Limyaael ([info]limyaael) wrote,
@ 2004-11-22 09:41:00
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Current mood: bouncy

Magical object rant
For [info]zekk_skywalk, who asked about magical objects. I did a quest rant, but not all magical objects are Quest Objects.



1) If the object is in the possession of a certain family or group, give them a reason to keep it. I’m sorry, but I find it completely and utterly unrealistic that a family living in dirt poverty would pass a valuable emerald ring from generation to generation and never think, not once, about selling the stone. The likelihood is greater if the prophecy or whatever attached to it very vague. “Someday someone will do great deeds with this ring” wouldn’t sound that loud, I think, next to the siren song of hunger and the knowledge that that stone could buy food to feed their families.

Wouldn’t there be temptation? Particularly if the object was a sword crusted with jewels? Surely someone would start reasoning, “Well, the blade is the important thing. If I just chip off a few jewels, nobody will mind…”

There’s something romantic to most people, I think, about the idea of a family or a secret society hiding a ring or sword or jewel (it’s usually one of those three things) for generations on generations. The problem is that authors often don’t explain how it would work. In a society where peasants aren’t supposed to have weapons, how is the family going to explain it if the baron’s soldiers raid their home suddenly and find this sword under the bed? Perhaps they would get it back, but I don’t see why it should remain unproblematically in their possession forever. I think it would be interesting to read a story where the object is getting the stolen property back, not to accomplish a grand quest, but because the grand quest is still to come and will fail without the stolen property.

If you want there to be such a strong belief attached to the object that no one would dream of parting with it, try making it a curse instead of a promise of good times. A curse might mean something. A family that’s been living in poverty for the last six generations and losing their limbs and family members in the meanwhile wouldn’t have much reason to believe in “good times.”

2) If the object is the most powerful [insert noun here], why hasn’t it been used before now? I’m constantly amazed at how sadistic most authors portray destiny to be—unintentionally, I’m sure. Why should the country suffer for three hundred years instead of only three, or at all? Why doesn’t the destined savior come along when the problems start, instead of ten or twenty or a hundred years later? And why is this sword, if it can save everybody just by being uplifted, lying in a treasury or under a peasant farmer’s bed instead of already in a hero’s fist?

One possibility is that the object is “lost” and no one remembers the tale. But there always seems to be someone who does, a wise old wizard or mentor or sage who recognizes the plain sling the peasant boy carries as the Sling of Arpenath or something similar. (Actually, I have never read a story about a magical sling. I would like to). He usually smiles “mysteriously” and gives the object back to its owner, telling him to wait until he really needs it.

And I look around at the dying fantasy world, with its plagues and famines and Dark Lord’s soldiers running amok, and say, “Doesn’t he really need it now?”

But no, of course not, because authors care more about dramatic irony than making their heroes look smart or compassionate. So on the quest goes, while the powerful sword slumbers in its sheath and people who could apparently be saved by its power die in the hundreds. I stew. And on the quest goes, while the hero bickers with his lady love and people die of wounds the magical ring could have healed. I simmer. And then the quest finishes, with everyone thanking the hero for saving them with the Mystical Crystal--after thousands of them have already died. I shut the book.

What is the rationale for keeping an object cooped up, anyway? Why doesn’t the one person in the world who remembers it urge the hero to use it as soon as he recognizes it? Why doesn’t someone who knows where it is start using it to save the world, or heal the dying, or whatever it’s supposed to do? Usually, there is no rationalization, just “You will know when you need it” mumbo-jumbo. There should be a hell of a good reason for keeping an object that could change the whole world for the better off the streets.

And no, “Because it would ruin the suspense of my story” is not a good reason. You put the ultra-powerful weapon in there in the first place, you come up with a reason why they aren’t using it now.

3) If the thing is going to talk, give it a real personality. Talking swords usually have no more personality than talking animals. They want to drink blood, or they’re snippy to their owners until they realize that of course the owner is a towering paragon of compassion. (Funny. I mostly saw him as a towering paragon of wimpiness). Then they fight without complaint.

