Limyaael ([info]limyaael) wrote,
@ 2005-03-18 19:53:00
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Current mood: accomplished
Entry tags:fantasy rants: winter 2005, self-editing rants

Rant on authorial nitpicking, part two
Continued from the post yesterday. More things that I think authors need to watch out for.



10) You are responsible for elaborating the characters’ emotional scenery. No one else. I read a story recently that had a character mentioning a few times that she was unhappy, then meeting the ghost of her dead son. She had no reaction at all. The story was mainly about her struggle to get out of the computer that had put her in touch with the ghost. Once she was out, the story was over. No emotion. No gestures. No facial expressions. No conversation about the experience with her husband, who was her research partner. Just over.

Authors who do this are lazy. Lazy, lazy, lazy—there’s no other excuse. Yes, I might be able to imagine what the experience of meeting her dead son would do to someone who (it was hinted, but never confirmed) was responsible for her own child’s death. But the thing is, I don’t know your character. She could have her own totally unique reaction. She should, if she’s a living person. And I don’t have that experience. Fantasy is full of experiences that only a limited portion of your audience, or no portion at all, will share. It is up to you to show us how your characters react to them, as their unique selves, in that unique time, in that unique space.

No reaction at all could indicate that the character is emotionally cold, too focused on survival to be able to react right now, in shock, or any of a myriad of other personality traits. It could. But if you don’t give your audience anything to grasp hold of, only action, they are probably right in assuming that the action was the important thing to you. In that story, there was nothing to grasp hold of. The character simply tried to stay alive, which was probably what anyone would do in that situation.

I want to know what happens. You don’t get to have drama that’s supposed to affect the audience if it doesn’t affect the characters.

11) No skipping over the problem-solving. Another recent story: The character pulled off a brilliant bit of political maneuvering to save his country. What was the brilliant bit of political maneuvering? I can’t tell you. The author just said it was brilliant, and left it at that. And then he’d solved the problem, and people who’d been shrieking at each other pages before were ready to compromise like rational individuals, because of the brilliant bit of political maneuvering.

Can you see me sticking out my tongue from here?

Thought so.

I don’t care how tight a corner the plot is in. I don’t care if you originally planned to have the character do one thing, and now he can’t do it because he’s lost the object he depended on or the person who would have solved it for him is dead. I don’t care if you’ve had writer’s block for three months. This is a bit of paint slapped on over a gaping hole, and the moment somebody looks, they will see the hole.

Take as long as it needs to make the main conflict get solved in a credible way. It has to be credible before it’s anything else—cool, exciting, lyrical, a comeuppance for the villain. If it’s not, then you’ll need to tear bits out of the story and rebuild it to make it fit the plot resolution you want.

12) Where is the tyranny? Many fantasy authors that I read now seem to have finally realized they can’t just tell the reader that someone’s good. They show that person being good. This might include nauseatingly sweet acts, such as saving puppies from drowning and giving candy to beggar children, but at least they’re meant to demonstrate compassion, and I can appreciate the author’s trying.

Why does that same care not go into the acts of evil?

The author tells me the king was evil. Why? She tells me he hurt people. How? The author indicates that the government controls the citizens’ lives and is ruthless. Um, yes, but your heroes were just rooting out the secrets of the government a second ago. That’s one careless control freak government.

If there’s going to be evil in your story, even as a looming background presence, it has to have a little detail. More than that, it has to reasonably interact with the other elements of the story. If the government stops at nothing to protect its secrets, I would expect it to have shot at the hero for trying to get those secrets in the past. You can’t let the hero do whatever he pleases, mention once that the government is secretive and guards those secrets well, and then let it pass. That’s a weak attempt to give a story some conflict partway, while really you’re getting on to the cool stuff.

Make the opposing side—government, natural force, villain, rival, whatever—seem like a threat, please.

