Limyaael ([info]limyaael) wrote,
@ 2004-10-12 22:51:00
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Current mood: cheerful
Entry tags:fantasy rants: autumn 2004, plotting rants

Some considerations when plotting a fantasy novel
The title of this rant is arrogant, yes. I am feeling like being ranty.



1) Don't assume that you need stage-setting chapters. Common wisdom is that you cannot jump right into the story, that you must show how boring/wrong/simple the protagonist's life is first before you show why she'll leave town with a bunch of random strangers, or why she's willing to accept that she's the heir of Bloodline Whatever.

Why?

I say start as close to the real beginning of the story as possible. If that means a stage-setting chapter first because it introduces characters who are going to be important later, or because the main character isn't going to travel anywhere and the fantasy story is going to stay in the same setting- which is pretty damn rare- then use a scene-setting chapter. But most of the time that first chapter only functions to dump a bunch of existential angst and backstory at readers. If it's not actually plot, cut it.

This is one reason why expository writing can be so boring, especially if it's expository writing about everything that happened in the character's life before the story did. It doesn't have a true reason to be in the book. It's only extra pages of flab. If it has a true reason, then it should be just as exciting as the rest. If not, take a good, long look at it, and ask yourself if it really needs to be there.

2) Recognize the perils of the Long Conversation. I really like Stephen Donaldson's The Mirror of Her Dreams, which is crossover fantasy (bringing a character from modern Earth to a fantasy world). I think it works in spite of the heroine's passivity and the convoluted plotting, which irritates a lot of people.

But there is one section I would happily cut out of the book and set fire to- the long conversation where Terisa Morgan gets told the entire history of the Kingdom of Mordant from the back of beyond to the present day.

Yes, fantasy backstories are complicated. Yes, heroes often can't really participate in those conversations because they don't know what's going on. But there has got to be a better format than dumping it on the heroes, and the readers, all at one go, whether that's in a long conversation with the wizard in the bowels of the castle or a long ride cross-country.

This is another place where the plot slams to a jarring halt. It's a convention of fantasy, but a clunky and crappy one, and deserves to go. Keep the story tied to motion. It's a problem of pacing to some extent, but a story can be brilliantly paced elsewhere and still have one of these scenes. There's just no reason for one of these conversations, other than that people model themselves on other writers- usually Tolkien- and put it in the story. Just get rid of it.

3) Remember that secondary characters are not marble statues. They move. Those characters might be pawns without a hope of ever becoming anything more if they aren't the protagonists, but they should still not pause helplessly on the board while the story follows the hero. Instead, get used to having the characters do things offstage and then gently inserting the information at the correct places.

This is one reason that a lot of fantasies feel badly-plotted to me. The hero is the source of everything in the story- moral vision, interest, dramatic action, and the deeds of other characters. He does something, and everyone reacts to it, which might be possible if the "something" includes saving the world, dramatically denouncing a dictator, breaking the magic of the world, etc. But in the pause between his first "something" and the next big "something," no one else does anything. They simply stand around waiting for him, so they can react again.

A story with multiple viewpoints can, possibly, have less problems with this, but even there the author often latches on to one character and makes him or her the center of everything. The other viewpoint characters spend their time reflecting or reporting on the actions of the protagonist, or possibly the reactions of other people important to the protagonist.

If the reports and reflections are not in themselves events- for example, if they don't really lead to character development or add new information to the story- cut back on them. They'll probably still be necessary to indicate that the hero isn't alone in his world, but they should not contribute to the impression that the other characters are there only to be fans of the hero. (Fantasy has enough problems with that already).

4) Introduce plot elements that rely on each other. One (legitimate) criticism of big epic fantasies, or for that matter any fantasy novel with more than two subplots, is that the subplots don't seem to rely on each other. Character A is off in the northern continent, learning how to be a priestess of the Secret Yadda-Yaddas. Character B is in the south learning how to defeat King Aveddiwhoop. Character C is doing nothing much, except sitting around in a tower and brooding (see point 5). Character D has been given a crystal pendant and told she's the secret ruler of the free world.

Do these plotlines intersect? Probably. At some point. Does the author do the simple, sane thing and tie them together, so that, say, Character D may become the ally Character B needs, or Character C gets dragged off her lazy ass and kidnapped by the Secret Yadda-Yaddas? Not on your life.

