Limyaael ([info]limyaael) wrote,
@ 2004-04-05 22:51:00
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Current mood: contemplative
Entry tags:fantasy rants: spring 2004, story structure rants

Avoiding infodumps
I’ve been reading too many fantasy beginnings lately.



For the record, I don’t consider any insertion of information into a fantasy story “infodumping.” Some is necessary to acquaint the reader with the story’s world, after all. I consider it infodumping when it becomes pervasive enough to be annoying, and especially when I consider the information too much at once or non-essential.

1) Beware the beginning. It’s the great victim of infodumpers. What better place, a fantasy author might reason, to tell her audience all about the story and the characters than right in the beginning?

How about, “As it becomes necessary?”

The problem with using the start of a story as a landfill for information is that the beginning has other purposes to serve. It introduces the setting and characters in sheer detail (such as dialogue) as well as directly stated information. It’s your best chance to hook the reader. It needs to be indicative of the rest of the story, in tone, content, pace, or, ideally, all three. And it’s very easy to make clichéd.

I’ve ranted before about extensive description and exposition at the beginning of a fantasy story. Too often the author tries to pan in cinematically, “incidentally” telling her reader about the famous town that King Blahblahblah built, or starts with a paragraph to “catch” the reader and then long paragraphs of description. Both are wrong. The cinematic technique is too overused at this point, and contributes to another common amateur fantasy author problem: not deciding who the hell is the viewpoint character. The paragraphs of description slam the story to a dead halt.

Information is only part of the story, not the whole. Don’t make someone decide she’d rather be reading Mercedes Lackey’s latest because you can’t control the impulse to run on at the mouth about the royal family’s genealogy or the way the mountains look oh so pretty in the sunrise.

2) Let your characters introduce themselves. Too often, even when authors do pick a viewpoint character right from the start, there are stretches where that viewpoint character vanishes into obscurity while the author rhapsodizes on about the other characters’ personalities, history, and eye colors. Just like extensive description in general, this is given no consideration for whether the viewpoint character would actually notice the things being described. Rare is the author who also takes into account just how much of that description the reader is likely to remember.

I don’t know about anyone else, but I know Sixsense the bard better when she speaks and snaps at Alatha the apprentice for carrying her case wrong, and her stupid dog for not guiding her steps properly, and does the world know how hard it is to be blind, and where is her tea?

Let dialogue and interaction do more to define your characters than the dumping on people’s heads. As well, guide your viewpoint character’s observations to what would most naturally intrigue him. If he’s known this woman for a long time, he’s unlikely to “realize again how pretty Rhaela looked, with her hair the color of ripe corn.” On the other hand, he might notice if Rhaela passes through a beam of sunlight and her hair flashes.

3) Don’t describe things your readers should already know about. These can be hard to spot, but at least half the fantasy books I read are full of the “snow is cold, fire is hot, the sky is blue” kind of information. Perhaps the laws really are different in your world, and you might want to mention that “the sky was a fine, light green this morning, echoing the color of the spring grass below.” But if they’re not, don’t waste time talking about how your character (gasp!) knows how to build a fire from spending years in the wilderness. Show him building a fire quickly and competently, and it won’t give your readers a shock when he’s revealed to be competent in other camping areas as well.

Similarly, don’t repeat too many of the same details too often. Perhaps it’s worthwhile mentioning that your character shivers at the sound of wolves howling, because he saw his family slaughtered by werewolves before his very eyes. However, if the wolves keep howling, don’t do the same “He shivered as the sight of his dying family tore out his heart once again.” We get it, he’s afraid. No need to keep repeating the memory.

4) Trim information when you do show it. Occasionally, there’s absolutely no other alternative to straight infodump or flashback. Your readers must know the royal family’s hierarchy of heirs, or why the werewolves wielding knives is a Bad Thing. There are tricks you can use to make your readers not wander through those pages with their eyes glazed and their minds yawning.

