Limyaael ([info]limyaael) wrote,
@ 2005-03-05 16:56:00
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Current mood: bouncy
Entry tags:fantasy rants: winter 2005, plotting rants

Handling Byzantine plots
I’m really going to try to keep myself from ranting about just political fantasy here, because gods know it’s not just political fantasies that can lose their plots.



1) Ask yourself if the plot has to be complicated. Really. Does it? There’s more than one reason why it might not have to be:

-Clear plots may fit the characters you’re using.
-Clear perspectives on the world may also fit the characters you’re using.
-If a Byzantine city, plot, or group of people encounters a threat they’ve never met before, all their plans may well go flying out the window.
-Desperate times may call for desperate measures—not overly-complicated ones.
-If the Byzantine plot is basically decoration on a birthday cake, and has nothing to do with the heart of the story, something is really wrong.

I think overplotting is getting to be a problem in fantasy, not on the level of always making villains stupid and ugly or overusing angst, but getting there. I’ve read many fantasies now that boiled down to just a final battle or a love story in the end; the plotting and planning and politics and philosophical issues in the background were so much icing. It’s as if the authors assumed the background, particularly the political background, had to be complicated, and didn’t spare breath to question that.

Is that a problem? Yes, I think so. You’re requiring your readers to memorize a bunch of information, characters, plots, and so on that you never intend to use, and taking their attention away from those things that do matter to your world and your story. So. Ask yourself if you need them before you put them in there.

2) Make sure that even minor characters have their own goals, or give good reasons why not. Those goals can be the same as the goals of a major character. After all, the big bad guys have got to have their flunkeys, lackeys, messengers, fall guys, honey-pots, and so on.

What irritates me is when there’s a person running around in the plot who gives a mysterious message to the heroes, or tries to lure them into (obviously wrong) sex, or tries to expose their embarrassing secrets, and I can’t figure out why. I mean, maybe the protagonist did something to this little guy in the past, so he’s trying to take revenge. (It would be a fascinating change to make the revenge justified, which it never is if it’s against a hero). Or maybe he’s working for one of the big bad guys, as mentioned above. Or maybe he’s doing a favor for a friend, whom he might or might not know wants him to do these things for Nefarious Purposes. Or maybe he builds himself up in the court by finding people to pick on, and the protagonists are his targets for whatever reason. But there needs to be something there.

A person whom the author manipulates to show up at any point when she needs to cause a little commotion, then dismisses again without notice and without explanation, and arrives at the end of the book having never explained at all, is a Plot Device. I don’t think this is good. If nothing else, the author may notice “Oh, no, I never did mention why he’s doing that!” and tack on a big explaino about his abusive childhood or something at the end. But, again, tacked-on, rushed, last-minute= not fully absorbed into the plot= probably not necessary. Before you create a host of minor villains, determine what their place and function is.

I think it’s actually harder to find places for the little guys than the big guys, because authors may want to cause fear or wariness of the big bad guys in their protagonists and so spend time building them up as fearful or caution-making figures. All the little guys get is scorn, though, since they’re gadflies. Well, gadflies can bite your story as easily as your heroes if you don’t keep track of them.

3) Remember that murder isn’t always the best tool. People in complicated fantasy plots are always threatening to kill each other, whether it’s over a political matter or a money matter or over those secrets that the Wise Old Mentor can’t tell the hero yet and he should just shut up about.

And my question is: Why?

There are a number of problems with death as a threat. First thing of all, it’s often permanent, or else the cost of resurrecting someone is enormous. So it doesn’t make much sense that the Wise Old Mentor would threaten to kill the hero upon whom the world’s safety depends.

Second, it’s often out of character. Will the little, sniveling, cowardly guy who’s only a minor servant of the great and powerful Evil Regent Uncle (it tends to be uncles) really threaten to kill the giant, bronzed, barbarian swordsman in front of the whole court? If he’s really cowardly (see point 4), he wouldn’t do something like that. It’s also stupid to make death threats in public, particularly if the swordsman is a barbarian and wouldn’t have problems with chopping someone’s head off, and if the barbarian is currently in the king’s favor. And what good would it do the Evil Regent Uncle to have one of his servants picked up and carted off to the dungeon? The usual justification for this is that it distracts attention from the true criminal, but any politically savvy king is not going to forget his suspicions about one person just because another does something stupid.