Subplots should comment on each other, and some fantasy authors are good at doing that; something that happens to Character B is reflected in what happens to Character C. They may also intersect pages (chapters, books, years...) down the road. But they also need to fucking interact and influence each other. If Character B topples King Aveddiwhoop, and his soldiers were besieging the caves of the secret Yadda-Yaddas, don't you think they would eventually get called home, or desert, or decide to march somewhere else when they hear the news of the death of their monarch? Yet the author forgets that that news will influence other people in the plot. It's treated solely as the property of Character B, and maybe of Character D if she's supposed to rule the kingdom King Aveddiwhoop usurped. (Poor King Aveddiwhoop. No one ever feels sorry for him). The other plotlines can proceed alone in their insane loneliness for pages (chapters, books, years, Robert Jordan novels...) without one fucking clue that something has happened which should link them together.

Get over the hero-worship. Think of how any large event- or, for that matter, the ripples from events which may appear small to the protagonists- will affect other people in the story. Just because your main character doesn't consider the event all that important doesn't mean it isn't.

5) Brooding, angsting, chewing on your own angst, and staring out the window don't make much of a plot. This is the "plotty" equivalent of the Long Conversation or the exposition-filled first chapter. Supposedly, after the hero's been defeated or had something big happen and is locked in a dungeon cell/his room/a private place to recover, it is the perfect time to start out the window.

And angst.

And angst.

And brood.

And think about how his childhood sucked donkey balls.

And angst.

Yes, stories need recovery periods. However, learning how to get out of the recovery periods and move on with the plot are things that fantasy authors in particular (though I've seen it in other books) have a problem with. They get the hero into the dungeon cell, and they can't seem to decide how to get him out again. Even things that happen to him in the dungeon cell, like torture, are usually softened and abstracted, not seeming quite real. I think this is one reason so many rescues feel artificial (well, that and that the author hasn't bothered to spend time deciding how the rescuers learned where the protagonist was): the author is literally kick-starting the story from the outside because it has sunken too deep in angst.

I think the best solution here is to let the hero make some plotty decisions, and/or combine that with a solution from outside. Just because a hero has time to think about the effects of a strange magical injury on him doesn't mean he is going to be calm about it. He might come out of the cell spitting with anger. Or he might not have sorted through all the implications of it yet before his friends decide to call on him, assuming the exile is willing. Fantasists often treat an exile before the story as not solving all the hero's problems, so why should one in the middle of the plot do it?

A very few times I've read scenes where the author simply seems to believe that having the hero "reflect" is advancing the plot. No, it's not, not unless the hero actually comes to conclusions that he hasn't thought through before. Most brooding heroes don't. Get yourselves over it and let other things start happening.

6) Character and plot cannot be separated. This is why fantasy novels as "character studies," or scenes as "vignettes," or anything in the plot that seems to just serve to "illustrate" a character without actually contributing to the story as a whole, doesn't work for me. I don't believe that the person Princess Carlotta is at the start of the story, when she's staring romantically out the window, is the same person she is when she's walking down the stairs and contemplating escape, or the same person she is when she cuts her hair short and leads an army. At least, she isn't if the author knows what she's doing, and lets the actions spring naturally from the character and also affect the character.

Put your hero in isolation from the plot, and it's very hard to change him without sounding forced about it. A "character arc," in which the character learns a lesson or transforms, is possible only by interaction with the world, not acting on it. This is the other side of the coin for number 3. If the other characters and the setting itself aren't dynamic, you can have a hero who acts and acts and acts, and still only looks like a wind-up toy. He has to have responses from his environment and family and lovers and children and enemies and home and environment he travels through and everything else in order to alter.

Use things that happen to your character to change him, and then have him strike out or lash back or march grimly in the direction of freedom from those things, and more things will happen. Then other people will come influence the plot, acting in response to the hero and doing things that he must react to. It's great.

It's certainly a preferable way of plotting to the "put one person in the center of the story and concentrate on painting him in lavish colors" school of thought.



Oooh, I know what rant I want to do next. About advancing the plot in ways other than having battles or big destructive things happen.