For one thing, don’t make it pages. A lot of fantasy exposition reminds me of my freshman students’ papers. They keep repeating themselves, circling back to clarify things that were clear the first time, or including non-essential details (see point 5) like the dead princess’s eye color. Something that could easily be five sentences becomes four paragraphs through lack of attention.

Be more ruthless with your exposition paragraphs than anywhere else in the novel. Slice and dice the details. Ask if you really need to write something like, “Trellion remembered how her ghostly pale face shone in the light of the moon,” when it could just as easily be, “Trellion remembered how pale her face looked in the moonlight.” Keep a harsh eye on the festering sores of details that pad the paragraphs or use purple prose, and rip them out when you find them.

For another thing, there’s absolutely no need to tell your readers everything about how your main character looks at once or what his heritage is, especially when you intend to repeat it 50,000,000 times. Slip in the detail about his blue eyes on page one, the detail about his brown hair on page 20, and mention that he was tall enough to reach the very highest peaches on the tree on page 50. Meanwhile, you can be developing his personality through dialogue and response to action and the other characters. I always feel I know a person I’m introduced to like that better than a person dumped on me as a page of garbage at the beginning of the story.

5) Know what is not essential. You might really love the description of how the ocean curls around the island of Kadeira. But is it important to the story? Does your reader need to know who founded this city? Do your characters need to note the placement and rank and coat of arms of every person who parades before the King’s court?

Most likely not. Gaze hard at those details whenever you wander into infodumping. There’s a time for tightening the language, as I mentioned above, and a time for cutting it out altogether.

There’s a simple test for this, really. Does it matter to the story? The story needs to come first, before your pride in your descriptive skills or your carefully worked-out history. And yes, I am insane and firm enough in my opinions to believe that this matters even if the story is “only” for personal entertainment and you never intend to show it to anyone else. In fact, I think it’s more important then. I write stories that I want to read. Why would I include a scene that I wouldn’t want to read in another book?

There’s a place for writing out those genealogies, those histories, those ranks, and the placement of every tessera in the mosaic ceiling. It’s in your worldbuilding notes. Those two, I am firmly convinced, should not be combined. Filter them out and use only the very best and most essential of the information for your story. I think authors should even change the wording. Who’s to say that you won’t find a better way of describing how the ocean rises than the pretty, pretty passage you wrote in your worldbuilding notes?

6) Trust your readers. Sometimes it may seem as if you must include the source of the green light that dances on the ocean on a warm summer night, because your readers might freak out if you don’t. Take a deep breath…and let it go.

Because so many fantasy authors are so bad at exposition and description, quite a few readers skim those passages. (I know I do this with clothing descriptions, no matter how much I like the author. I’m just not interested in how low the neckline goes or what fabric it’s made of, thanks). They might not even notice the details you’re so earnestly striving to put in there, or will think they’re mere clutter to the story. They may notice, and blink a little, and then rightly accept them as grace notes and dive back into the story. They may wonder, and want to find out more—but still read on, trusting that you will bring it back up and explain it more fully if the dancing green light on the ocean is absolutely essential to the story.

Most readers are not put off by this kind of thing. If they happen to recognize in-jokes from another story of yours they’ve read, great. If not, there’s no harm done. And sometimes, it can make the readers want to find out more about your world. This was the effect for a lot of people from the Silmarillion references in LOTR.

If you’re unsure of how much you need to explain, talk to other people about this. If all of them freak out about the green light, introduce a (terse) explanation. If none of them even notice, you probably don’t have to worry about it.



Odd how part of me as I read fantasy books can always be snapped right out of the story the moment the exposition begins, and turns into a sharp-clawed analysis beast asking how much of this is necessary.




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[info]jacay
2004-04-05 08:47 pm UTC (link)
I too often include long-winded descriptions of houses and clothing and things like that, and it annoys me so much because I love knowing exactly where the characters are in the story and what their surroundings look like. It kills me to cut out that description of Character X's robes, even though I know that they don't matter at all.

