Limyaael ([info]limyaael) wrote,
@ 2004-10-08 21:49:00
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Current mood: quixotic
Entry tags:fantasy rants: autumn 2004, idea rants

Rant on daily flavors of life, part two
The second part of the “daily life” rant, containing a few things more specific to fantasy.



6) Don’t go overboard with the strange gestures. One area where fantasy writers often don’t have much trouble is in creating strange hand and body gestures—for example, warding gestures against evil, secret signs for spies to use, or gestures that mean submission to royalty or which are appropriate to do in the presence of one sex but not another. It is possible to jump straight over the side into absurdity with them, however, so some guidelines:

a) Does the gesture serve consistently in its stated purpose? Sometimes the author claims that these people always circle their hands above their hearts to signal “yes,” but then later in the story they’re nodding.
b) Is the gesture one plausible with human or other-species physiology? A human culture which makes no gesture at all with its hands had better have a damn convincing reason, since the hands are so flexible as to be capable of entire unrelated sign languages. On the other hand, I desperately have to fight the urge to murder fantasists who talk about wolves crying or horses smiling.
c) How elaborate is the gesture? Hard-to-produce signs, like kneeling, tapping the forehead three times on the floor, moving a step forward, and tapping again, are best reserved for extremely formal situations, because they would be a hassle to perform in daily life. If an elaborate gesture is performed in a common context, it would probably be shortened very soon, such as substituting three quick bobs of the head for knocking it against the floor.

Finally, if a gesture is an ordinary gesture, call it by its name. If your humans are nodding to each other, with no extra add-ons, don’t say they’re “zgeiwaking” each other. That just sounds silly.

7) Think about the clothes people wear. By which I mean, do more than describe them. I have never yet been able to force myself through the dense paragraphs of description that most authors spend on clothes. My eyes are desperately crossing and my brain wandering to get away from the horror before I’ve gone more than a few sentences.

How would the clothes stay up? Most fantasy worlds don’t have zippers or Velcro, so exceptionally heavy clothes would have to rely on ties and laces, or maybe buttons, if they’ve gotten that far. Would a slender piece of string really be enough to hold, oh, a dress decorated and dripping with jewels up? I always wonder that when I manage to peek at the clothing description enough to notice the “dripping with jewels” part. Jewels tend to be damn heavy, unless they’re cut finely enough that they’re tiny chips. Unless you want the heroine’s dress to suddenly fall down with a snap in the middle of the court and send heavy diamonds and rubies bouncing everywhere, think about what’s holding it up, and how easy it would be to move in clothes like that.

That’s another thing, of course, movement. Whalebone corsets and heavy hoop skirts may look great, but they wouldn’t let the heroine race lithely across the room, step between the crown prince and the descending sword, kick the evil uncle in the balls, and then sprint out of the room and mount a horse. Even ordinary skirts wouldn’t be as easy to move in as trousers. A complicated arrangement of, say, jewel-dripping bodice, long flowing sleeves that connect to the sides of the skirt, and train would be awkward as hell to get anything done in. A lot of fantasy heroines have daggers “in their skirts.” But if they have it against their legs and they’re wearing skirts without slits, they’ll have to fumble for them, seconds in which the evil uncle will probably manage to kill the prince. This goes double for clothes that the protagonist isn’t familiar with, so if this is the tomboy heroine’s first time wearing a dress ever, I frankly wouldn’t expect her to stop the evil uncle. If she has to wear clothes to blend in at a ball, it would be good to have her practice first.

Oh, and footwear! Keep an eye on it. I’m always amazed that the princesses who have to dash out of balls into muddy gardens and cry because someone humiliated them don’t have their thin slippers soaked through in seconds. Litters and palanquins and palfreys and carpets do have a purpose beyond looking pretty: to spare a noble lady’s usually delicate shoes, or bare feet. Once again, a tomboy heroine could have feet hard as horn from running around, but it wouldn’t be likely for a princess who’s never even walked barefoot as a child.

8) Consider the means of shelter. For example, if it’s the depths of winter and your characters are in a cold stone room, why don’t they have a fire? Do they heat the room by magic? Are they of a species that likes the cold, so they don’t need any extra warmth? Vice versa if they’re in a closed room in the middle of summer. To have a fire then could possibly be a luxury, or necessary for an older person or a pet, like a snake, that needed the warmth, but it would be odd for someone to have one just randomly. Authors seem to like writing cozy scenes in front of hearths, but seem nearly as likely to forget that sometimes it wouldn’t be practical.

