meat, and, during harsh winters, whatever domestic animals they had for body warmth and close contact.

Yep, a vegetarian northern culture is not going to last very long....

And check to see what animals have been used by existing far northern or high mountain cultures -- generic goats, horses, and sheep are not the only mammals out there! Saami reindeer herds (yum, reindeer steak) and Andean llamas & alpacas are two examples that I can recall off the top of my head.

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Re:
[info]undeadgoat
2004-02-19 04:16 pm UTC (link)
And yaks. Never ever forget yaks. Because they kick @$$ and can live in the mountains.

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Re:
[info]otakukeith
2004-02-19 05:37 pm UTC (link)
>(yum, reindeer steak)

Finnair serves reindeer sandwiches on short flights. Best airline ever. :D (And according to my dad, they have very attractive blonde stewardesses. I somehow failed to notice this...o_0 )

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[info]fluffy_evil
2005-10-19 11:18 am UTC (link)
What if they live in the southern hemisphere?

Just kidding.

Still, I don't like it that everyone seems to think that North = colder, because down here north = hotter.

Sorry. *Cough*

You've got really good info in your rants, it's really helping me with my fantasy stories. Thanks for putting it up, even though it wasn't specifically for me or anything! :D

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[info]vytresna
2007-02-11 05:07 am UTC (link)
currently I'm trying to remember the last time I saw a tundra setting, and not recalling it

R.A. Salvatore used it before he got good (which was before he got cheap sometime in the books with Baenre's surface campaign). I had no idea it was rare. Say what you will about grisly/grizzly - I know I do - but Ten-Towns is one cool setting.

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[info]prologi
2007-10-27 07:45 pm UTC (link)
I know this is an ancient post, but I simply couldn't resist. And maybe someone else is late for the bandwagon, too.

First off, disclaimer: I'm Finnish, so I might be a bit biased.

Transportation: Finland has a lot of lakes because the ice ages maimed the terrain pretty badly. In the summer this can make getting around difficult, because you have to go around them, or get a boat. In the winter you can go across.

Also, one of the best ways to get around are skis. You move faster than with snow shoes, and don't have to carry food for animals with you. If you have a lot of stuff with you, you could pull a small sled-type thing behind you on top of the snow.

Furs were very important, both as clothing and as an export. Reindeer are still important way up north.

Finland, the Southern part at least, actually has a lot of variation between the seasons. In the winter it can get below minus 25 degrees centigrade, and in the summer to around 20 degrees. This mostly has to do with the Gulf Stream, though; even though the Southern parts of Greenland are about as far north, they're much colder.

As an aside, these rants have given me so many plot bunnies. My upcoming NaNoWriMo novel was supposed to be sci-fi, but fantasy took over. :D

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[info]sunatic
2009-01-14 10:44 am UTC (link)
Hi, been reading your rants for a while now, and totally loving them, they help and inspire me a lot with my own projects. I didn't have a very pressing reason to comment until you mentioned not having read much fantasy in a tundra setting, or cold climates being used well in general. May I recommend the writings of Margit Sandemo, especially The Legend Of The Ice People? It's realistic historic fantasy, and tells the story of a Scandinavian family that has a curse in their bloodline. There's also a lot of religion and mythology thrown in. It's been years since I read it and it might not be as wonderful as I remember, but it can't be too bad either. I read it several times from start to finish back then. :)

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