Also: Why do you hate Mercedes Lackey so? Because you seem to be mentioning her more recently. I'm just wondering.

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[info]limyaael
2004-04-05 09:08 pm UTC (link)
It took me a long time to unlearn my descriptive writing. I was always talking about molten metal eyes flashing with fire, and so on. I think a general impression of what the characters look like and where they are works better, though, especially given how many people skim long descriptions.

Also: Why do you hate Mercedes Lackey so? Because you seem to be mentioning her more recently. I'm just wondering.

I don't hate her. She writes a lot of things I've touched on in recent rants, though (making her heroes too shiningly good, writing villains that are too stupid and ugly, using purple prose, using too much of the same type of plot, and abusing the 'misfit teenager proves he or she is actually the center of the universe' shtick to no end). I think she's a poor writer, just like Robert Jordan and Terry Goodkind. Her stuff's not annoying in the same way, but I do think it's not nearly as good as people think it is. Certainly not great literature.

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*choke*
[info]xianghua
2004-04-06 06:07 am UTC (link)
There are people who think Mercedes Lackey is GREAT WRITING?! *choke coff die*

I mean, I read her stuff- I even buy it - although that's primarily to avoid the embaressement of filling out interlibrary loan forms for the stuff- and but I've never tried to make her out to be anything but literary Cheezits- tasty, but with absolutely NO nutritional value....

Cait

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Re: *choke*
[info]limyaael
2004-04-06 07:16 pm UTC (link)
Go read the reviews at Amazon for just about any of her books. They often earn five stars.

I wish there was some way to help these sad, deluded souls.

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Re: *choke*
[info]wireandroses
2004-04-21 07:24 am UTC (link)
hah, that is possibly the best description of mercedes lackey's writing that i've ever heard. ::saves it forever::

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Re: *choke*
[info]venusrain
2007-07-14 01:41 am UTC (link)
I dunno, I always thought that describing it as literary bubblegum was better.

Because, you know, Cheezits have some nutritional value to them. :P

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[info]troubadour118
2004-04-05 09:28 pm UTC (link)
I'm a big advocate of limited description. Give me action and dialogue, please. I think if you describe in too much detail, it forces too exact a picture on your reader's mind. Giving them just enough to let their imagination fill in the gaps makes for a more interesting reading experience, to me.

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[info]limyaael
2004-04-06 07:17 pm UTC (link)
There's always the chance that you might overdescribe to the point that someone won't be familiar with a thing, too. I've read books that describe people "as squat as a [insert type of car]" which doesn't mean anything to me.

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[info]onyxflame
2006-02-22 06:48 am UTC (link)
Maybe I'm not doing too badly then. My novel has a whole bunch of dialogue. Of course, that's also the easiest way of wordpadding for Nano... :P

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[info]chibipoe
2004-04-05 09:42 pm UTC (link)
All very good points, but it overlooks, IMO, several important things.

1. Sometimes the story itself will -demand- to be written in a flowery/complex language manner. I know at least one such series that the author herself has attested to the story doing just that. That if she tries to write it any other way, it stalls on her. And, she has explained, that the story itself has to be read a certain way. It's geared specifically to make the reader slow down and think. For this, a lot of readers have denounced the series as overwritten and plodding, because they fail to become engrossed in it. (yes, I might be condemning of them, but too often they attest to only reading the first 50 pages or so, then putting it aside in disgust. The story is perfectly readable. I know. I picked it up with the second book and have had no trouble reading it since. In fact, it hooked me and I obtained all of the books in the set(having already been a fan of hers from a stand-alone she had written). And I am not, I like to think, at least, an elitist book-snob.(others may disagree though. ;) )

Anyway. I had a 2, but I got off onto a rant from what I had been saying, so I'll stop here. :)

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[info]limyaael
2004-04-06 07:18 pm UTC (link)
I know which author you're talking about, and I think it's every author's and reader's risk to run. The author can tell the story any way she wants, and readers don't have to read if they don't like it. On the other hand, such a style will drive certain readers away, which the author should be aware of as a possible sacrifice. After the latest book, I'm one of them. I can't ignore the endless descriptions any longer, especially when I want things to happen, damn it.