I want to see a lazy sword. I want to see a vain jewel that demands to be held and admired before it will act. (That might be a good reason that no one’s using it to save the world). I want to see a ring that does nothing but glow a bit, and the glow might mean it just saved the world or might mean it just blew it to kingdom come. You’ve taken the trouble to note that these things aren’t just things, that they have a role to play in the quest beyond “being carried around and used to save the world.” Now it’s up to you to give them the power to play that role.

One reason that Tolkien’s One Ring is scary is because it has a will of its own and can corrupt the possessor. It doesn’t speak, unless you count its showing images of what its bearer desires, but it can and will get a hold of you if you carry it long enough. The One Ring has more personality than a thousand talking swords who just mutter Blood at their owners. Give yours one at least as strong.

4) Avoid stupid names and UnneceSsary CapiTalizAtion. One problem with magical objects is that so often I laugh at what they’re called. The Sword of Mirkunmock? Um, right. The Stone of Fire? Try something a little less bland next time. The Orb of Aldur? Whatever you say, David Eddings.

Naming objects is something that many fantasy authors are no better at than naming places or people. The name sounds good, or might, but it gets silly to see it repeated again and again on paper. The capitalization takes over, and it gets worse when the word is long and complicated (like Shalidafianfree) or has apostrophes in it (I have a personal rule now that I quit reading a fantasy book when I see more than two proper names with apostrophes in them and there’s no clue how to pronounce them). The author is often oblivious to this, proceeding happily along in his own typing little world, not aware that the audience is snickering up its sleeve at him.

Some rules for naming mystical objects:

-Don’t try to be cute or ironic. A joke that might seem funny at first will wear on your audience’s nerves after a while.
-Don’t make the name too long. Same reason as the first one.
-Don’t combine a few bland nouns and declare yourself done. The Stone of Flame, the Harp of the Winds, the Sickle of the Sea… all are equally silly. In fact, stay away from elemental names altogether if possible.
-If you name the object after a person or a place, make sure the object has a history that corresponds to that person or place. I’ve read a few fantasy books where the object is named after some obscure place in the map, and yet it seems to have been kept in the same fantasy kingdom for a thousand years. Why wouldn’t the object eventually acquire the name of its kingdom instead?

5) Try making the object serve multiple purposes in the story. I hate the fantasy novels where the object is just there to blast enemies away any time the author wants it to. No suspense, once again. These are the authors who are the opposite from the authors in point 2; they’ve created an object that can dues ex machina their stories into the garbage, and see nothing wrong with using it. The hero will of course use it to call a magical firestorm at the end.

Boooooooooooooooooooooooooooooooooooooring.

Instead, try to make the object have other sides. Perhaps the hero can control one of its powers, but really has to struggle to master the others. Perhaps the object only slowly reveals that it can talk, as it comes to trust the hero. Perhaps the hero really has to win the final battle using the Mystical Sword of Mirkunmock in combination with something else, and he’s not going to discover that if he just keeps wielding the sword by itself. Perhaps every use of the mystical object drains a year from the hero’s life. (Heh-heh-heh).

Really, just avoid plot coupons. They make the story much more interesting.

And, of course…

6) Why hasn’t the Dark Lord destroyed this thing yet? If the object is one that gives a valuable advantage to the side of good, why hasn’t the Dark Lord hunted it down and fired it into the stratosphere—or blasted it to pieces with his Dark Powers ™? Really, Dark Lords in most fantasies are idiots. They sit there and deny the hero has the object, or act all surprised when he does, and then they get blasted to kingdom come.

This is where I like Tolkien again, because Sauron had no reason to destroy the One Ring; he wanted it to back to use. And the good guys couldn’t use it against him without being corrupted and destroyed. So they had an excellent reason to keep it away and try to destroy it, and Sauron had an excellent reason to hunt for it. Nice, simple, and self-contained.

The problem with the way some authors defend magical objects is to insist that the Dark Lord can’t touch it because of some stupid prohibition, like “Only the innocent can touch it!” (Hello, David Eddings). That still doesn’t cover the problem of why he doesn’t destroy it. And it still doesn’t cover the problem of why the hero JUST HAPPENS to be the one person in creation who can use it.



Hee. That was fun.