13) Waiter, there’s farce in my tragedy. Mixing and matching tones is pretty easy in a novel, where an author can have a light, humorous chapter and then go on to one darker in tone without spoiling the humorous chapter. It’s much harder in a short story. I’ve lost count now of the number of stories I’ve seen where the author has a character “driven and bent to his goal” do stupid things that endanger that goal but are meant to make the audience laugh. Or the stories that start out in one style (such as archaic Dunsany pastiche) and then switch to another (such as noir) halfway through with no rhyme or reason given. Why is the author doing this? Who cares??? It’s funny, right???

Even in a novel, this can become a problem. If the author builds up and builds up to the final confrontation between the protagonist and the great evil, only to have the great evil defeated by a bucket of paint, the whole story has just become a pretty sad affair. (And yes, that is a real novel). It’s probably a deus ex machina in and of itself, and more than that, it makes the previous “danger” seem flat and unreal. What was with the brooding darkness? Why not just tell a light story of friendship, which the opening chapters in this case were? Why not put the protagonist in more danger, such as by using the supposed villains as a front, instead of dissipating everything like so much smoke? (In this novel’s case, there was another group that would have served as an excellent major threat). I have no answers. And when the tale turns entirely bouncy at the end, I am simply left flabbergasted.

Watch for this at any major point in the story when you switch tones, at the climax, and at the beginning. There’s nothing wrong with switching tones in and of itself. It’s when the new tone appears to invalidate the previous one that I think it damaging. And most of the time, as in the short stories I mentioned, the author probably didn’t even notice.

14) Does this need to be told the way you’re telling it? I grit my teeth and mutter, “Oh, God,” when the story I’m reading goes into a flashback. My mind automatically takes a step away and forgets to immerse itself in the story’s world, because I’m watching alertly for the point at which the back-timed scene rejoins the flow of the main narrative. Sometimes, I can’t find it. Then I’m left wondering whether the flashback was a flashback at all, or if I missed something, and rereading obsessively—not because I admire the author’s craft or really want to reread the previous scene, but because I’m sure I missed something until I can make sure I didn’t. Sometimes I can find the point I missed. Sometimes I can’t find it at all, and then I don’t know what timeframe anyone is in for the rest of the story, and it makes me cranky.

Does your story need flashbacks? Ask. For that matter, does it need to be told in a mixture of past and present tense? Why not stick to one or the other? There should be a compelling reason. If you can’t find the compelling reason, then ask yourself how the story needs to be told, and tell it that way. Style for the sake of style should only be done when it makes the story better, as opposed to worse, and when you’re already a good enough writer anyway that people are interested in getting through the style to see what’s at the bottom.

Even tougher, ask yourself if you have the right character telling the story. It might seem natural to take the spymaster’s viewpoint, because he knows almost everything. But in knowing almost everything, he ruins the suspense of your story, and you wind up with a piece that’s pure infodump.

It might make sense, at first glance, to tell the story of the heroine who defeated the dragon. But perhaps she just doesn’t come alive in your hands; there’s nothing you can really write about her that’s different from the thousand other stories of dragon-killing heroines out there. (See point 17). But her little sister is also in the story, and she has a personality. Every scene with her in it is on fire. She has limitations of knowledge and ability, sure, but those limitations are what make her interesting. Perhaps her story of how her sister killed the dragon is the one you really should be telling.

Ask and answer, about every question that profoundly affects the telling of your story. A “Why not?” is not good enough.

15) Characters are more than looks and a potted history. I may know, after reading your story, that Julia is 6’2”, has green eyes and blonde hair, and is 26 years old. I may know that she was raised in a poor kingdom, ran away to join the army, and had a little brother who died of consumption when she was 12. I may know that she’s a captain now, and that in the course of your story she defeats an enemy scout who’s discovered new magic to sneak past her side’s lines.

But I may not know anything else.