How do your characters hide from the weather? A temple open to the winds might look very pretty, but it would also be very drafty. Do they have enclosed rooms in the center of the temple or house? Do they use the building only for certain purposes, say the worship of the wind god, and live elsewhere? Are they an order of ascetics or martyr-complex priests who enjoy suffering? Or doesn’t it matter because the climate doesn’t bring cold winds or violent storms? All these are possible answers, and I think it’s good to have one, because that could inspire more answers to other parts of the story. Perhaps the author never considered why the temple was so open, but goes with the wind god theory, and from there spins a whole new religion.

How practical are the buildings for defense, or other purposes? Against enemies in the wilderness, a ruined house might be worse than no shelter at all, if the party is tripping on loose floor tiles and trying to reinforce walls that can’t be reinforced. Or it might be good, if they do manage to build walls that join with the old ones and fend off, say, a pack of feral dogs that way. If a castle lets anyone walk in any door, it’s probably (at least I hope so) in a place that doesn’t suffer many serious attacks. A fort made of wood in a fire-prone area is asking for trouble, as is a tall, thin tower unsupported by magic in a windy place. I’ve personally seen about a foot of snow fell two very slender and thin pine trees, so a forest village in a snowy area should use sturdy ones for support.

9) Consider the treatment of the less obvious outsiders. A character of a different race or religion or sexuality can stand out in a fantasy story, and many authors who write about them specifically structure the story to spin around that character’s difference. But how does your society treat the young, as opposed to the old? Is age a comfortable time in this place, or does the first broken hip mean death? Do the young suffer a loss of privileges if the elders lead? Do people generally consider youth or age as the more desirable time of life?

What about criminals who have been freed from prison, or who have escaped execution, or were under suspicion but now have been judged innocent? Ex-cons in our society often have a difficult time getting jobs, and suffer other, more subtle forms of prejudice. In the fantasy world, if your people are xenophobic enough or if the crime or sin was horrible enough, the merest breath of a suspicion could tarnish the character’s reputation. What do people do? Do they smile and make themselves welcome the person they suspect? Do they openly spit and scowl and stare? Do they turn their backs, or just pretend not to have, say, the food that a suspected criminal wants to buy? (One author who does this well is Lois McMaster Bujold in The Curse of Chalion. The protagonist Cazaril’s scars, from his whippings as a galley slave, make many other people think he was lashed for molesting children, and cause him trouble several times throughout the story).

What does your society do with the insane, or those who are believed to be so? If it’s based on history, the answer is unlikely to be comforting. Madmen and madwomen in other eras could be locked up, tortured, experimented on, subjected to various treatments like bleeding “for their own good,” or simply left to rot in massive rooms with no protection from other inmates who might be more violent. Food was poor, sanitation poorer still, and inmates could be physically as well as mentally ill. The horror of the madhouse was a real one. If everyone in your story has a quiet but persistent fear of being put away, then the reader can get a good idea what the madhouses are like even if the story never goes there.

10) Work out the little details as well as the big ones of mystic “themes” in your story. A lot of authors like to introduce a metaphor that guides and governs the fantasy story, like the legend of a hero who will be reincarnated in the protagonist, or a pathological fear of death that the society as a whole has to learn to overcome. However, they often aren’t integrated into the story, just slapped on willy-nilly. I think that any fantasist can overcome that by working out the “ripple effect” of something so important to the story.

Sure, perhaps people tell stories of the legendary hero and wonder when he will return. But how else do they relate to it? The ways that people in the United States relate to Christ aren’t as simple as telling stories or reciting prophecies. Christ is also a proverb, a curse word, a symbol of other things (like innocence or pain or righteousness), a merchandising force, a touchstone in the mind, a name for churches to use, an archetype for stories that might never mention him by name, a figure in jokes, and in dozens of other places. If the fantasy hero has made a Christ-like impact on his society—“Christ-like” here meaning “as big as Christ,” not necessarily being a Christ figure—than appearing only in stories seems superficial.

Similarly, if a color or action or metaphor is important to your society, having it appear only in mystic signs in the sky is silly. Purple was important as the color of royalty in our own world, but it appeared in clothes to signal that royalty as well as in conceptions in the mind. We talk a great deal about “the heart,” but we don’t always mean the literal organ, and we don’t always mean the source of emotions, either; such expressions as “the heart of the matter” blur the boundaries, as does “Cross my heart and hope to die” and the gestures that go with it. Detached from a context of meanings like this, fantasy tropes often seem pale and sad in comparison to their vibrant cousins on Earth.