Third, I think fantasy authors use death threats as a source of drama. “He might kill him! OOOOOH!” Personally, I can think of many, many worse things that the villain might threaten the hero with, and if conditions 1, 2, or both apply, I’m not going to believe that the hero’s life is in any danger. It’s a bad sign when I know the author wants me to fear a villain, and I’m yawning and thinking, “Next.”

Tone death down a bit. Think of what your villain, in your situation, with the goals you created for him, would do. If it’s threatening the hero with death, fine, although if he wants the hero to do something for him, you’ll have to work to convince me that he means the death threat. If it’s taking his sanity away bit by bit until he lives in a dream-world where he doesn’t know what’s real or what’s not, now you’re talking.

4) Typical fantasy villains plotting risky and complicated political moves? Yeah, whatever. There’s this huge disconnect between the usual portrayal of fantasy villains and what they’re supposed to be able to do. So the Dark Lord can spy on his enemies faultlessly, get his armies ready before the good guys know what’s going on, corrupt people on their side to his, fool everyone around him into believing he’s just a good guy too, master the ancient evil magic, and so on…

Yet when it comes down to it, the good guys defeat him easily, and he proves to be too arrogant/emotional/proud/stupid/cowardly to defeat them.

What. The. Fuck.

Yeah, I’ve ranted about this before, but that was in context of the final battle itself, where the Dark Lord does something incredibly stupid like fighting the good guys on ground they’ve picked. In Byzantine plotting, the authors want their villains able to plot like the grandest of Byzantine nobles, yet stupid enough that the heroes can defeat them easily, or so cowardly that, if it come down to their having to kill the protagonists like they threatened, they can’t do it.

Will you stop it? If you want a complicated plot, that means that there have to be minds in the story that could think of the twists and turns in that plot. If you need someone to react instantaneously when another nobleman threatens him, he has to be the kind of person who can react instantaneously. If you need a villain to keep the hero alive in a dungeon for a long period of time, then that villain had better have a damn compelling reason.

Simple elementary logic. Yet it gets ignored because authors are more focused on the plot twists than creating characters who can actually apply them. Pay a bit more attention to the characters, please and thank you.

5) Show the danger, the wit, the threats. Here’s a witty, dangerous court, yay! It glitters in shades of blue and green and gold like a peacock’s tail, yay! There are people here who make vipers look like they’re on fire, yay! I walk eagerly into some fantasy court that the book tells me is like this—

Hey, why are all the people spouting clichéd dialogue and using clichéd gestures and making plans that make no sense and could be unearthed by a five-year-old in about an instant?

I’m tired of being told that courts are dangerous, witty, and beautiful, when I haven’t seen anything like that yet. Once again, I think there are some qualities that need showing, some that need telling, and some that could use either depending on the situation, and these qualities must be shown. I’ve seen court scenes that convinced me the court was the way the authors wanted me to see it as—the Sailing to Sarantium scene, set in, actually, an alternate Byzantium, was one of them, and Martin’s A Song of Ice and Fire series is riddled with them—but they’re rarer than the ones that claimed to be dangerous and then fell flat on their painted faces.

Exercise your mind here. Political fantasy is gaining in popularity (see point 1), so it’s developing its own category of overused devices, and you’ll have to think a little harder to make your politics not just a copy of all the others. If dialogue like “You’ll never get away with this!” springs to mind when writing a court scene, try harder.

And I did say that I wouldn’t make this rant exclusively about fantasy politics, so that’s enough of that.

6) Don’t forget the ripple effect. Person A tries to introduce poison into Person B’s food, because Person B was indirectly responsible for the death of Person A’s youngest sister. Person A fails, instead causing Person B to have a minor choking spasm. Person C notes the choking spasm and a touch of blue around Person B’s lips, a well-known sign of the poison chyrdis, and goes researching to try and figure out if that’s what it is, and who would put it in Person B’s food, or if Person B, a well-known attention whore, did it to herself. Meanwhile, Person D, who is watching Person C for Person E, notes Person C’s burst of activity and snooping about and thinks it may mean that she’s been discovered. She hurries to Person E to give a full report, and is spotted on the way by Person F, who thinks it’s awfully weird that she’s hurrying up to Person E’s tower when Person E doesn’t give a shit about anyone…

You see how it goes. People’s plans should affect each other, especially if they’re all in a fairly confined area, like a royal court or a single family. They don’t have to all tie back to each other, there doesn’t have to be a single villainous mastermind—perhaps in the case above, Person E and Person A don’t have a clue about each other—and they don’t all have to be equally threatening. But do show the interaction of webs and tangles and plans and schemes, hmmm? That’s what makes Byzantine plots fun. It’s no fun if the reader tries to walk a single strand and winds up walking…well, a single strand, with no connection to anything else.