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[info]castiron
2004-11-22 06:57 am UTC (link)
Things I want to see now:

1. A talking sword that's a pacifist.
2. The Stone of Instability, the Harp of the Punk Rockers, and the Sickle of the Penguins.
3. The magic item that, when used, makes all land in a ten-mile radius utterly infertile for ten years. That'd give a peasant pause about using it, at least anywhere near their village. (And could make for an interesting side plot or background story -- someone goes thirty miles away to use the item for its good points, and next winter the refugees from thirty miles away show up starving and desperate.)

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[info]shaycaron
2004-11-22 07:06 am UTC (link)
*snicker* Before I looked closer, I read number three as "makes all people in a ten-mile radius infertile". Which would also be an amusing side effect.

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(no subject) - [info]tavalya_ra, 2004-11-22 06:48 pm UTC

[info]othercat
2004-11-22 07:40 am UTC (link)
I kinda want to see two clans of hillbilly-type peasants who are constantly feuding over who gets to guard a grail.

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[info]calanthe_b
2004-11-22 06:11 pm UTC (link)
3. The magic item that, when used, makes all land in a ten-mile radius utterly infertile for ten years.

Not quite on the scale you're talking about here, but one relatively small-scale use of the Dominion Stone in Tamora Pierce's Song of the Lioness quartet sends Tortall, which is quite a large country, into a wholesale famine for about four years...

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[info]lingzer0
2004-11-27 01:58 pm UTC (link)
3. The magic item that, when used, makes all land in a ten-mile radius utterly infertile for ten years. That'd give a peasant pause about using it, at least anywhere near their village. (And could make for an interesting side plot or background story -- someone goes thirty miles away to use the item for its good points, and next winter the refugees from thirty miles away show up starving and desperate.)

Reminds me of Tamora Pierce and the Dominion Jewel from the Alanna books - causes huge famine, earthquakes, etcetera.

And now I've got those first two in my head...

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[info]m_a_foxfire
2006-11-12 08:25 pm UTC (link)
"Ewww! Goddammit, Mister Hero, stop doing that! How would ya like if if someone picked you up by the ears and started shovin' ya through people's guts, eh? Gah! I said stop it! Oh man, if I had the ability to vomit, I'd be doing it right now. All over yer shmancy armor I would."

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[info]minervasolo
2004-11-22 07:33 am UTC (link)
Sickle of the Sea. I now have images of someone trying to harvest waves, or similar.

Actually, that's quite a cool idea, if you've got some kind of elemental mage. Has to go out anad collect the elements first. but still, at least 'Harp of the Winds' makes sense. Harp in windy place plays itself. Lots of excuses for overuse of 'haunting music'. I definitely prefer 'sickle of the seas' now.

But yes, for god's sake, if you've got an expensive and rare magical heirloom, give it to a family than are at least rich, and prefarby noble. At least then no one's going to be turning up and asking where they got it from in suspicious voices. And if you want your rags to riches quest, then let the rags nick it.

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[info]limyaael
2004-11-23 01:08 pm UTC (link)
Sometimes the wizards hold the magical tokens, instead of the nobles or the peasants. I still want to know why, in that case, the wizard can't save the world.

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(no subject) - [info]wicked_dragon_x, 2004-12-18 09:05 pm UTC
Orb of Aldur
[info]kafziel
2004-11-22 07:43 am UTC (link)
Huh. You know, I've read through Eddings' assorted fantasy stuff several times, and only just now realized something. That prohibition against touching the Orb, that "only the innocent can touch it"? I don't think that's ever actually tested, or demonstrated, or proven. Nobody touches it that doesn't do so safely, on- or off-screen. Makes you wonder if that was just hype.

That's potentially interesting. It's not that nobody can use it, it's that everyone's worried something will happen if they try, due to a very old con job.

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Re: Orb of Aldur
[info]billradish
2004-11-22 04:36 pm UTC (link)
I haven't read the book, so I have to ask. Did they at least define how "innocence" was going to be judged?

Someone who hadn't killed? Someone virginal? Someone who'd never had a vicious thought about someone else, even if they never acted on it? (hello, say goodbye to everyone over the age of one, and probably a good number of those younger)

Especially if they weren't testing it...how do they know the standards they're being judged by?