This attaches to point 10, in a way, but a character can “curse” and “frown” and “cry,” and I still may not know them. This is where the author tries to put in emotional scenery, but doesn’t go beyond the words. I feel nothing. The author spends more time describing the way the character’s eyes flash than she does describing the way the character thinks, lives, is. Her past is there, but it’s past. The author doesn’t show me any way that it affects her actions, beyond the memories appearing. Okay, she had a brother who died of consumption when she was 12, and she thinks about him a lot. But why? Why does this memory return to her so often? What did her parents think of it, and what does she think of them thinking of it? How did it affect her family? Did it have something to do with her decision to join the army? Does she see his ghost and speak with him at night? Does she feel somehow guilty for not preventing his death?

This is why, even though I use them myself, I distrust character profiles. They give authors a list of fields to fill in. A list of fields is not a person. The way a character looks and what happened to her in the past are not who she is, though they are the characteristics that fantasy authors tend to concentrate the most on. (Fetishes for traumatic pasts that the characters replay over and over again are especially common). Two people can look awfully similar and share a lot of experiences, and yet react in totally opposite ways. What is your character’s soul?

If you catch yourself concentrating solely on appearance and memories, happy or traumatic, without elaborating any further, stop. Show the character to someone else. Ask what they know about her, what they guess about her, beyond what you’ve said in the story. If it’s “Nothing”—or if you, yourself, know nothing else about her—you need to come up with someone who’s alive.

16) Know your rhythm. I’m sick of stories with rushed climaxes. I really wish that authors would learn to pace themselves. If you’ve spent 10 pages on describing the problems that your character faces, and how deep they are, surely you could spend at least a few on showing how he solves those problems, instead of tossing an unlikely coincidence in there and then declaring the story done. The denouement gets cut out altogether, and the reader suddenly hurtles from a nice, leisurely pace into a whirlwind tour that may not clarify every aspect, and then is tossed into a brick wall for the ending.

If a tale grows in the telling, let it. If it’s impossible to let it grow too much, because you have a word limit or a deadline, then please cut the hell out of the story and not the climax. The story should have natural changes of pace and transitions between differently-paced sections. Perhaps it is necessary for the climax to be faster than the rest, but in that case, you’ll have reasons in the body of your story for it, and perhaps even a gradually accelerating pace that will have begun long before those all-important five pages, or fifty, or two paragraphs. And if you don’t need a denouement, I’m sure you’ll have set up your ending so the reader can see why you don’t need one.

You’ll have done that, right?

Back in the rant on beginnings, I stressed how important they were. Well, so are endings, because they’re usually the place where plot threads are tied up, conflicts are resolved, character arcs manifest, et bleeding cetera. Please don’t dump all your creative and critical effort into the middle.

17) Know how to beat them as well as join them. So you want to tell a story in [insert mode here]. Or in the tradition of [insert author here]. Or you want to take a storyline that many, many people have handled before, like the hero going to kill a dragon, because you’re confident you’ll put your own unique twist on it. There’s no need to step out of that mode, or that tradition, or that storyline, just because they’re a bit overused. You can’t avoid all the clichés anyway, so you’ll absorb them and tell a story that’s entertaining anyway.

Here’s where a little knowledge is a dangerous thing, because if you only have a little knowledge, you could recreate the wheel in all innocence. You might want to write a story set in Lovecraft’s Cthulu mythos, but there are lots and lots of Cthulu stories. What will make yours stand out? You might want to write a noir homage, but there have been thousands of noir homages. What about the form appeals to you? You might want to write a story about the hero and the dragon teaming up to scam villages into hiring the hero as a “dragon-killer,” and think it’s the first one ever, but there is at least one famous story with that exact plot (“The George Business” by Roger Zelazny). If you haven’t read in the field, and only know some of the conventions, you might write nothing stand-out because you don’t know what it needs to stand out from.

This is one reason that authors from the mainstream who think that writing an SF novel is a matter of “adding robots,” or that writing fantasy is a matter of “adding dragons,” get mocked so often. It’s not that easy to step between genres when you have no knowledge of the genre you’re stepping into, or, worse, active contempt for it.