7) Don’t manipulate events to give everybody “evil” a comeuppance. Byzantine plots can take place behind the scenes, in isolated dungeons, in smoky rooms, in horrible towers, at night, and so on. Then comes the end of the book, and suddenly perfectly composed villains who’ve shown no signs of stress confess and crack everything in public, or an archer’s perfectly aimed arrow hits, instead of the hero, a minor villain who decides to sacrifice her life for him and then reveals that she’s in love with the hero and been so all along, not that the hero or the readers had a hint of this.

I want a hit of the crack these authors are on.

No, seriously, I can understand the temptation. When you’re tying up loose ends, it’s nice to have the villains reveal themselves and get punished, have tear-jerking moments, and then send the heroes home happy. But if you can’t get the plot to work in such a way that it all seems to happen naturally, then it’s best not to have it happen that way.

In some cases, this means revising and retrofitting. In others, it means being patient and acknowledging that not every villain will turn out to be a sniveling wreck as he confesses his crimes or an unsung hero. And in still others, the author has to write a different sort of ending, because the story refuses to work itself out well.

The trick is knowing, long before your readers do, what kind of ending the story requires and how you’re going to write it.



Will answer comments on the psychic powers rant later; need to go somewhere right now.




(37 comments) - (Post a new comment)


[info]fanfare
2005-03-05 10:16 pm UTC (link)
3) I so agree. I'm tired of stories with assassination plots. I've used it a few times, when I was about 12 years old.

I'd like to see a villain/enemy/rival that, instead of aiming to kill, aims to wound them so badly they'll wish they were dead. Permanently cripple/paralyze them, or just make it so they won't be able to do the things that make them happy. Cruel, but interesting, because it'd lead to a strange angst - "I have no hands and am paralyzed and am blind. Life SUCKS."

But then hero-type-figure is also disabled, and, well, unable to continue the "Mystic Quest" or whatever else.

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[info]erythros
2005-03-05 11:32 pm UTC (link)
But then hero-type-figure is also disabled, and, well, unable to continue the "Mystic Quest" or whatever else.

Ah, see, that's when we get to see that the hero's CAUSE is really righteous, because surely someone else will pick up his cause and go kick some ass, because now the hero is a martyr to inspire them all!!!!

... ... ... ... you know, even I can't tell if I was snarking about that one. That would actually be kind of cool.

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[info]fanfare
2005-03-05 11:58 pm UTC (link)
Lol, yeah. I could see where it could be abused.

But I could also see, in a well-written novel, how the hero perseveres, and tries to learn to fight with a sword, even if he has no hands/learn to get around on a donkey or something. Could be very "I am determined!" and inspiring. If it wasn't crappily written.

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[info]nextian
2005-03-06 03:15 am UTC (link)
Kinda Rocky-esque, but still awesome.

The challenge would be making it not cheap angst.

One of the reasons I love my friend's writing so much is because she created a character who has seen his brother die in front of him, tortured to death because of something her character did. And the character? Did not sit around and whine. Instead, killed a bunch of people in mad revenge, got the hell out of Dodge, and then went on living. Because angst is NOT the be-all and the end-all of life, thank you.

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[info]criada
2005-03-06 01:27 pm UTC (link)
Crippled Masters, best Kung Fu movie ever! Well, of the few I've seen. You can't beat watching an armless man kick ass with a staff he has to twirl around with his shriveled little stump. And the two heroes are genuinely crippled, so watching them do these things is awe inspiring.

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[info]limyaael
2005-03-06 02:44 pm UTC (link)
I'm happy with an assassination plot as long as there's a reason. "He pissed me off" doesn't make sense unless the person who hires the assassin is extremely rich and extremely spoiled, and has never really been offended before (since I think someone would notice the pattern of his enemies getting assassinated otherwise). If the enemy has a true reason to kill the hero, great. If he has a reason to cripple him, great. I am tired of the enemy leaving the hero to die or tossing him off a cliff or something, since that never works at all.

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[info]fadethecat
2005-03-05 10:42 pm UTC (link)
I'm reminded of why I don't do these sorts of plots. I have a hard enough time finding something for a reasonably proactive adventurer to do over 80,000 words of story without trying to do things like that...

