Limyaael ([info]limyaael) wrote,
@ 2004-04-01 21:10:00
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Current mood: bitchy
Entry tags:fantasy rants: spring 2004, viewpoint rants

Body-centered writing
This one is more rantish and opinionated than the others...probably because I've finally figured out just what it is that bothers me about things like sudden flashes of character intuition and "unconscious" thoughts.



My biases are obvious. I tend to write deep third person, completely in the character's head and part of that character's personality. I use first-person, too, but not nearly as often, and I despise the omniscient voice, having seen it used so sloppily. (Almost every amateur fantasy book starts in it, for example, and some authors wander from character's head to character's head as if they're unable to control their own actions). This leads to body-centered writing.

That means that I cannot, while the character, know more than the character does, especially physically. Reading too much of authors who interject their characters with knowledge they shouldn't have pisses me off.

1) Keep in mind which way your character is facing. Too often I've read a scene where Character A is yelling at Character B, facing her, while Character C stands behind A. The scene is in A's point of view. Character C rolls his eyes, and A yells at him about it.

Problem: How did Character A know that Character C rolled his eyes? The author will know, but Character A's physical eyes are pointing the other way. (If he has magical rolling eyes like Mad-Eye Moody, you should mention it long before the middle of the story).

I don't think this is a problem when Character A knows C well enough to think that he probably would be rolling his eyes, and thus the sentence is phrased something like:

"Stop rolling your eyes, Selten," said Syelli, knowing full well the younger woman would be doing so. "This lecture applies to you, too."

I hiss when I encounter this:

Selten rolled her eyes. "Be careful," Syelli said, not even turning to face her. "This lecture applies to you, too."

That is particularly heinous; not only does it imply knowledge Syelli could not possibly have had for certain, but it wanders out of Syelli's point of view and into something that could be Selten's or could be the narrator's. Then it probably snaps right back into Syelli's.

Lazy, lazy, lazy. Deep third person requires you to keep track of where your characters are looking. In a scene like this, give them prior knowledge of the other character, have Character C make some kind of disgusted sound, or do something else that will not be a purely visual signal by a stranger behind their heads that they couldn't possibly know about.

2) Keep track of whether the character's eyes are open or closed. It is a little-known fact in Fantasyland that when people have their eyes closed, they cannot see. Or, at least, it must be a little-known fact in Fantasyland judging how eager some authors are to have their characters close their eyes and see anyway.

Tenya closed her eyes.

"And why are you doing that?" Hessen snapped at her.

"The better not to see you," said Tenya, glaring at the smug grin on his face.


I don't care how tiresome "She closed her eyes" and "She opened her eyes" gets. If you really don't like writing them, find synonyms (shut instead of closed, for example) or let the character spend a while with her eyes closed before you open them for her. Don't expect me to believe that your character can see Hessen's smug grin when she hasn't opened her eyes.

3) Right is not left, and vice versa. Character A is facing Character B again. This time, though, Character C is creeping up on him with a knife, and the first two are so embroiled in their argument neither notices. Character C manages to stab Character A in the shoulder.

If he stabs him in the right shoulder, then when Character A feels the pain and whirls around to face Character C, that means the wound is now on the opposite side from where it was before. Character C will have to stab upwards and across Character A's body to go on driving the knife into the same wound.

Too many fantasy authors fail to realize this, just as they realize how hard it would be to draw a knife from a sheath on the same side. If your character is right-handed, you'll probably want the sheath on the left side, so that he can just reach across his body and draw the knife quickly instead of awkwardly reaching his arm down, grasping the hilt, and drawing it out. If he fights double-handed, the hands would most likely pull knives from sheaths on the opposite side each. Speed can mean life in a battle situation, so unless the character is exceptionally tall, the weapon is very short, and he has enough room to just reach down and pull the blade free without jamming his elbow into his side, a cross-body draw is the best solution.

4) If you're using human or human-like characters traversing a normal world, there are some directions they should not expect attacks from. Above is one of them. I've heard people watching horror movies scream at the screen when a character wanders, apparently witlessly, under the giant spider or other attacker hanging from the ceiling, but that's because the audience in this case shares the camera's perspective. The character is behaving with complete normality. Most people don't look for attacks from above or spend a great deal of time studying the sky unless we have some reason, such as looking for rain. Don't have your character look straight up into the sky just because you want him to see the attacker in time.