It might be taken to extremes, but I’m impressed by the persistence of the number 17 in Steven Brust’s work. It’s “mystic” to his long-lived Dragaeran race because they have seventeen Houses in their species, all of whom rule the Empire one after the other in a divinely ordained order that never changes. The shortest span of time a House can rule is 289 years (17 squared); the longest is 4913 years (17 cubed). They have seventeen courses in some meals, seventeen steps up to some of their buildings, seventeen steps taken to enter the Empress’s presence, and so on. At points it becomes a natural part of the story, sometimes it has attention drawn to it. But Brust never drops the number just because he gets tired of it, or replaces a part in the stories that would seem to belong to 17 with a less well-explained motif. The fact that all the Dragaeran books have 17 or 34 (numbered) chapters probably helps this.



Next rant is on council scenes, I think.




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[info]billradish
2004-10-08 08:04 pm UTC (link)
Sometimes, I read your rants and have to keep myself from thinking how these people could possibly not be thinking through just the very basics of reality... Ow, my head.

10) *laughs* Definitely. One of the things I'm going to have fun playing with for Naghera, in the stories that come well after her time. Hero, villain, mythic, demi-godly, human, sub-human...with that range of confusion about a very formative person in Nuarian history, there's bound to be a great number of jokes and colorful phrases.

It doesn't help that Naghera's also the capital. I see bad jokes in my future.

Next rant is on council scenes, I think.

Oh, please? =)

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[info]limyaael
2004-10-09 08:34 pm UTC (link)
It can seem they must be profoundly ignorant, can't it? And yet the other day I was halfway through proofreading a story before I realized that the writer was saying it was simultaneously "spring" and "October." It can happen to anybody.

I think one mistake a lot of fantasy writers make with legendary heroes is that everyone is so serious about them, and any contempt they use is usually well-seasoned with fear. I want to see just one bully mock the hero the protagonist is named after, and only grin when the hero talks about him descending from heaven to wreak vengeance.

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[info]traffic_cone
2004-10-12 02:24 am UTC (link)
It's happening to me right now.

Spring, that is. ;)

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[info]limyaael
2004-10-12 04:10 am UTC (link)
*grin* That was one reason I think I didn't notice at first, and then I realied, "Waitaminute, the author is Canadian, and writing a story set in the US..."

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[info]dnwq
2004-10-08 08:57 pm UTC (link)
Yay! Council scenes.

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[info]maureenlycaon
2004-10-08 11:51 pm UTC (link)
Council scenes -- yes, please. I'm practically at sea about these in a story I'm currently working on.

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[info]limyaael
2004-10-09 08:34 pm UTC (link)
It'll mostly be political council scenes, which might not be exactly what you're looking for, but hopefully will still be useful.

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[info]maureenlycaon
2004-10-10 08:09 am UTC (link)
I've got council scenes between the top noblemen of each city, councils of noblemen and their advisers, meetings of secret devil-worshipping conspirators who are about to start feuding, you name it. *sigh* This story is very heavy in an area I'm weakest on -- complex social interactions, such as scheming.

A rant on this subject probably couldn't help but help me, at least somewhat.

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[info]nightcandle
2004-10-09 02:38 am UTC (link)
Hello. I found your journal through a link in the Wyvern's Library of Elfwood a few odd weeks ago and have been pouring through (and greatly enjoying) your rants since then. They've been helpful to me both as both a writer and a role-player ^^

Unless you want the heroine’s dress to suddenly fall down with a snap in the middle of the court and send heavy diamonds and rubies bouncing everywhere, think about what’s holding it up, and how easy it would be to move in clothes like that.

That line made me bust out laughing. Now I want to write about wardrobe malfunctions.

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[info]limyaael
2004-10-09 08:35 pm UTC (link)
I'm glad that you find them useful- especially because I've never role-played, so I'm not consciously designing the advice around that.

Oh, I hope you do write that scene! Wardrobe malfunctions in the middle of a serious court scene would be great fun.

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[info]rawles
2004-10-09 08:25 am UTC (link)
7) Think about the clothes people wear.

Hee. This part is funny and ohsotrue.

There's actually a running thing in on of my novels where one character keeps trying to get his foreign bodyguard to dress more attractively (or more in line with what his culture thinks is attractive for a woman) and she keeps turning him down based on the sheer impracticality of the clothes he keeps trying to have made for her.

Of course, it's not just there for humor. It relates to actual plotlines in that he keeps trying to dress her and get her (an exile from a very xenophobic culture) to pay more respect to his culture, because he has romantic feelings for her and is trying to get her to present herself in a way so that other people in his culture would find those feelings of his justified. Or, at least, not totally insane.

Oh and goodo on the council scene. I have a council in the aforementioned story too, with whom I'm probably doing a bunch of things wrong.