And, alas, I can't read these stories either. By the sixth Important Character in, I'm forgetting names and trying to remember if we're talking about the Demon King, the Person The Demon King Is Possessing, the Advisor To The Demon King, the Really Awful Prince, the Really Awful Prince's Immortal Great-Aunt, the Strangely Endearing Possible Protagonist Who's Not An Assassin Really, the Protagonist's Love Interest, the Protagonist's Love Interest's Husband, the Protagonist's Love Interst's Husband's Scheming Underling, the Protagonist's Brother, the Ascetic Monk, the Protagonist's Brother's Mentor, or the Oddly Described Possessed Guy...

(Bonus points to anyone who can figure out what book I just quit trying to read. That was, what, two chapters in? If that. Gah.)

#1 is definitely my favorite point in this rant.

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[info]limyaael
2005-03-06 02:45 pm UTC (link)
...I can't figure it out. Tell me?

Simple plots have true advantages. Not nearly as much scheming to take care of, enemies and heroes who are both matched if they're straightforward, more emotional confrontations that don't depend on just the revelation of secrets, and so on. The trick is to make it simple without making it so simplistic that the characters seem like idiots.

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[info]fadethecat
2005-03-06 03:29 pm UTC (link)
This Rough Magic. By, oh, three authors or so. And it's quite possible I've simply recounted the characters incorrectly, at that; I gave up reading right around when one of the characters fell asleep in the woods, and woke up to overhear a conversation that went something along the lines of:

A: We're scheming evil people!
B: MWahaha! We are! Think we can trick them?
A: Oh, sure. So long as we fool them completely, they'll never find out about X.
B: Oh, you mean X which is (detail, detail, detail).
A: Yeah, that X. I'm lying to them! Lots! And telling them lies! Woo! Specifically, these lies!
B: Wow, it's a good thing they'll continue to believe you, or they might find out about X, and we really wouldn't want that, would we?
A: Nope. Ha ha! They'll never figure out that we're just telling them these lies to keep them from finding out about X, which I shall now detail somewhat further!

But I digress.

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[info]limyaael
2005-03-09 02:21 am UTC (link)
I've heard of that. I will now never read it. Thank you kindly for the warning.

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[info]fadethecat
2005-03-09 03:35 am UTC (link)
I consider it my small service for the betterment of humanity. If only someone had warned me away from Robert Jordan...

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[info]l_clausewitz
2005-03-06 02:58 am UTC (link)
Mmmm. Got reminded of a politician's adage.

"All good political plots are childishly simple. They are good because they work and, in working, disguise themselves from opposing politicians who are trained to seek complications."

Have to keep that in mind. OK. And I like the wording of the "ripple" effect--I've tried to explain it once to a student in politics but I couldn't give a name to it so I ended up with the grotesque name of "The Law that Things affect Things affect Things affect Things affect Other Things ad nauseam."

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[info]limyaael
2005-03-06 02:49 pm UTC (link)
The "ripple effect" is something I've heard of before, though I can't remember if I've heard of it applied in just this way or not.

And yes, I think good plots really are simple. One thing that authors sometimes do is confront scheming politicians with a simple, straightforward hero, and let them be baffled, which is a good idea. Of course, instead of letting the hero really tear through the webs, what they seem to end up doing is turning the politically inexperienced hero into as good a gameplayer as the rest of them, which I don't get.

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[info]dryaunda
2005-03-06 04:16 am UTC (link)
I've been wondering exactly how a Byzantine plot would actually work. Thanks to point #6, I have a good idea now; thank you. :)

"Political fantasy is gaining in popularity (see point 1), so it’s developing its own category of overused devices[.]"

Could you elaborate on them, or did I already learn about them via knock-offs of Disney?

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[info]limyaael
2005-03-06 02:52 pm UTC (link)
Well, some of them are the usual villain tricks kicked up a notch: the plotting in smoky rooms, the gratuitous scenes where the villain stabs an underling, the scenes that show just how EEEVIIIIIL they are, like sacrificing a child to a demon. The others are mostly dialogue, that I've seen, like the following:

-"Those brats/people/nuisances are interfering with my plans!"
-"The king is weak."
-Explaining politics in terms of chess metaphors. You can tell which characters are going to win, becuase those are the characters the main villain thinks of as pawns at the beginning.
-"The kingdom will fall."
-Thinking of themselves as the powers behind the thrones, the true rulers of the kingdom, or in any other position of power without explaining why they want to be in that position of power. (It's one thing if the villain has a grudge against his brother. It's another if he wants to rule the country for no real reason).