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Re: Orb of Aldur - [info]kafziel, 2004-11-22 05:06 pm UTC
Re: Orb of Aldur - [info]limyaael, 2004-11-23 01:08 pm UTC
Re: Orb of Aldur - [info]cynthia_harrell, 2004-12-19 01:38 am UTC
Re: Orb of Aldur - [info]kafziel, 2004-12-19 10:21 am UTC

[info]eisoj5
2004-11-22 08:49 am UTC (link)
My Vibgyor looks just like any old sword. It's like that thing in "Indiana Jones and the Last Crusade"; the fancy schmancy cup isn't the powerful, magical one. Who says you have to doll it up to make it work? :)

-josie

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[info]jenlittlebottom
2004-11-22 09:54 am UTC (link)
Gah I hate magical!sparkly!objects sooo much. The One Ring just looked like a plain gold ring, so much so that Gandalf didn't even realise what it was at first.

If they must exist, there needs to be more grave-robbing. :P

I can imagine what would really happen if the Wise Old Mentor left the Orphaned Royal Child and the Stone Of Destiny (I almost wrote 'dentistry' there) with some Random Peasant:

Wise Old Mentor: *comes hurrying in, possibly just before the Dark Evil Things come looking for them* Quick! Where is the ORC?
Random Peasant: Uh... you remember the flu epidemic, couple years back?
WOM: Oh, shit. Well, at least give me back the SOD.
Random Peasant: Oh yeah... that. Uh... *quickly kicks new boots under bed, looks guiltly out at thriving herd of cattle that weren't there last time WOM came to visit* Stolen. Sorry.
WOM: ... Stolen?
Random Peasant: Yeah! Stolen! By, er... some strange men! Dressed in black! Looked sort of evil!
WOM: The Dark Evil Things! Woe, for I have come too late. *storms off on Giant White Stallion*
Random Peasant: *shrug* *goes to do milking*

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[info]maureenlycaon
2004-11-22 05:36 pm UTC (link)
*falls over laughing* Now that would be a wonderful scenario . . .

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(no subject) - [info]otakukeith, 2004-11-23 02:53 am UTC
(no subject) - [info]jenlittlebottom, 2004-11-23 04:40 am UTC
(no subject) - [info]limyaael, 2004-11-23 01:09 pm UTC
(no subject) - [info]jenlittlebottom, 2004-11-23 02:29 pm UTC
(no subject) - [info]undeadgoat, 2004-11-26 01:05 pm UTC
(no subject) - [info]asciiskull, 2005-04-03 08:28 am UTC
(no subject) - [info]venusrain, 2007-09-28 09:37 pm UTC

[info]raincrystal
2004-11-22 11:19 am UTC (link)
I want to see a lazy sword.

I know you don't play video games, but the Zodiac Sword in Suikoden is exactly that. It's sarcastic and arrogant and looks down on its wielder. It does its thing, but always with a yawn and "Here we go again."

...come to think of it, if the sword behaved any differently, it would be a lot harder to believe in the history of that world.

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[info]dots
2004-11-22 11:46 am UTC (link)
#1) agreed. Peasants are bound to sell things, especially in hard times. There's no reason for them to keep it, more often than not. The biggest problem with people writing fantasy, I think, is that they forget to look at things from the characters' POV. Why WOULDN'T you sell a Spesshul Sparkly Ring in order to pay your taxes and keep from losing your home?

2) The most common excuse I see for this is that the character isn't powerful enough to use it now, or something like that. Of course, this is usually a heap of BS, and the character IS powerful enough to use it. What I'd like to see is a story where the thing actually requires that much power that if the character used it early on, it would kill them and still not do anything.

Even better would be said character being an idiot about it and wanting to use it until Mentor Guy says "hey, wait a second! You idiot!"

3) How about a talking sword that's a coward? Or a talking sword that's like an old grandfather, always telling old stories that start out with "why, back in MY day...!"

4) You said all my thoughts on the subject.

5) *watches "Boooooooooooooooooring" scroll across the sceen and giggles*

I always like to look at #6. A true item of power or something, in my view, should probably be indifferent to who uses it. A villain or a hero could use it, and the item wouldn't care.