Likewise, we don't think about attacks from below. Put your human-based character in the sky, perhaps riding a dragon, and have an enemy rise from the ground and attack that way. The dragon would likely see it in time to react, but the human shouldn't expect it. Same thing happens underwater. Humans aren't used to a three-dimensional world, and human characters underwater for the first time would probably gape at all the coral next to them and never notice the shark hurtling up from beneath their bellies.

5) They shouldn't just ignore bodily sensations. It's perfectly acceptable to have the character not notice his hunger for a while if he's used to ignoring it, or forget about it when the bandits suddenly leap out on the path and start attacking him. But it annoys me incredibly when the character breaks an ankle and yet stops noticing the pain in a few pages (usually in the middle of a daring escape) or when she hasn't had anything to eat for days and yet doesn't drop. This is a sign that the author is not writing while centered in the body. He or she is drifting above, keeping to mind-centered, and that reminds me that the characters are not real people, only constructions of the author's mind.

Disbelief falls from its suspension chain and shatters all over the floor at that point.

Painful sensations in particular (hunger, thirst, wounds) should be noticed. They nag. They don't go away because people just want them to go away. If your characters have gone without food for days, it should make their bellies ache. If they've gone without sleep, they should start stumbling and giggling at odd moments and having hallucinations. This might be waived if you have non-human characters, but again, that needs to be mentioned. Don't just make your audience assume that all your characters are superhuman.

6) Your character needs his own reactions and reflexes. There are some weak motions to include this when the character has suffered intense trauma, such as making him scream if he's left alone in a dark room, but it's rarely up to the level of what ordinary people perform every day of their lives. Give your character his own gestures. If he tends to smile when he's being threatening, don't forget to mention that sometimes. Eventually, you can simply write, "Hawthorn smiled," and your readers will shudder. It's an excellent way to use empathy without having to explain all the character's emotions and the reason behind every action.

This can be taken to extremes, of course. Terry Goodkind, may he rot, has his Mary Sue character Kahlan give a "tight-lipped smile" to her Gary Stu boyfriend, Richard Rahl, as a special signal of friendship. Aside from the description tight-lipped not being very flattering, this begins happening every five pages or so, and is almost always described as "the tight-lipped smile she saved just for him." AIIIEEE. Don't overuse the special gesture, and especially don't overuse the explanation of its meaning.

7) The character is not you. Really. I know all the arguments about taking bits of yourself and putting them in your characters, and if the characters didn't have those bits they wouldn't be believable. Fine. But the characters should be more than bits, and they should not be you or your love interest implanted into the story. This does not end happily. Ask Laurell K. Hamilton.

This means that making your character do or like something that's completely extraneous or possibly even contradictory to his established personality just because you do or like that same thing is ridiculous. In body-centered writing, you become the character; the character does not become you. If you've already written him as a person who doesn't appreciate loud noises because of occurrences in his past, then having him fall in love with Nirvana's music and blast it at full volume because you like Nirvana's music blasted at full volume is moronic. Find some other character who can more believably express that love, if it will wilt your little soul not to have it in there, and give it to that character.




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[info]youraugustine
2004-04-01 07:57 pm UTC (link)
For number four, it's not as common, but it works the opposite direction, too. A character who IS used to attacks from above - say, someone who lives in a place attacked by flying things on a regular basis, what have you - will look up, and someone who is used to flying on a dragon and getting attacked from below will look down (my best friend is a pilot. The moment she's in something that moves, she tries to look down from time to time. It's cute), and if you forget that I will go "RRRRRGH!" and throw a hissy fit (and your story) across the room.

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[info]limyaael
2004-04-01 08:30 pm UTC (link)
Characters forgetting anything they should know is annoying. I hate it when authors take a person who would function perfectly well in a scene under the circumstances and make him or her a forgetful, crying, helpless wreck just because that means they won't have to change a plot circumstance, like the character's beloved saving the day.

...do I sound bitter? Why, yes, I do. One too many female characters breaking down so the big, strong male can save the day.

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[info]youraugustine
2004-04-01 08:36 pm UTC (link)
Nargh. That's just stupid. That's another time when I would shake them for not giving me a good enough "why". WHY did she break down, dammit? ::shakes them like a british nanny::

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[info]limyaael
2004-04-02 04:09 am UTC (link)
There's sometimes a shadow of an explanation, like, "Suddenly all she had been dealing with rushed upon her, and she broke down." The problem is, the character has been dealing successfully with any amount of pain for, say, 50 pages, and she always breaks down just in time for the man to save the day. Why not have her hang on for another five pages and defeat the baddie, especially since the author has often ignored her physical and emotional pain up until that point? I know I'd try, at least.

