Limyaael ([info]limyaael) wrote,
@ 2005-06-03 16:09:00
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Current mood: bitchy
Entry tags:fantasy rants: spring 2005, story structure rants

Rant on surprise endings/in-story revelations
This is a rambly rant, in which I write about points as they occur to me, and not all on surprise endings.



1) The surprise ending will ideally match the tone of the rest of the story, or be a chord of it. I have a serious, serious bias against stories that end with puns. But if the rest of the story has been humorous or punning fantasy (why, yes, I do consider them different subgenres—the one is Terry Pratchett, the other is Piers Anthony), then it can fit, though I still think it’s not always good to do so. When puns are the greatest humor you can think of, I believe you need to put the jokebook down for a while.

But what about a horror story that ends with a pun? Or a humorous, light fantasy story with cartoonish violence that leaves no one dead, where the protagonist at the end expires in a bloody and utterly serious battle? These don’t work, for me. They feel as if the author has confused “surprising” with “totally and completely blasting away all sense of the prior story.” (For a different expression of this, see point 6).

Please, don’t get focused on the surprise ending to the exclusion of all else. Pick one that will work for your story. It should certainly alter things, or it wouldn’t be a surprise. But why do you want to throw out the previous tonal work? Often the story, or the ending, or maybe even both, isn’t working if that’s the case. The author may have gotten bored, or thought of the pun first and then slapped any old story above it in his eagerness to share, or decided that, damn it, this story and this ending are going together, no matter how poorly they fit. But do reconsider before using something like this. It could very well improve your work.

2) Building on clues in-story is damn useful. Be quiet, be discreet, be slow. I prefer this tactic for in-story revelations. Unless they really are meant to change and alter everything that’s gone before—see point 5—they have to grow from clues that the author’s already provided. The trick is to keep the audience from recognizing them as clues at the time.

What are some ways to do this? Well:

-Include bits of character introspection that will, when the audience reflects on them, contradict or jar against something another character is thinking, but aren’t the exact opposite of those thoughts (which is often too obvious). For example, perhaps your heroine believes the villain is challenging her to be his equal and offering her clues about his past. Meanwhile, in the villain’s scene, he thinks about how enemies would never make it easy for one another. When the villain springs a horrible trap, then we can see whose perception was flawed, his or the heroine’s. Did the villain subconsciously betray himself? Or did the heroine, who thought she was gathering material to defeat the villain, follow the path of his will like a good little puppet?

-As an alternative, don’t have the characters introspect about things happening around them. Many fantasy characters spend way too much time in self-analysis anyway. Build up the events slowly, naturally, making the characters’ acceptance of them equally slow and natural, and then provide a sudden alternative explanation. It could have been there all along, but the reader, lulled by the character’s unconcern, is not looking for it.

-Have phrases repeat out of context, but give them multiple meanings. With only one meaning, they become very unsubtle and unsuitable foreshadowings, like the character who hears a line from a song about a hero dying and thinks of it over and over in relation to his best friend. Is it a surprise when his best friend dies? Of course not. If the character thinks of the line in relation to his best friend, himself, a random person he hears about who dies trying to save a bunch of children, a dog who dies defending her pups, and his king, then when it finally shows up in the context it was destined for all along, the audience will recognize it on (at least two) levels at once.

-Have the revelations develop as a rational, connected explanation between several “intuitive,” seemingly unconnected occurrences. Here’s a good use for that fuzzy language like “somehow” that I’m always ranting at. When the character thinks that “somehow, she made him uneasy” and “somehow, he saw her master’s power shining through her” and “though he could not say why, he felt his stomach tighten at the emotion in her voice,” and so on, it won’t seem, done right, like a bait-and-switch when the woman he was traveling with turns out to be not the main villain’s lieutenant but the main villain herself.

3) Don’t rely solely on language to get your epiphany across. This is a short one, because it’s simple. You can’t make something surprising or shocking by tacking on exclamation points, capital letters, italics, or puns. Tricks of language pump the moment full of artificial drama, and no more. If it was completely obvious and prosaic that the “boy” traveling with the swordmaster is really the princess in disguise, then having everyone exclaim “He’s a SHE?!?” when the reveal comes is not going to make it marvelous.

(This is also another reason I dislike pun endings. The author’s done nothing on the level of plot, characterization, theme, setting, or anything else, just dumped in a trick of language and expected me to accept it. Not this time, buster).

4) Either linger on the protagonist’s emotional scenery, or build up a complete person who will react in a knowable way to the surprise ending. Sometimes the author does an excellent job with a revelation or surprise ending on the level of plot or theme, but falls down on character. This isn’t a great problem if the story isn’t about character. But quite a few of them are. And if we can’t tell how the protagonist is going to react to that surprise ending, or if she has a reaction that makes no sense, the surprise is, once again, not a surprise. It’s just something the author thought would be cool and tossed in there, and if he really wanted it to work, he should have chosen a different viewpoint character. (Something like this will be part of the rant on choosing a viewpoint character).