That's partly because I'm really TIRED of weapons/jewels/etc that have wills of their own. Really tired. It can be done right, in the case of the One Ring, but more often it is done so very very badly.

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[info]limyaael
2004-11-23 01:10 pm UTC (link)
I think that most of the time, "will of their own" doesn't end up meaning jack shit. The weapon is supposedly powerful and difficult to control, but the hero never does lose control of it. It's like all the magic talents that supposedly threaten the hero, but really just end up making him look cool, becuase of course he never does half the devastation that he could with them.

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[info]kleenexwoman
2004-11-22 11:54 am UTC (link)
I'd like to see a magical item that's had all the magical energy sucked out of it. Like a Holy Grail that's good for nothing but drinking coffee out of.

Or a magical item that turns out to have really lame powers, like a Holy Grail that automatically adds sugar to your coffee.

Yeah, sorry. I just need coffee.

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(Anonymous)
2004-11-23 02:55 am UTC (link)
My fantasy role playing group is really funny in that regard.

"Oh, a magical sword!"
"Yeah, put it down to the othersin the bottomless bag. We'll never find a buyer for all this stuff."

"Oh, a magical coffeepot."
"First dibs! I always wanted one of those!"

inge

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[info]klgaffney
2004-11-22 12:25 pm UTC (link)
*calmly takes SpeshulSparklyRing and posts it on ebay.*

*sends DarkLord and the Good Guys an email*

*watches the bidding war. has much glee.*

*gives the speshul spell words to the winner*

*flees to west bumblefuck and lives happily ever after, both guilt and tax free. maybe has a couple of kids. hell, THEY can always go on a quest to get it back.*

the end. =)


i hope you're having a very, very happy birthday. ;)

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[info]sabotabby
2004-11-22 06:22 pm UTC (link)
Online bidding wars aren't utilized enough in fantasy, I think. With the exception of that one Buffy episode, where they found the Urn of Osiris on eBay.

Then again, I also loved the old lady cleaning the dried blood out of the Holy Grail in Neil Gaiman's Chivalry.

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(no subject) - [info]limyaael, 2004-11-23 01:11 pm UTC

[info]sythyry
2004-11-22 12:34 pm UTC (link)
Hmm... I've got the Tilmarth Note, which is a thank-you note from the fire god to the Duke of Tilmarth for the duke's cleaning up some messes that the god made. It amplifies fire spells in helpful ways.

A big monster got attacked by the Note's previous user, killed her, and got the note. The big monster herself was killed by the antagonist and friends, but wasn't using the note ('cause the monster didn't do fire magic). A smaller monster inherited the note.

The smaller monster, too, couldn't use it very effectively, and knew that it would make him a target for anyone who wanted it, and sold it to the protagonists' employer (for a fraction of its true value) in exchange for some good strong defenses that he could use.

(1) n/a
(2) it's an amplifier, not a source of power itself. The better a fire mage you are, the more it will help you. Whenever a fire mage has it, they use it, though that doesn't happen much on-screen.
(3) It doesn't talk. It's a thank-you note, though, and it's not spelled quite right, but that's 'cause the fire god isn't all that smart.
(4) The name is pretty generic. I don't want it to sound like the Most Important Magic Item in the world, 'cause it's not.
(5) Hmm... it's a pretty minor thing in the story, except in the employer's view, and it only does one thing. It could just as easily be a honking big ruby, say. It's hard to make it do much more, though, because the main characters never even touch it, or much to do with it.
(6) No dark lords for me. The antagonist would like to get it -- she'd deliver it to her home city, the one that the smaller monster is indirectly threatening -- but she doesn't think she can either (1) take the smaller monster by herself, or (2) persuade the people who pay her to hire the sort of army that dealt with the big monster and would be required to deal with the smaller one.

Or maybe Zallarilla's skyboat is the lead magic item in the book.
(1) Zallarilla's father (the enchanter) bought it for her. It's pretty new.
(2) It's a stylish and speedy skyboat, but not the best one or anything. The best that the enchanter felt like paying for, maybe.
(3) It doesn't talk either.
(4) It's called A Flattering Wind.
(5) It serves a variety of minor purposes in the story.
(6) The antagonist doesn't want to destroy it 'cause, well, she's in love with Zallarilla, for one thing, and riding it herself, for another, and destroying it wouldn't help with any of her plots.