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[info]kiena_tesedale
2004-10-12 08:27 pm UTC (link)
6) Character and plot cannot be separated.
You know, this reminds me of the funniest damn thing I've read in a long, long time. It was from fanfiction.net author's profile (name not provided to spare the guilty), and she said (and I quote!):

"I am willing to beta read. Be aware, however, that I read for character
and not plot. In my opinion, too much plot ruins a story, and is
completely unrealistic in daily life."

Hee! I laughed so hard when I read that, I started to cry.

Anyway, you have good points, though I admit to liking character studies and vignettes as long as they're short. And I hate angst scenes in books. Blah, blah, blah, I just skip over them and hope I didn't miss anything important. You know, back when I was a (angsty!) teenager, I liked those types of scenes a lot, though, so I guess the dislike is not universal.

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[info]limyaael
2004-10-13 08:08 pm UTC (link)
I dislike vignettes, I think, because I've read so many of them (as high school and college narratives, as fanfiction, as "short stories" where nothing actually happened). The author insisting that her novel is really a collection of vignettes turns me off big-time. I would rather see people doing stuff, which by the very definition of a vignette, they can't do.

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[info]dipping_sauce
2004-10-12 08:35 pm UTC (link)
*memories*

So useful to me right now! Thank you. I'm looking forward to the next one, too.

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[info]limyaael
2004-10-13 08:09 pm UTC (link)
You're welcome. The next one should be up probably Friday.

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[info]neon_ethos
2004-10-12 08:38 pm UTC (link)
I've had you added for a few months now at a friend suggestion, and I have to say, I LOVE reading your commentary. I'm an amateur fantasy writer, and I have the problem where I have these great ideas in my head, yet when I try to put them onto paper they end up sounding like crap. I don't feel I can do the stories justice. With alot of your rants, I just sit there and slap my forehead going 'duh!' because i've either done some bad mojo, or haven't done enough good mojo.

Your rants are very very helpful, and I read every one of them, hoping to maybe bring some justice to my characters.

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[info]limyaael
2004-10-13 08:10 pm UTC (link)
I'm very glad that you like them so much. This is all my personal opinions, based on years of reading fantasy and not that much else (literature for my English major aside), so if it can help someone else instead of just the imaginary audience in my head, that makes me happy.

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[info]otakukeith
2004-10-13 01:55 am UTC (link)
I think I found the points about making sure all the plot elements intersect and making the secondary characters dynamic the most useful.

I have to say, I haven't read a lot of the overly hero-centric fantasy that gets bashed frequently in your rants. If I have read fantasy with a primary protagonist, like the Farseer and Tawny Man trilogies, it's generally been good. Most of my bad professional fiction exposure has been via science fiction, or fantasy-related stuff that was bad for other reasons. Do you have any examples of overly hero-centric bad fantasy, other than Mercedes Lackey?

Loved the crack about Robert Jordan novels being a whole other unit of fictional time. :D

By the way, did you see the comment I posted for the last rant about the rant I'd posted in my own journal?

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[info]limyaael
2004-10-13 08:17 pm UTC (link)
Some examples of books I've read in the last few years that were overly hero/heroine-centric:

Anne Bishop's The Black Jewels trilogy. The main character, Jaenelle, doesn't even get a viewpoint of her own, but everyone talks about her, thinks about her, worries about her, plots around her (even as you know, from the heroes' viewpoints, that nothing the villains do can threaten her), wonders about her sex life, etc. She's also literally powerful enough to destroy all evil and anyone who might become evil. It's rather depressing.

Sara Douglass's The Wayfarer Redemption. The hero does a perfectly despicable and stupid thing to the heroine, leaving her life in danger at the end of the book, but does that matter to him? No, he just wants his dramatic moment. And the heroine (who's a piece of work herself, "intelligent green eyes" and airheaded behavior and all) just falls in love with him for no reason.

R. A. Salvatore's later Drizzt books... for reasons that I suspect you know.

Laurell K. Hamilton's Anita Blake series. I don't think I would even mind the sex the books have descended into, if it happened to multiple characters. But instead, every male wants to sleep with Anita, even the ones nominally in love with other people, and she can resist any enemy that comes her way. And then I'm supposed to worry when she angsts?