You’ll encounter clichés, sure. It’s impossible to escape them, sure. But before you throw up your hands and say, “Can’t beat them, might as well join them,” ask yourself if that’s necessary. There’s a middle ground between writing a novel that comes off distorted in an attempt to escape all clichés and a novel that’s indistinguishable from bloated, dying high fantasy. My favorite authors (Kay, Martin, Berg, Brust, and Pratchett) occupy it regularly. Lots of good stories I’ve read occupy it. Lots of other good novelists do something fresh with the ground even while writing solidly in the “best” mode/tradition/storyline. Find it. And have the knowledge as well as the self-knowledge to say if you can produce something actually fresh in the mode/tradition/storyline you would like to occupy, or if you’re better off adding and subtracting and mixing until you’ve invented a mode/tradition/storyline of your own.



…That was one long-ass rant.




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[info]traffic_cone
2005-03-19 01:33 am UTC (link)
If the author builds up and builds up to the final confrontation between the protagonist and the great evil, only to have the great evil defeated by a bucket of paint, the whole story has just become a pretty sad affair. (And yes, that is a real novel).

!?

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[info]chocolatepot
2005-03-19 02:53 am UTC (link)
I want to know, too.

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[info]tavalya_ra
2005-03-19 05:58 pm UTC (link)
Third.

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[info]winterfox
2005-03-20 05:41 am UTC (link)
Fourthed.

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[info]limyaael
2005-03-21 03:11 am UTC (link)
http://www.livejournal.com/users/limyaael/369340.html?thread=4163004#t4163004

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[info]limyaael
2005-03-21 03:11 am UTC (link)
*points down*

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[info]limyaael
2005-03-21 03:10 am UTC (link)
See comment below.

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[info]limyaael
2005-03-21 03:10 am UTC (link)
It was Charles de Lint's The Blue Girl. The protagonist, Imogene, is first threatened by malicious fairies who have already caused the death of one boy. They would make good major bad guys. And they expose her to the attention of soul-eaters who live in darkness, which Imogene and her best friend, Maxine, have to find a way to defeat. But while they learn that the soul-eaters don't like the color blue, I think it is cheating to have the soul-eaters defeated in the end by throwing a bucket of blue paint over them, and then being made to promise to leave Imogene alone while they're "helpless." It makes the threat that's gone before seem like nothing. The soul-eaters don't end up doing anything to anyone. It was weird, and random, and really stupid, and I didn't like it, and I am going to stop now, before I work myself up into a frothing rage.

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[info]pirouette
2005-03-22 07:00 am UTC (link)
I can't stand Charles de Lint.

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[info]lesstraveled
2005-03-25 03:44 pm UTC (link)
... and here I thought I was the only one. *relief*

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S. King's Dark Tower series
[info]maximilia
2005-11-06 01:47 pm UTC (link)
That's ok. The de Lint story isn't so bad. Why? Because it's just one book. Stephen King did a very similar thing, wrapping up the big climax to his Dark Tower series with not Roland, the protagonist, defeating the villain, but rather a character who was introduced that book (or, ectually, in another book of his "Insomnia"). And how did this character defeat the Crimson King, the big bad? Why, he drew his picture then erased him.

That was it. Seven books, and that was the climax.

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[info]lilyflower025
2005-03-19 01:38 am UTC (link)
This was really helpful, especially right now as I'm in the middle of editing my novel. 16 is an especial problem for me; as I get to the end of the story, I find that I want to speed it up an insane amount when it works better a little slower.
Thanks for the great rant!

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[info]catfish42
2005-03-19 02:19 am UTC (link)
Re: point 17:
Margaret Atwood's Oryx and Crake is a prime example of this. She has an active contempt for science fiction, and gets insulted if anyone says she writes it. Oryx and Crake? Is about a dystopian future taking current technology to logical extremes. Gasp! Well, there's a new and innovative idea! Oh, you crazy science fiction writers with your space squids. Why didn't you think of that?

...oh. Wait.

Possibly I'm bitter because of all the acclaim this book received from people who don't read science fiction, just because it wasn't *marketed* as science fiction. Bleh.