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[info]criada
2004-11-22 08:16 pm UTC (link)
>>Hmm... I've got the Tilmarth Note, which is a thank-you note from the fire god to the Duke of Tilmarth for the duke's cleaning up some messes that the god made. It amplifies fire spells in helpful ways. <<

That just reminds me of the Holy Shopping List in A Canticle for St. Leibowitz. :)

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(no subject) - [info]otakukeith, 2004-11-23 04:04 pm UTC

[info]lnhammer
2004-11-22 12:45 pm UTC (link)
This does bring up the story idea that [info]elisem's jewelry are Objects Of Power. Two story ideas, actually — one in which she's accurately naming her works and their powers, and one where she is in fact utterly wrong.

---L.

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[info]zekk_skywalk
2004-11-22 01:30 pm UTC (link)
I can just see it.

The hero has the sentient Sword of Legend (TM) that was broken by the Dark Lord a thousand and one years ago, but was magically remade by (insert magical being here) and is now in the final battle with the renewed sword to fight a renewed Dark Lord....and is just about to deal the Final Blow (TM) when the sword pipes up:

"Uh-uh! I'm not smiting him! Did you see what he did to me the last time?!"

Well. I wonder if the hero can beat the Dark Lord by punching him to death.

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[info]limyaael
2004-11-23 01:12 pm UTC (link)
I wonder what would have happened if Narsil, later Andúril, Aragorn's sword, could talk:

"And you're reforging me? To go against Sauron again? Are you nuts?"

(Reply to this) (Parent)(Thread)

(no subject) - [info]zekk_skywalk, 2004-11-23 08:12 pm UTC

[info]world_wanderer
2004-11-22 04:11 pm UTC (link)
you mentioned a good rant, names, if you haven't done one on the subject already.

The Orb of Aldur was decent. It didn't really like Torak, and didn't want to be used for something like splitting the world again, so it became very picky about who could touch it. I don't see much wrong there.

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[info]limyaael
2004-11-23 01:15 pm UTC (link)
Name rant!

It was mostly that the Orb was so very, very typical. Could only be touched by "innocent" characters (I never saw what separated Riva and Erriond from the other characters so much), could only be controlled by a certain bloodline if they weren't completely innocent (why not the person who could best use it, instead?) and was the Quest Object deus ex machina extraordinare.

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[info]tavalya_ra
2004-11-22 07:00 pm UTC (link)
1) They aren't poor and they don't think it's valuable. It's just a pretty, but useless, family heirloom.

2) It has been, but now it's inactive, and the only people who know what it is are too scared to make it active again because then the bag guy could find it. And it wouldn't be able to much on a large scale anyway except for that one thing the bad guy wants it for.

3) Oh, hell, no. It is not going to talk!

4) Er... well it's not an Object of Name, but it is an Adjective Object.

5) The herione uses it for a lot of stuff once she figures out how to use it. Of course, the other side has objects that can do the same things and more, except for the one special thing the bad guy needs it for.

6. He's not a Dark Lord and if you called him that, he'd be amused or disgusted depending upon his mood. And he needs it. And it couldn't it kill him anyway. The heroine herself possesses powers that are more of a threat than the object. (In fact, the object is probably more of a threat to the herione and she's likely to contemplate ditching it in the ocean. However, she knows that would probably piss off the goddess- and that the bad guy might be able to get it anyway.)

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[info]siadea
2004-11-22 08:25 pm UTC (link)
Hi! I would just like to say that I've been reading your rants for some time now, and I've loved them all and found them incredibly informative. I'm writing a dark fantasy book with a couple of friends, and two magical objects feature very prominently in it, so we thought this one was especially relevant for us. (It may amuse you to know that the good side's Nifty Artifact does indeed drain the life of the user every time it's used.) Thank you for writing these! May I friend you?

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[info]limyaael
2004-11-23 01:16 pm UTC (link)
Sure, it's fine if you friend me. It's great if the rants have been helping you; I especially like dark fantasy, so good luck with that!