Carol Berg's Song of the Beast. I actually liked this book, but I became extremely irritated with the way that everything that happened in the book, even the backstories which had taken place before- and which got told in huge-ass infodumps, an annoying stylistic choice- had to lead back to the hero, Aiden. Yes, he had a great gift for music, but why did he have to be the cause of everything in the book? Surely the way that the characters intereacted with him in the narrative was enough.

The latter two books of Orson Scott Card's Ender series, Xenocide and Children of the Mind. Watch Ender be the savior of the universe! Whee!

Patricia McKillip's most recent book, Alphabet of Thorn. Usually I don't mind her fairy-tale motifs, but when she pulls it out of her ass for a character who had seemed ordinary, I objected.

And yes, I've now read your rant, which I liked.

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[info]otakukeith
2004-10-14 02:15 am UTC (link)
Anne Bishop's The Black Jewels trilogy. The main character, Jaenelle, doesn't even get a viewpoint of her own, but everyone talks about her, thinks about her, worries about her, plots around her (even as you know, from the heroes' viewpoints, that nothing the villains do can threaten her), wonders about her sex life, etc. She's also literally powerful enough to destroy all evil and anyone who might become evil. It's rather depressing.

...bloody hell.

Laurell K. Hamilton's Anita Blake series. I don't think I would even mind the sex the books have descended into, if it happened to multiple characters. But instead, every male wants to sleep with Anita, even the ones nominally in love with other people, and she can resist any enemy that comes her way. And then I'm supposed to worry when she angsts?

Oh yes, I'd forgotten hearing about that... *shudder*

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[info]tavalya_ra
2004-10-13 03:40 am UTC (link)
1. I realize that my own chapter one is primarily stage setting. I felt it was necessary because with out, the characters seemed to jump upon the readers too suddenly. I needed to establish who the characters were in their natural setting before everything goes haywire.

Character B is in the south learning how to defeat King Aveddiwhoop.

I have the feeling that King Aveddiwhoop can be defeated by the Electric Slide.

(chapters, books, years, Robert Jordan novels...)

Robert Jordan novels really are another marker of time, aren't they?

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[info]limyaael
2004-10-13 08:19 pm UTC (link)
I think it depends on what happens in Chapter One. If there's no progress on the plot at all, I feel cheated.

And YES. Yes, they are. They were what I was thinking of when I mentioned that you can have multiple viewpoint characters and still represent them all as pining over the hero's actions, or just existing to report on them.

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[info]tavalya_ra
2004-10-14 03:43 am UTC (link)
Well, you've read my Chapter One, so you know what I'm talking about. The plot is established and there are points in it that come up again later in the book. They aren't all major points, but I think they make the character's motivations and actions clearer because the reader knows their backgrounds.

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[info]inarticulate
2004-10-13 06:27 am UTC (link)
I'd like to think I'm currently doing your first point the right way by going back and creating a subplot to show how main character is before the incident that just happens to tie in to the incident in a tangential way and also introduces the second main character.

On the other hand, it's awfully boring. *sigh* I'm trying to get your first point and your fourth point to work with me, not against me, and I'm not sure it's working.

I need to stock up on red pens. ;)

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[info]limyaael
2004-10-13 08:20 pm UTC (link)
I think first chapters can be made better if one thinks of them as stories, and not necessarily fantasies. I love Tolkien, but too many people have taken his model of a slower first chapter, followed by an infodump, and turned it into a template for fantasy. Fantasy novels don't really need that. They can begin just like any other novel, which often start out with dialogue, action, and so on.

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[info]lnhammer
2004-10-13 07:37 am UTC (link)
Character and plot cannot be separated.

Nor can description be separated from either.

Okay, that's what I'm currently working on and so I see it everywhere, but for a hobbyhorse, it's a pretty good one to ride given that it's TRUE.

---L.

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[info]limyaael
2004-10-13 08:21 pm UTC (link)
It can be separated if it's bad, just the way that a character can exist in isolation from the plot; it's just not going to be a good character. I chose to isolate that particular point because I have heard an awful lot of people talk about "character studies" as though fantasy novels only existed to be those. NO, THEY DON'T. Things can happen and be interesting.