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[info]buymeaclue
2005-03-19 04:04 am UTC (link)
I'm pretty thoroughly convinced, after reading assorted Atwood interviews and such, that her assertion that she's not writing science fiction is not so much a slap at science fiction in general than a particular definition of the term.

Now, this doesn't mean that I think Atwood's definition of science fiction is a _correct_ definition or a particularly useful one. But there is--or at least, there can be--a difference between separating yourself from something and trashing it. I would argue with someone who said that I was writing mysteries, after all. This would not mean that I think that writing mysteries is an unworthy thing.

If nothing else, I'd point to this Atwood review of a Le Guin book: http://www.nybooks.com/articles/15677

"Within the frequently messy sandbox of sci-fi fantasy, some of the most accomplished and suggestive intellectual play of the last century has taken place."

Just doesn't read like active contempt to me.

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[info]catfish42
2005-03-19 04:41 am UTC (link)
That's interesting. I read an article- which I've since lost the link to- in which she said that science fiction was all "talking squids in outer space" or some such rubbish. However, I admittedly have not done extensive research on the subject, so perhaps 'contempt' is a bit too strong.

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[info]buymeaclue
2005-03-19 05:47 am UTC (link)
Yeah, I've seen that interview, or at least, I've seen it quoted. It's definitely an awkward thing for her to have said. I actually found the other, more charitable stuff a few years back while trying to figure out exactly how up in arms I should be about it. *g*

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[info]nextian
2005-03-19 07:51 pm UTC (link)
Beautiful, beautiful, lovely icon. (This comment brought to you by Adrian Lush, Goliath, and the Toast Marketing Board.) And damn, do Fforde readers ever understand about blurred genres not necessarily being a bad thing. If Margaret Atwood doesn't think she writes science-fiction, she's a loony, and Oryx and Crake does not deserve half the fuss I've seen about it.

<3!

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[info]buymeaclue
2005-03-19 04:04 am UTC (link)
(I do think that Oryx And Crake is a good-enough but unspectacular book. Other writers have done it better. The Handmaid's Tale, though, is IMO quite wonderful.)

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[info]limyaael
2005-03-21 03:13 am UTC (link)
I studied Margaret Atwood in a college classroom with a nutzoid professor (she was sure that Ronald Reagan used his voice to control people, for example), and have disliked her writing since. I really didn't see what the big deal was. I suppose that, by not calling her work science fiction, there's some ntoion of "edge" that would wear off in a genre where authors are supposedly dedicated to writing about the future and big ideas.

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[info]almeda
2005-03-22 04:42 am UTC (link)
Agreed. Though people who don't get the notice they should (and would if they were writing 'Fiction') just because they're shelved over in the SF section, also annoy me. I just finished Sheri Tepper's Gibbon's Decline and Fall, and man, that'd be a thought-provoking Oprah's Book Club selection. Only they never will, because towards the end, sapients evolved from dinosaurs instead of primates show up. Thereby invalidating (in some people's view) the entire foregoing novel of women's lives in a harsh, male-dominated world.

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[info]bookwormauthor
2005-03-19 03:38 am UTC (link)
OK, after the Transformative Fantasy rant made me willing to look at my NaNovel again, this reminded me of all the things I need to fix in it. I *think* I'm OK on 10 and 15; actually, on 15, the hard part for me is actually letting the reader know what my characters look like. I'm not a visual person, so I don't know how tall they are or their eye colors half the time. But people want to know. Pshah.

11 and 16 are the biggest reasons it needs to be rewritten. Take the first twenty chapters down to eight and expand the last ten. And fix the plotholes that I wrote over in November!

Point 14 I must consider long and hard. I wrote the story with four major viewpoint characters, plus the prologue/interlude/epilogue view. I switched viewpoints at the beginning of each chapter. I really like it because a major point of this novel is the fact that none of the characters has an Objectively Correct view of, well, anything; showing the different viewpoints makes that clear. But the real reason I did that was to keep me, as a writer, from getting bored. Somehow, I don't think that's a good enough reason. *ponder ponder ponder*

~Wolfwind

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[info]jmeadows
2005-03-19 04:41 am UTC (link)
Why does that same care not go into the acts of evil?