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[info]tavalya_ra
2004-04-02 06:07 am UTC (link)
I find that I often write characters who begin to freak out the beginning of a confrontation, realize that they can't let themselves do this because they will die, put it away, deal with the baddies, then let themselves freak out.
I don't know if that's more realistic, but it makes sense to me.
It depends on how much exposure a character has had to the sort of situation and also who else is involved. I have a herione who in the beginning has never fought. Her first real battle is against people she doesn't know and she has a problem fighting. But then she faces the main villain, who she has met before and she knows what he's done, and she's better at fighting him because he generates an anger in her that she can tap into. (She is pretty tempermental and reactions on her emotions a lot. Unfortunately, she does a lot of dumb things because of this. I realize that "quick temper" is a traditional Mary Sue flaw, but I'm trying to handle it as it should be- a double-edged sword.)

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[info]youraugustine
2004-04-02 07:54 am UTC (link)
Either that, or have her break down too soon and suffer the consequences.

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[info]onyxflame
2006-02-22 04:21 am UTC (link)
Heh, I carefully balance my male lead saving my female lead with my female lead saving my male lead. Though so far the places where she saves him are a lot less forceful than where he saves her. Of course she doesn't have a huge network of allies to come busting into dungeons like he does either, heh.

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[info]billradish
2004-04-02 02:02 am UTC (link)
Expanding on that, if you're writing in a more urban setting where there are horror movies or even a more typical fantasy setting where you have a plethora of scary stories to convince children to stay home and behave, your character might have a good reason to look up or down, especially if they're uneasy or in a creepy environment. I always check the ceilings on the elevators at work when I have to use them...same with the stairwell, actually, but that's just because the ceiling appeals to my inner photographer.

It doesn't apply to three dimensional worlds, but there are several reasons why someone might be watching the ground as well. If someone is shy or self conscious, there's a good chance they keep their head down most of the time. If they grew up in a dense forest, on a mountain, or in a dry, hot climate they might be used to keeping their eyes down at least most of the time while walking to keep from tripping or stepping on something poisonous and too slow to get out of their way.


All of which both of you are probably aware of, but they're the main irritations of mine that didn't get mentioned.

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[info]limyaael
2004-04-02 04:10 am UTC (link)
I think that if someone's keyed up, like an arachnophobe, they might have a better chance of reacting to an attack than someone just used to looking at the ceiling or floor. I often watch the ground because I'm near-sighted and have a fear of falling, but that doesn't necessarily mean I would be prepared if clawed hands burst out of the ground and grabbed my ankles.

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[info]billradish
2004-04-02 04:31 am UTC (link)
*nods* But it would be more likely that you, not the bodyguard/thug/hero scanning the general area for enemies, would notice something dangerous or important that was on the ground, moving or not. Especially if the main reason you were brought along was because you could identify traps/dangers or knew what sort of clues to look for.

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(Anonymous)
2004-04-02 02:55 am UTC (link)
If you absolutely need a character to notice e.g. an attack from above: There are some phobias which will make you check for danger from unexpected directions. Arachnophobics, for example, are likely to check the ceilings before they enter a room in a probably-has-big-spiders-building...

inge

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[info]limyaael
2004-04-02 04:11 am UTC (link)
Exactly. Or they could see the falling shadow, or hear a noise. Just none of this mysterious knowledge that authors want to give characters so that they never make mistakes. *kicks Mysterious Knowledge*

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[info]zuzuanni
2004-04-01 08:45 pm UTC (link)
Thank you thank you thank you. I can't tell you how many times I've read both actual published books and fanfics where I get jarred out of a story by actions that are physically impossible. There are times when I've caught myself trying to mimic multiple characters movements on my own to make sure that the staging is appropriate.

I think that telling people to "write what they know" is a bit misleading. There are things that I will never experience, but that doesn't neccessarily mean that I would never be able to write characters who do or experience those things. The more people read books and listen to eachother, the more they understand other people's experiences. They gain a strong sense of empathy but also a better sense of reality. People aren't perfect, and no matter how much you like someone, they're going to make mistakes. Characters need to do the same, or we never believe them.

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[info]limyaael
2004-04-02 04:15 am UTC (link)
Ugh, I hate being jolted out of the story by something like that! I usually have to take some time to think spatially, since it's not something that I'm especially good at, but even a few extra seconds each time to figure out which way the character would be moving is better than the laziness in the final product.