Behavior:

-random poison in a glass of wine.
-knowing smiles.
-whispered death threats.
-creeping around in black cloaks.
-random attacks that seem meant to kill the heroes, but, of course, never succeed.

Most of the time, it's generic evil plotting behavior without reason behind it, set in a court.

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[info]dryaunda
2005-03-06 07:36 pm UTC (link)
"-Explaining politics in terms of chess metaphors. You can tell which characters are going to win, becuase those are the characters the main villain thinks of as pawns at the beginning."

Politics should be explained in terms of shogi metaphors. Not only are there more pieces to work with, the novelty of the game means that the author won't give everything away to most readers.

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[info]duckmole86
2005-03-08 07:05 am UTC (link)
what's shogi?
your point precisely.

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[info]tasllyn
2005-10-27 01:45 am UTC (link)
if i remember right, it's an ancient chinese game, also known as "go", where you have to use your pieces to surround enemy pieces, thus "capturing" them. course, it's been a good long while since i played, and i was never really adept at it, so hopefully i'm remembering the right game. i was very suprised to learn that yahoo! games had it.

http://games.yahoo.com/go

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[info]blunder_buss
2005-03-06 05:33 am UTC (link)
Um, what exactly is a Byzantine plot? I have't heard the term, before.

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[info]otakukeith
2005-03-06 11:20 am UTC (link)
It's a reference to the Byzantine Empire (the Eastern Roman Empire), which was supposedly full of intrigue and plotting.

http://en.wikipedia.org/wiki/Byzantine#.22Byzantine.22

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[info]blunder_buss
2005-03-06 12:38 pm UTC (link)
Ooooh, so like those political intrigue/thriller movies. I gotcha. Thanks!

Man, I don't like those either. 99% of it goes WHOOSH! over my head.

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[info]wanderingbhikkh
2005-03-06 06:08 am UTC (link)
WOOHOO!

GOT EM! GOT EM ALL!

Which is important, I'm writing political fantasy.

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[info]sanguimane
2005-03-06 09:35 am UTC (link)
If I write it them it is going to be Byzantine, I have to accept that now... sigh! The brain doesn't work any other way. Unless we have a cast of three hundred and each one with a separate plot then I get light headed.

The secret I think is to allow motivations to coincide and conflict naturally and not as commanded by the great god CARDINDEX. It is so much easier when the characters lead the way.

The really tricky bit is keeping track of where everybody is and who has met who before! I wrote a whole scene of two people meeting for the first time until I recalled that they had already breifly met in Novel One! I also ressurected a character that I forgot was dead and swapped over two other characters Mothers! This last was deliberate but transposing every reference to these Mothers over 4 novels was nightmarish.

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[info]limyaael
2005-03-06 02:56 pm UTC (link)
I think that if the author starts losing track even with an outline and list of the characters, the plot is probably more complicated than it needs to be. I've seen books with 10 pages of Dramatis Personae. And maybe half of them actually mattered to the plot. Is there any way that you can reduce the number of characters that you're handling?

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[info]sanguimane
2005-03-07 07:41 am UTC (link)

I had neither outline or list of characters! It was all kept in a grey retreival system located between my ears. Very unsafe place!

Three gaffs over 2400 pages isn't TOO bad though?

I've never actually counted the named characters in it... I guesstimate between twenty and thirty in each novel some of which carry on through all four and some of which pertain on;y for a while. The plot is planetary in scope and so is bound to involve a few persons.
The whole thing was finished a year or two ago so taking people out of it will be tricky! It is currently 'under consideration' (In the bin) at some publishers or other.

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[info]otakukeith
2005-03-06 11:16 am UTC (link)
There’s this huge disconnect between the usual portrayal of fantasy villains and what they’re supposed to be able to do. So the Dark Lord can spy on his enemies faultlessly, get his armies ready before the good guys know what’s going on, corrupt people on their side to his, fool everyone around him into believing he’s just a good guy too, master the ancient evil magic, and so on…

You know, you could write a fun story about someone striving to become the Dark Lord. The standard naive peasant teenager could be approached by the standard Mentor/support group and told that he has magic he could use to become the immortal and absolute ruler of the entire world, with accompanying fabulous wealth and power and harem. So he does. After first reading the Evil Overlord's Guide.

While this might be too much of an anti-hero-centric story, you could make it a parody where the 'good guys' (separate POVs) are all incompetent, or a thought-provoking story where the world is actually better off under a benevolent overlord (like the movie Hero).

By the way, I've probably asked this before, but have you ever read any Jack Vance?