The author tells me the king was evil. Why? She tells me he hurt people. How?


*nodnod*

Except for the authors who put child torturing and puppy kicking and slapping around slaves to show how *evil* their bad guys are.

Then they go on to tell us how devious said bad guy is, and how smart he is... and he signs a procolmation (or maybe dictates it) to burn the farms in one of his cities to show the people there he means business when he says he wants more crops!

Um, yeah. Smart. Eeeeevil

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[info]limyaael
2005-03-21 03:14 am UTC (link)
I read a story recently where the author says in the first paragraph that the king is bad, not why, and then spends the rest of the story showing him getting "redeemed." I really need to know what he needs to be redeemed from, anyway.

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[info]jmeadows
2005-03-21 03:15 am UTC (link)
Oh yes, I agree with you totally. If he's doing something evil, I need to see it. But stupid evil isn't even worth telling a story about. :D

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[info]wolfychan
2005-03-19 06:34 am UTC (link)
Well damn, I'm printing this and the last one out and putting 'em up on my wall.

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[info]kutsuwamushi
2005-03-19 12:20 pm UTC (link)
Re #15:

This is actually one of the reasons I like to roleplay my characters before I write them. Profiles are useful, but they're only one step (I see them as guides for the development of a character, rather than the end product). Roleplaying helps me get into their heads.

It makes it easier to write them later. More automatic, in that I don't have to spend as much time developing as I go. And I don't have to stop halfway through a story and start over because I realized that it makes no sense for them to have done such-and-such thing.

(Plus, I think it's fun.)

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[info]limyaael
2005-03-21 03:15 am UTC (link)
I don't like RPing (the few times I've tried it) because the games were so rule-focused, and the concentration was on things I didn't find that interesting, like combat to gain experience points and sexual interaction of the characters. With writing, I control everything, and I am selfish and a control freak, so I like that better.

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[info]tavalya_ra
2005-03-19 06:00 pm UTC (link)
If the author builds up and builds up to the final confrontation between the protagonist and the great evil, only to have the great evil defeated by a bucket of paint, the whole story has just become a pretty sad affair. (And yes, that is a real novel).

You are joking. Please tell me you are joking. (At the least, the villain should have seen the bucket and ducked. Mine would have.)

14. Does my story need flashbacks? Absolutely yes considering that major sections of story are seperated by anywhere from twenty to two thousand years. But I treat the flashbacks as seperate chapters. A character doesn't just suddenly go into flashback mode- flashbacks have their own narrative thread running through the books.

16. I’m sick of stories with rushed climaxes.

Although I haven't reached my first book's climax (I will admit to indulging myself in working the third book's climax when the mood strikes me) I know that it won't be some neat affair to be tidied up in a few pages. It's going to be messy with the balance of power constantly shifting between protagonist and antagonist. In fact, all of the climaxes I have planned through out my series are long, messy affairs. I like them that way.

17. Or you want to take a storyline that many, many people have handled before, like the hero going to kill a dragon, because you’re confident you’ll put your own unique twist on it.

Peasant girls save the world! The part of Gandolf-wannabe will be mocked by a cranky talking raven.

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[info]thule_
2005-03-19 10:40 pm UTC (link)
Even the pesant girls with cranky ravens have been overdone (Soul Music by Pratchett, some Michael Ende book that I don't know the English title of...)

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[info]tavalya_ra
2005-03-21 06:23 am UTC (link)
Peasant girls with cranky raven is an extreme oversimplification of my story. I have other aspects that make it interesting and unique and give it flavor. (Or so I hope.)

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[info]limyaael
2005-03-21 03:17 am UTC (link)
This comment for the book with blue paint.

The save-the-world stories are ones I have a major weakness for, considering how many stories I like have grand components and people all over the world feeling connected as part of that something grand. (I blame it on my fascination with globalization). The author just doesn't manage to convince me often enough that the threat is really that big, that the actions taken to counter it are really that grand, or that the people she chooses as heroes are worth all the paper she spends on them.