And "write what you know" is indeed misleading. I've noticed that people often times start questioning their writing instincts after hearing it, thinking things like, "Well, I don't know what it's like to be someone older, or a boy, or a dog. Does that mean that I can't write from their viewpoints?" Which is silly. By that logic, fantasy and science fiction writing shouldn't be able to happen at all.

And I think literature is a better way of communicating empathy than many people think. (Just look at how many strong emotions in inspires, after all!) Read enough books about the way that someone thinks is a reasonable way for a character to behave, and it's possible to pick up and understand that reaction, even if you never have it yourself.

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[info]onyxflame
2006-02-22 04:42 am UTC (link)
And "write what you know" is indeed misleading. I've noticed that people often times start questioning their writing instincts after hearing it, thinking things like, "Well, I don't know what it's like to be someone older, or a boy, or a dog. Does that mean that I can't write from their viewpoints?" Which is silly. By that logic, fantasy and science fiction writing shouldn't be able to happen at all.

I once read a book on writing (I forget which one) where the author has a different take on the "write what you know" thing. To her way of thinking, you don't have to know what it feels like to pilot a small spaceship...but if you know what it feels like to drive long distances in a small car (possibly with annoying family members along), or sail a tiny boat, you have a lot better chance of pulling it off. Maybe you can transform how it felt to listen to your about-to-get-divorced parents argue into what a priestess-in-training feels when an old priest who's seen too much has a crisis of faith and argues with the head priest.

Unfortunately, too many writers plunk their own experiences into their stories verbatim, instead of taking the time to extrapolate and possibly make these experiences more useful than explaining why Angsty Heroine #523381059 is angsty.

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[info]jenlittlebottom
2004-04-02 12:49 am UTC (link)
The character is not you.

Damn right. There needs to be a series of pamphlets for LOTR fic writers.

Your Character is Not You, by Havo T.F. Dad Productions. (see also: I'm Sure You're a Nice Person, But Your Writing Still Sucks, by same.)

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[info]limyaael
2004-04-02 04:15 am UTC (link)
*snicker* Now I'm tempted to write that...

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[info]jenlittlebottom
2004-04-02 04:45 am UTC (link)
Now, it wouldn't be so bad if they'd remember to put a little something of themselves in all the characters. But no, it's always the incredibly beautiful katana-wielding red-headed propheised mage-daughter who happens to share your irrational fear of hamsters, or whatever. The rest of the characters get nothing, particularly the bad guys.

You should be able to understand, if not sympathise with, their motives and mindset. If putting something of yourself in the characters helps, then so be it, but all the main characters should get the same treatment.

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[info]buttercup87
2004-04-02 07:15 am UTC (link)
*giggles* IRRATIONAL FEAR OF HAMSTERS! I'm sorry, I don't really have anything witty or important to say, but that just made me giggle for about 5 minutes.

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[info]tavalya_ra
2004-04-02 05:56 am UTC (link)
Terry Goodkind, may he rot

::cackles::
I hate his writing. I really can't think of a worse fantasy novel I've read, except possibly the Draft O' Crap I wrote in eighth grade. However, Draft O' Crap might still be better because it did not have rape-as-charaterization and testicle-eating. Not to mention finger-licking fun.

I know all the arguments about taking bits of yourself and putting them in your characters, and if the characters didn't have those bits they wouldn't be believable. Fine. But the characters should be more than bits, and they should not be you or your love interest implanted into the story.

I do see bits of myself in almost all of my characters. Sometimes this is disturbing, because I don't do it intentionally. But my characters are certainly more than those bits and none of them is completely me. I am programmed to resist Mary Sues- one cropped up and I realized what she was when I realized I was getting jealous of her. I threw a few plot twists her way to make her life not so perfect and as a result, her character evolved in a different direction- out of Suedom.

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[info]robling_t
2004-04-02 06:15 am UTC (link)
Give your character his own gestures

My lead character's whole ethnic group developed from him turning out, as I wrote, to be a nervous-blusher -- I caught him doing it so many times that I ended up writing it in as a feature of the very fair-skinned people he'd come from. Which set up a whole 'nother Interesting Situation, because the female lead had already turned out to be quite dark-skinned... So you never can tell where these things are going to go if you let them. :)

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Chiming in late again...
[info]dglenn
2004-04-26 07:01 pm UTC (link)
"just as they realize how hard it would be to draw a knife from a sheath on the same side."

It's amazing how quickly a lot of things become clear once you actually spend a few days wearing and using knives and swords.