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[info]the_s_guy
2005-03-06 12:00 pm UTC (link)
I roughly plotted out a movie script like this once... one Evil Overlord versus dozens, if not hundreds, of Heroes. Each of whom had been trained in the Hero Academy, or by a Wise Old Mentor, or had followed a Mysterious Apparition or Map or Amulet, or any one of a number of such cliches that kept bumping into each other. All this training and quest-fomenting was being co-ordinated by a bunch of ageing Heroes who were too caught up in their own pasts and the ideal of the Hero's Struggle Against The Evil Overlord to wonder why none of their students ever lasted more than a couple of months after graduation.

The students, of course, had heads full of Hero Tradition, which made them easy pickings for the Evil Overlord. The Overlord had indeed read the Evil Overlord List, or that world's equivalent, and even contributed a line or two himself. It wasn't the only writing he and his predecessors had done, either - after all, someone had to write all the Heroing and Mentoring Manuals.

The story, such as it was, followed one student who was failing Sidekick classes, and his discovery of a very slim, plain-bound, boring-looking book being used to prop up a wobbly desk in the library...

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[info]blunder_buss
2005-03-06 12:40 pm UTC (link)
Wow. That actually sounds like an awesome idea. If the writer can get me to like the anti-hero, I'll cheer for him all the way through.

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[info]limyaael
2005-03-06 02:58 pm UTC (link)
*grin* That would be fun. I did have one country in my parody stories accept the rule of the Dark and see them as liberators, since their Queen had been, um, fucking nuts and tortured people to death constantly under the illusion that there were servants of the Dark in the country. (There certainly were when she was done).

I know who Jack Vance is, but haven't actually read anything by him.

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[info]otakukeith
2005-03-07 09:57 am UTC (link)
His style is quite endearingly old-fashioned and whimsical (if that's the right word). The books of his I've read are the Lyonesse stories and Tales of the Dying Earth (a.k.a. "The Real Inspiration For Dungeons & Dragons").

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[info]jhiday
2005-03-06 02:58 pm UTC (link)
Ok, checklist.
1) Yes. That's the point of my story : nobody understands what is actually happening.
2) Hard, but I'm trying. I'm wary of these plot devices and I really hope none of them will creep into my story.
3) Nobody wants to kill anybody in my story. Okay, there are some bozos running around planning and doing terrorist attacks, but they're far more interested in the symbolic and political values of these.
4) My big stumbling block : I've realised that my antagonist's plan didn't make any sense. I think I've found a way around that now, but I'm still working on it.
5) I swear that if one of my character ever says "You won't get away with this !", he will promptly commit suicide when he realises what he's just said.
6) I love that effect. The problem is that my plot is starting to rely a bit too much on coincidence. Especially my beginning, where the protagonist happens to stumble into interesting things. Initially, it was all a plot of the main antagonist, but since it wouldn't make sense I had to tone down the extent of his role in this.
7) A few people having done bad things will get away with it (in a certain extent). Lots of innocent people will die. At least, that's the plan.

Hey, I'm sure a rant on fantasy politics alone could be very entertaining.

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[info]limyaael
2005-03-06 03:02 pm UTC (link)
I did do one, back in the day, but it was mostly on things like the heroine opening the door just as the villain was getting ready to let his evil plot fly. I might do another one, if I can think of enough points for it.

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[info]avrelia
2005-03-06 04:55 pm UTC (link)
I enjoy a well-done Byzantine plot, but the interweaving of many different plot threads seems an awfully hard thing to do.

Ripples are important - maybe one of the most important thing in handling such plots.

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[info]jetamors
2005-03-07 05:42 am UTC (link)
Don’t forget the ripple effect.

Aaaannnddd... my eternal WIP is revived once more. It's so simple, but so easy to overlook... *goes aplotting*

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[info]limyaael
2005-03-09 02:22 am UTC (link)
Hee! I love helping stories. And if it's something like this, I say get cracking.

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[info]cartesiandaemon
2005-03-07 02:28 pm UTC (link)
So many plots seem over- or under-complicated. I'm always screaming "there's nothing to stop you killing them, they don't have any influence, why are you being byzantine at them, it'll end in tears!" or alternatively "I don't care if it's an obscure law everyone's forgotten, if they've good reason to ignore the important laws they'll ignore that one too."

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[info]duckmole86
2005-03-08 07:11 am UTC (link)
"You'll never get away with it!" Wouldn't it be easier for the hero to just point his wand at me and shout "crucio"? Less painful, at any rate.

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