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[info]lainyle
2004-10-15 09:23 am UTC (link)
I just wanted to say that I've read through your rants and found them amusing, true, and helpful, and have so thus added you as a friend.

Your #2 point had me nodding in agreement. I've found that it's not the long conversation that puts me to sleep, but the lack of anything else happening during that conversation. Some of the worst instances of long conversation are in quick-paced novels shoving action at the reader with every opportunity, only to slam to a halt and put in 20 pages of rather boring talk. The worst parts are when we have, say, five pages of nothing but quotes--no speech tags or action whatsoever.

Why so much explanation into history? I cannot understand why they just don't highlight relevent parts.

Long conversation fails to keep interest for the same reason paragraphs were invented. If you must provide lengthy explanation of some thing or another, have at least some action going on to give us a break. Make the explanation important, stating only things that will greatly interest the characters or help explain/advance the plot. I couldn't care less about what some dead king did centuries ago that won't affect the story or characters at all.

Explanations I enjoy are those that begin calm and build up to a dangerous level, all while revealing interesting concepts/information important to that point in the story. Having the listeners react and interrupt makes things all the more fun.

Eh, well, that's just me.

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[info]limyaael
2004-10-15 03:13 pm UTC (link)
Hello. Thanks for telling me. *friends you back*

The Long Conversation is largely the fault of Tolkien, I think- in the sense of "fault" that means "He never said that other authors had to do this, but people went and did it anyway, because people are sheep like that." The chapter "The Shadow of the Past" where Gandalf tells Frodo all about the history of the Ring includes some information that may be relevant, some immediately relevant information, and some that doesn't seem all that important. Latter authors have not bothered to distinguish between them, or realize that a fantasy doesn't have to have a Long Conversation to be a fantasy, and have just adopted it wholesale.

As for the fascination with history, I think most fantasy authors want to show off their created worlds. There, a sense of "story" has to be primary. Too much time spent showing off just the world, or just the characters, or just the dialogue, or whatever, doesn't do much to help the story.

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[info]onyxflame
2006-03-01 07:10 pm UTC (link)
1) Don't assume that you need stage-setting chapters.

And the stage can often be set better while something's actually happening anyway. Even if your story's about a typical peasant boy who gets dragged away from his life by an old gassy wizard, that peasant boy shouldn't just be sitting around doing nothing until the wizard shows up. Show him putting a frog in his sister's shirt, plucking a chicken, or heck, even getting so startled by the wizard showing up that he chops his foot off with the axe he was cutting wood with.

My novel starts just before the vampire shows up and changes Reva's life forever. But even in the very first paragraph, she's doing something: cleaning up pig entrails which her last customer insisted on her reading his fortune with.

2) Recognize the perils of the Long Conversation.

This doesn't tend to be a problem for me, because my characters love to interrupt each other, and often draw conversations off in unexpected directions. There's one part where Z insisted on saying some stuff that took a couple of pages, but even there he's not just talking to himself. And that part totally ruined my rhythm for a long time afterwards, but he wouldn't let me shut him up. :P

3) Remember that secondary characters are not marble statues.

I have a few problems with this. I'll get a couple people involved in a conversation or action, and then I realize several paragraphs later that there's another guy or 2 standing there doing nothing while all this is going on. The more people you have onstage at once, the harder it is to account for all of them.

4) Introduce plot elements that rely on each other.

Heh, this has some fun aspects in my novel so far. Our heroes are traveling along when they stumble into a dead trading party and some vampires show up to have a midnight snack. Everything turns out fine, but it seems the trading party was using llamas and not all of them died. So our heroes go riding off on the llamas...which the necromancer later zombiefies for his army, which is attacking the Arcanum, where Reva is held captive. (Of course the army doesn't do anything so useful as make it easy for her to escape. :P) A strange guy who seems like a banker keeps showing up, and we're not sure where he came from. And the story of the cursed horse turned out to actually make sense once I got farther along. You can *bet* the goddess of mischief will be rattling some chains. :)

Supposedly, after the hero's been defeated or had something big happen and is locked in a dungeon cell/his room/a private place to recover, it is the perfect time to start out the window.

The very small staring out the window bit serves only to show the attacking zombie army. Otherwise, the dungeon scene is filled with propositions and random electrocution. :P

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