I am left-handed. I can draw a longsword from my left side with my left hand reasonably quickly (I'm not going to set any records, and I wouldn't manage a draw-and-parry-in-one-motion in response to a surprise, but it's fast enough if I see someone coming from across the room), and a bastard sword a bit more slowly if it's hanging from a sword-hook instead of in a sheath. If I wrote a character doing so, I'd make it clear that he'd spent some time practicing that, and I'd have to give him a good reason for it. (My reason is that I play guitar right-handed, making a sword or knife on my right hip a small problem when playing and a huge problem when moving the guitar to or from my back.) All the folks you're complaining about have to do is go through the motions of a same-side draw and a cross-body draw to see why almost everyone draws cross-body. (Hint 1: If the blade is longer than your arm, a same-side draw from a full sheath is gonna be reeeeally tricky. Hint 2: Which way is the sword pointing once you've drawn it?)

As for knives, it depends on the length and what grip you use. (It also depends whether it's a general purpose knife that you happen to be using as a weapon of opportunity, or something you're specifically carrying as a weapon.) I'm quite willing to believe a knife being drawn same-side without explanation, unless it's a very long knife. Especially if the character is supposed to always be ready for combat and can be expected to have a blade, handle, and sheath that'll make that even easier.

But it's more than just the draw. Put on a sword and walk around a crowded place for a while and see how the way you move (and your awareness of the movements of others) has to change to avoid banging it into people. See how changing the way the sword hangs affects how you have to walk down stairs. Put a sword on your back and see what types of chairs are still convenient to sit in. (The real fun was after I'd gotten used to the sword and gotten used to the guitar, then wore both together for the first time.) Most of the time we can just assume that the character knows how to move in a crowd with a sword, but watch for when he or she turns quickly, sits down, or (depending on the length of the sword) descends stairs with his or her hands full.

It's similar to comments you made about fancy gowns and hoop skirts (and folks' comments about the exceptions (and your clarification that if the exception makes sense it's no longer wrong)). A lot can be understood simply by putting on a hoop skirt and observing what it's like. But the experiment is easier with a sword, 'cause you can use a broom handle as a temporary substitute if you don't have (and can't borrow) a sword. It's really easy to knock things over with a sword or a broom handle. It's also pretty easy not to, once you get used to remembering it's there.

It may seem silly to wander around for a day with a broom handle stuck in one's belt, but just explain it as research.

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Ignoring bodily sensations
[info]karenrei
2006-01-26 07:04 pm UTC (link)
#5 on your list is surprisingly tricky. For example, my MC's son was arrested for heresy several chapters back. Knowing what was going to happen to him, she keeps following the guard as they lead him off, until one of the soldiers in the rear gets sick of her and decks her with a gauntleted hand. She gets knocked unconscious.

So, to be realistic, she has a broken cheekbone. That's actually being nice to her, it could be much worse (I'll never get it when someone gets knocked unconscious in fantasy, and they wake up with nothing more than a bruise that is never mentioned again). I looked up the symptoms, effects, proper care for it, and all of that. No problem.

However, she's not incapacitated. She's in a lot of pain, but her son still has been arrested, is sitting in a rather not-nice place, and will probably be killed. She does everything she can to try and get him out - first nonviolently, and then violently (making use of a cult that worships him). Thirty thousand words later, I have to constantly remind myself of the fact that less than a week of time has passed in her world, and her face is still going to be in great pain. It's surprisingly difficult to do; I wrote that part a month ago, so it is anything but fresh in my mind as I write now.

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[info]onyxflame
2006-02-22 04:53 am UTC (link)
A lot of my novel takes place at night (the whole vampire thing, you know) so I've HAD to pay attention to this. Z may be able to see perfectly well, but no one else can, so most of the time sounds (and the occasional glimpse of something that may not be instantly identifiable) become much more important.

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[info]serra_nolwen
2007-08-10 05:12 pm UTC (link)
Yet another useful rant that made me notice some mistakes. Hopefully my writing will grow better from this.

About #2, I had not paid much attention to this before, but yesterday, it struck me as particularly annoying. I was reading The Bartimaeus Trilogy: The Golem's Eye, and when Kitty went to visit Jakob after he has went out of the hospital, Jakob was described as having compresses on his eyes because his eyes were burnt and he was almost blinded. In the next paragraph, it said something that could be translated as, "When he saw her coming in..." I started laughing and simply had to stop reading and show it to my father, who has also read the book. Next paragraph, Jakob was blind again. Now I may only hope that it was a mistake the translator made, though it's still really bad.

I've seen other situations in which authors didn't pay attention to those things and made mistakes, but they weren't as funny, so at least it didn't get out of the story.

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