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[info]doradoradora
2004-04-06 08:54 pm UTC (link)
Aww, c'mon, at least one thing happened in that last book: Arithon FINALLY (after how many books?) got over his Massive Angst (TM). :D

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[info]chibipoe
2004-04-06 08:56 pm UTC (link)
If you think I mean Janny Wurts, you are correct.

But, I try for making things clear, and that doesn't always work. In some cases, it isn't the author's choice how the story gets told, which is what I was trying to convey before I went off on a tangent back there. Sometimes the story itself demands to be told that way. (Yes, Janny Wurts does write in a descriptive manner, and yes, WoLaS is rather flowery in the language, but, having spoken with her, I don't know that it is merely a choice on her part, or the story itself demanding to be written this way and no other. )

Anyway, I do like discussion on this, since we seem to have differing viewpoints on how a story gets told. :)

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[info]onyxflame
2006-02-22 06:51 am UTC (link)
I never can quite understand why people say they gave up on LOTR after 30 pages. Of course it's their right, I just don't understand it.

(Then again, I didn't realize the thingy about hobbits in the beginning was supposed to be a prologue, so I didn't bother reading it until the next time I got bored, heh.)

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(Anonymous)
2004-04-06 04:28 am UTC (link)
Good stuff again ;-)

Infodumps are one of my big problems, since I develop my settings in writing, and histories in dialog. Until I've written it down, I do not know it. So, unless I trim with a battle axe, my prose reads like a travel guide or a role playing game source book.

Currently I'm experimenting with using those extended backstory-building dialogs for characterization: Don't know yet if it's any good...

BTW, some atypical examples of dealing with description: Tanith Lee, in "Night Master" manages lavish descriptions which are essential in defining the world, in a terse style, occasionally bordering on laconic or surreal. And Anne Rice's Lestat is a viewpoint character who thinks in purple. And then, of course, there's Paarfi...

And, Re: Mercedes Lackey: What angers me most about her is that she used to write stories that were solid bread-and-butter fantasy. Then she wrote books that were OK if you fast-forwarded over a lot of angsting. Then books that were OK if you fast-forwarded over a lot of nothing. And finally the "nothing" filled 450 pages of a 600-page novel, and the good stuff started around page 580. Grrrr.
Still, she holds no candle to my least favorite fantasy author, Wolfgang Hohlbein, master of redundant pulp, disgusting plot devices, cheap manipulation, put-them-out-of-their-misery heroes, bland prose and high sales numbers...

inge


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[info]limyaael
2004-04-06 07:19 pm UTC (link)
I can forgive dialogue description more than narrative description- unless it's those, "As you know, Bob..." conversations, where the characters happen to have a long discussion about something they already know just in order to fill the reader in on details.

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[info]onyxflame
2006-02-22 06:53 am UTC (link)
Infodumps are one of my big problems, since I develop my settings in writing, and histories in dialog. Until I've written it down, I do not know it. So, unless I trim with a battle axe, my prose reads like a travel guide or a role playing game source book.

That's weird. I develop my stuff the same way, but it doesn't get all infodumpy on me. (Or I hope not anyway.) Interesting how a similar method can produce totally opposite results...

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[info]tavalya_ra
2004-04-06 04:40 am UTC (link)
I used to have a much bigger problem with infodumping than I do now. Now, I can catch myself and realize where in the story would be a better, more natural place to reveal this information- if the reader needs to know it at all.
But what about books in a series? How would you suggest revealing to the readers what happened in previous novels without pages of infodump?