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[info]jinnigan
2004-10-09 09:05 am UTC (link)
Say, lim, do you know of a site that is much like yours, except with a sci-fi focus, as opposed to your fantasy (and specifically medieval) focus? A community or journal in which I might be able to ask questions like "What does a city on the front lines of a war look like?" and get responses? I mean, yes, I can make suggestions for rants and whathaveyou, but that's not really a *response,* now is it?

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[info]jinnigan
2004-10-09 09:06 am UTC (link)
Hey, there's an idea for a rant.

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[info]otakukeith
2004-10-09 12:42 pm UTC (link)
I've written one rant in my journal about fiction in general with a sci-fi bent, and I may write more in the future (inspired by Limyaael, of course).

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[info]jinnigan
2004-10-09 12:53 pm UTC (link)
I was thinking more of like, a writing community, or forums, of sorts, where I could have discussions and things, because I am thinking that they will help with stuff, and things.

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[info]limyaael
2004-10-09 08:36 pm UTC (link)
I'm sorry; I really don't know of a place like that. I think asking around on general writers' forums might be the best way to find one.

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[info]irian
2004-10-09 10:07 am UTC (link)
Those clothing descriptions, as well as the fesity, pampered heroined who suddenly discover that they have the skill to run a 50 meter dash in heavy, bejewelled skirts are straight out of a chessy medieval (never mind that the *real* fashion during the middle-ages ran towards simpler cuts) romance novel.

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[info]limyaael
2004-10-09 08:36 pm UTC (link)
Exactly. The clothing fashions just don't fit what the author wants the heroine to do, and in that case I think following the action is the wiser course.

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[info]holyschist
2004-10-09 11:41 am UTC (link)
Most fantasy worlds don’t have zippers or Velcro, so exceptionally heavy clothes would have to rely on ties and laces, or maybe buttons, if they’ve gotten that far.

Buttons are a very early invention; unless it's an extremely primitive fantasy society, they're likely to have buttons. All it takes is the ability to sew something with a natural hole to your clothing, or to make holes in objects to sew to your clothing. The concept of buttons as a recent invention is a myth. If they're up to heavily bejeweled clothing, they've got buttons (of course, that doesn't mean they're not still using ties and lacing, and it's quite likely everything's held together by points, which can be difficult). Also, at least in Europe, hooks and eyes show up in at least the 1500s and are common by the 1600s.

I'd also debate that ordinary skirts are much harder to move in than trousers. Harder to climb trees in, sure, but I know women who fence in skirts just fine (it hides one's footwork, which is actually helpful). It all depends on the skirts and how used to them the woman is. (I also have heard of a few women who manage to fence in Tudor-style corsets, but I don't know them personally, so I couldn't say how well it works. I am planning on boning the hell out of my next fencing doublet, though, for extra support and rigidity as well as the correct shape.)

Otherwise, agreed.

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[info]limyaael
2004-10-09 08:38 pm UTC (link)
See, almost every fantasy world I've read has insisted that buttons are too "advanced." Maybe buttons with little designs on them, but probably not the ordinary kind, if that's true. Thank you for the information.

As far as I know, dashing across the floors and vaulting onto a horse that's not ridden side-saddle would be hard in a skirt (it could be split for ease of movement). A heroine who took the trouble to practice beforehand could conceivably do it, but if it's the bodyguard heroine's first time in a skirt, I wouldn't expect her to be able to.

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[info]eviloverlordess
2004-10-18 08:30 am UTC (link)
On the other hand, I desperately have to fight the urge to murder fantasists who talk about wolves crying or horses smiling.

If I saw a horse smiling, I would back away and call a priest for an exorcism. People are pretty damn stupid, sometimes.

And yay! Council scenes! I struggle with these.

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[info]silentstone7
2005-10-08 11:52 pm UTC (link)
Not only for writing, but for actually trying it, CAN you ride a horse in a dress?
A girl almost has to ride sidesaddle.
I hate reading about the escape scenario where the girl makes an unplanned escape, steals a horse from an ungaurded (somehow, horses were expensive!) stable, jumps on it, and rides away into the (somehow, growing right up to the castle gates) forest. Aside from the problems of food and the like, how fun is it to go on six days of HARD riding sidesaddle? Ouch!

They MAY have had medieval riding skirts, but I've never heard of anything of the like. I've never heard of a saddle made for riding sidesaddle, either. So is the heroine riding bareback? Would they know how to care for a horse? As little as fantasy characters eat, how many of them feed the horses??

I don't want to start a rant of my own though, so I'll cut this short.

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