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[info]readerravenclaw
2004-11-22 08:56 pm UTC (link)
I've been steadily reading my way through your rants, and I'm really enjoying myself. Just as important, I'm finding them very useful. Thanks again!

(And I'm relieved to note that I haven't committed any of these Magical Object sins!)

You seem to be open to suggestions for future rants. What is your opinion on Fantasy novels without an actual flesh-and-blood villain? Or at least, without a currently alive villain? (Examples: Hero has to deal with messed up world as a result of past villanous behavior, hero has to deal with messed up world as a result of mass ignorance, etc.?) Have you read any books where this was done well? Do you think it can be done well by anyone less than a very experienced writer? (I've come across an opinion that newer writers should be sure to include an actual villain in their first novels.) What do you think?

Feel free to ignore me if this isn't the kind of subject you usally take on. :D

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[info]limyaael
2004-11-23 01:16 pm UTC (link)
I think fantasy novels without a designated villain work much better than some other kinds. I can easily write a rant on them, if you're interested. ;)

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(no subject) - [info]readerravenclaw, 2004-11-23 09:57 pm UTC
(no subject) - [info]rubynye, 2004-11-24 07:14 pm UTC

[info]otakukeith
2004-11-23 02:45 am UTC (link)
(Actually, I have never read a story about a magical sling. I would like to).

To quote Cespenar from Baldur's Gate II: Throne of Bhaal: "You uses sling? What is you, a big sissy?!"

You also can find a talking sword in Baldur's Gate II, and it's a complete idiot. It keeps saying things like "I used to be a moonblade!", "My brother is a +12 Hackmaster!" and "And this one's for grandma, who said I'd never amount to anything more than a butterknife!"

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[info]tasllyn
2004-11-23 10:08 am UTC (link)
was that in throne of bhaal or the regular game? i got near to the endof the regular game before it got messed up, and i've never played throne of bhaal. but ithink i'd have some fun with that sword...

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(no subject) - [info]otakukeith, 2004-11-23 04:05 pm UTC

[info]tasllyn
2004-11-23 02:33 pm UTC (link)
Satrinya is the only Magical Object i can think of in any of my stories. If there are any others, they are owned by characters not controlled by me. i think.

1) the family is not poor. they're unicorn royalty. tasllyn keep sthe sword because 1) it's her birthright and 2) well, it really is the only weapon she has, and she's the only only left who can use it(it's made from the horns of her ancestor so it's tied to his bloodline, and she is the only one left, now) and it is pretty useful to her.

2)not the most powerful anything in the world. i'm sure there are others. really just a normal sword. except for the bloodties. and the unbreakable bit. and the fact that it amplifies magic. well, focuses really, not amplifies. ::Sigh:: it's funny, i don't think about these things being all that powerful. but then i start describing them.... ::cringes::

3)does not talk. no talking at all. thank god. i can only imagine what it would say. i'd probably have to figure out what kind of personality vazareith had. about the only thing it can do sentient-type is..,.well, recognize the blood of vazareith. basically, it can tell if you're in the bloodline or not.

4) Satrinya? I think I avoided that. hopefully. definitely no random capitalization.

5)Purpose 1: it's a weapon. slashy-slashy. Purpose 2: amplifies/focuses magic. ::Shrugs:: i think that when magic is focused, it tends to be stronger. like a laser beam. Purpose 3: not really a purpose, but i guess it's one way to identify that someone is part of the royal line of Sinfierel.

6)eh. quite honestly, tasllyn's small fry compared to the dark lord. as is most everyone else in the group. and the sword really is a pretty random magical object. it just happens to be somewhat limited as to who can use it.

mommy, i'm not sure if i failed my test or not....

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Sentient Swords
[info]shadenv
2004-11-24 08:18 am UTC (link)
I'd like to see a sentient sword with the personality loosely based on Ursula Vernon (I think you know her.) Naturally ebullient, ruthless when angered but generally pacifistic, just plain weird (not quirky, weird) and always saying things like, "It made sense at the time!" I would love to see a sword like that, instead of these darkly cynical, blood thirsty things.

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