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[info]limyaael
2004-04-06 07:20 pm UTC (link)
I would say summarize just the important events, and as they arise. For example, "Avremor still woke trembling from the fear that the Cattenai who had chased them off Mount Fire and killed Fyrenor would find them." I think paragraphs on paragraphs of summarizing, especially inserted clumsily into the story, are bad, and the reader doesn't need to be reminded of every cut and scrape the heroes got in the previous book.

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[info]avrelia
2004-04-06 10:48 am UTC (link)
You know, I've recently found a piece of a story that I wrote four years ago. I had a better opinion of myself before. Not only I didn't pay any attention to POV, I included detailes that were impossible to notice for the POV characters, or they wouldn't care to notice them. Am very ashamed. But I, at least, grew older and wiser, and defy those evil ways.

Regarding descriptions - if they are included just because, the reader gets annoyed and (best-case scenario) skip them or throw the book away. Sometimes, though, they give just the right feel to the story, setting mood and pace. It depends also on talent to pull it off.

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[info]limyaael
2004-04-06 07:21 pm UTC (link)
I think description is one of those things that actually needs to be approached later, when the writer already has a firm grasp of other elements in the story. Then she will know how to integrate things like dialogue, characterization, and so on with each other, and if description tries to go overboard and start substituting for plot, she's more likely to notice it as a discord and tone it down.

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[info]robling_t
2004-04-09 09:28 am UTC (link)
My way of slaying the Wardrobe Description Demon: my first-person viewpoint character is a guy. ;) He occasionally notes that he has clothes ON, but not very much more than that...

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[info]nyxalinth
2005-08-28 05:17 pm UTC (link)
I'm glad that this was pointed out to me by people on a couple of writing groups. A close friend of mine, who hadn't read my stories in years (and her only experiences with fantasy are Laurell K. Hamilton and JK Rowling) suddenly had 8 million questions about the race I'd created, and I was having toruble figuring out how to answer questions occuring to the readers without the dreadful Info Dump.

It think it doesn't help that aside from the two authors I mention, she usually only reads contemporary and literary fiction.

Is it my imagination, or are sci-fi and fantasy readers more willing to allow things to unfold gradually when reading about things outside the norm?

Oh, if you would, could you recommend the Mercedes Lackey books that work, and the ones that are her worst, so I can compare them to each other and what I write? I'm trying to avoid her mistakes.

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[info]indongcho
2007-11-13 09:00 am UTC (link)
I know it's been a while, but if you're still interested, I could recommend Lackey books. I'm rather opinionated on the subject, since I see far too many people dismissing all of her books outright just because some of them are bad.

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[info]finmagik
2005-10-25 04:59 pm UTC (link)
I got here from Gaff I read your advice but I'm having trouble blending the expostion smoothly with my story.

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[info]onyxflame
2006-02-22 06:45 am UTC (link)
7) If you don't know everything to begin with, you can't bore your readers with it.

Not all people can write this way, but to me the fun is letting the details add up as I go, whether we're talking about worldbuilding or characters or plot stuff. And if you happen to think up a nifty fact about your knight or your kingdom or your religious rituals that won't fit in your story RIGHT NOW...for God's sake, stick it in your notes. I've got random worldbuilding info, a few what ifs, really cool passages of dialogue, reminders of something that might need changing in revision, and even a paragraph I used verbatim in my notes for my novel. And that's where they ought to stay, unless and until you can find a place to work them into the story naturally.

#1-2: Check, and check. My characters don't just stand around waiting for me to get done describing the grungy fortuneteller's shop in excruciating detail, nor do they spend 3 pages cataloguing each other's physical descriptions like some pathetic dating service. (As I've mentioned before, I don't even get around to describing them in detail until much later, AND they're described different ways by different people.)

#6: I know I tend to overexplain things, though I hope it hasn't become rampant in my novel. I'm pretty sure it's a result of having to come up with so many excuses about why I didn't do something I should've done (or vice versa), or possibly from the fact that in a conversation my mind will leap from subject to subject and whoever I'm talking to will get hopelessly confused unless I explain my logic.

(I also need to learn how not to write so damn many long sentences! Grr.)

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