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[info]tavalya_ra
2005-03-21 06:40 am UTC (link)
I'm actually being a little snarky about my own work. It's debatable whether or not saving the world is what the protagonists are really doing and most of the world doesn't realize that there is an issue. You'll see- at least, if you want to stay along for the ride.

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[info]saadiira
2005-03-20 10:38 am UTC (link)
10-I agree that wherever it will not spoil a nasty surprise, characters' inner dialogue should be elaborated on, and elaborated on well. What they are thinking, believing, and seeing at any given time, and what they make of all that is pretty darned critical to them being something other than a cardboard cut out. To a degree, though, where necessary, as in, when hiding something from the reader for a bit, I can also see detailing this kind of thing through what the character says, and does. And perhaps leading into foreshadowing, before directly viewing their thoughts, perhaps, in the next chapter. (Ie, something to be said for switching viewpoints involving internal monologues, at times.)

11-HELL and YES. And make it believable, for the love of GOD. If you can't figure out how to solve it, don't write about it.

12-Yes, yes! Give us the EVIL! *WEG*

13-Eesh.

14-I hate flashbacks generally, as well. Give us a prologue, fine. Give us some thoughts by the character about how something reminds them of the past, also fine. But generally, full blown flashbacks are damned annoying.

15-I disagree with some parts of this. I love lists. Lists help one to keep track of little details, like hair color, and eye color, and the spelling of that pesky name. They help to form a bit of framework, off of which to launch oneself as one develops the character. Are they EVERYTHING? No. Are they a useful tool? I believe definitely so. They also should GROW as one works, including things like threw away a mirror, or met such and such, or learned such and such, or felt such and such about something. This helps to track things for consistency, throughout, and can help to be a guide as one does their further developement. (Says she who developed the 6 page character sheets just for an RPG.)

16-I so agree here, as well. I also like a bit of aftermath, besides. If the reader wants to skip that last few pages, fine, but I actually appreciate a good, thorough climax to the story, then a bit of a cool down.

17-Sometimes, knowing nothing can lead to a truly original work. Sometimes, knowing nothing can lead to the sort of thing I've seen in romance novels that think they are being science fiction or fantasy, and that's just SCARY.

It's best to do some good solid research, therefore, in whatever the genre, before trying it. Better yet, be a real fan, and still try to come up with something truly original.

Good points. :).

-Dira-



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[info]limyaael
2005-03-21 03:20 am UTC (link)
10) should at least be hinted at. In the story I was talking about, there were no hints at how the woman would react when she met the ghost of her dead child. Despite how intriguing and traumatic the situation was, no ink was spent on the trauma or intrigue. She just met the ghost and then tried to get the hell out of the computer.

15) becomes a problem when the lists just stay lists. I don't care what a character looks like or what abuse she's endured in her life. If that's all the author uses, she's using beauty and abuse as cheap tools of sympathy. I want to care about the character. Some of the characters I like best, especially Pratchett's, are characters who don't have physically striking features or abusive parents. A lot of the fantasy characters I haven't cared about all do have those traits.

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*Nods.*
[info]saadiira
2005-03-21 01:59 pm UTC (link)
Oh, I understand. I just tend to go off on the tangents that may somewhat logically follow. But yes, your example in 10- is HEINOUSLY bad. And I am so in agreement there.

15-Nods, too. I like them to track things for later, like looks, but no way is that all. Fill in the blank can help you get STARTED, and keep organized, and it's a great weapon in the arsenal, but certainly not a complete character in and of itself.

I don't mind abuse if it's done WELL, and isn't just wangst like 1,000 other things I've seen. There needs to be some real psychological meat to it, though, and consistent logic, one way or another, showing, in how the character comes to act because of it. And it can't be ALL the character is, but something that the character lives with, and develops around, and hopefully ultimately overcomes, along with other obstacles. Abuse alone isn't enough for anything but pity, after all. Pity isn't enough to make you fall in love, or even like, with real people, let alone characters.

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