For in-story revelations, spend some time on the protagonist’s reaction. She’s just found out that her sister has betrayed her, that the Dark Lord is her father, that she’s really the heir of some secret and ancient bloodline prone to genetic insanity—there, that’s better. It might be a revelation you’ve been building towards all story, or one that happens fairly early on. Whichever it is, it makes no sense to toss this bombshell at the character and then dash past it, or have her total reaction consist of flat statements like, “She was shocked.” Don’t tell us, show us. If showing is ever appropriate, it is here. It might have to wait until the characters reach a safe place if they’re on the run, or for the full implications to sink in, but they had better damn well be there. The revelation is a revelation only if you show it rearranging your character’s emotional scenery. Otherwise, it’s no different than any other random piece of worldbuilding; the character might have known this all along and just never bothered to mention it. That’s the feeling I get from some of these fantasy “secrets.”

When you end, you don’t get to spend more time with the character. The audience must know what the character is going to do with the surprise ending. Obviously, if it’s one that oversets her whole worldview, we might have a pretty good idea. But if it’s not, if she just found out that she’s prone to genetic insanity, and the story ends, then what? Are we supposed to consider that all her actions in the story are now insane? Are we supposed to worry about her future? Are we supposed to decide that other members of her family in the story are insane, but she’s not yet? If the author has not done a good job of connecting the protagonist to madness and/or family history somehow, we might know what she ate for breakfast and what she would think of her sister working for the Dark Lord, but we won’t know this.

Work on it. Once again, don’t sacrifice the story to the ending. Work with both so that the ending really is a surprise, not random.

5) Plot “twists” are for the center of the story. Keep them out of the ending as much as possible. I can say this because of the visual I have for “plot twist,” which is strands braiding and, yes, twisting in a new direction. I assume that after the twist, we’re going to get something more. The author will have to show how that changes the plot, the assumptions the characters have been working with so far, the other revelations the plot strands were building towards, and so on.

In an ending, you don’t get any more strands. A surprise ending has to be able to feel like not only a surprise, but also an ending.

Yes, serial fiction is an exception to this. Yes, stories that are meant to be open-ended are an exception to this. But I don’t think every fantasy that throws a plot twist into the very ending is serial or meant to be open-ended; in fact, sometimes the author openly states that this is the end of the story/series/whatever. It’s the author, again, wanting to do something cool and unusual, and forgetting that that’s not enough.

So what changes in plot do work for an ending? I present to you Limyaael’s Personal List of Neat Ways to Twist And Yet End:

-Once again, building on clues. The clues can function on the level of plot as well as character; in fact, plot’s probably easier to do that with than characterization is, since you can manipulate objects and minor characters and dialogue and narrative as well as protagonist viewpoint.

-An ending that pushes the protagonist at a dilemma and then lets him invent a third way out. This has to be done well not to come off as gimmicky, and it can’t be utterly random (see point 6, again), but I love it when it succeeds.

-Similarly, letting a particular way out seem to exist and then canceling it by virtue of something else that’s been lurking in the story all along, unnoticed. I like brutal fantasy, and I admire tragedy, so that’s why this works for me.

-Acknowledging an open ending by letting the characters think about it and be at peace with it. If I suddenly realize that the protagonists don’t know if they’ll ever win free of their debts of loyalty to the evil emperor, but the protagonists pick up the optimism and start devising a new way to get out of it, then I feel more at peace than if the author simply pulls a “Ha-HA! Will they or won’t they get out of it?” trick (As I’ve said before, that kind of ending only works once, and since a ton of your readers will have read “The Lady or the Tiger?” you’re kind of beaten to the punch already).

-Having the protagonist meet the “twist” with a “twist” of his or her own. This is where protagonist personality gets to be more than a helpless tool of the plot. A surprise that may look gimmicky can have a whole new light thrown on it by the protagonist’s response, something new and interesting and which only your character, not Generic Hero #37363, could think of. This, obviously, also depends on good characterization prior to the ending.

6) Surprise endings that throw out all the story’s rules are suspect. The biggest examples of this I know of are stories that play quietly by all their genre’s conventions until the very last paragraph, and often combine genre-switching with deus ex machina. The detective is trapped in a room he can’t get out of. How does he get out of it? Aliens descend to save him. The protagonist has used all her three wishes and doesn’t have a fourth as the villain backs her up to a cliff. How does she escape? The villain whips off his mask and reveals that the whole thing was just a play, and he and the protagonist take their bows. A scientist who’s been investigating a strange group of life-threatening diseases finds the final secret. What is it? God has been infecting evil people with the diseases. (So that’s all right, obviously).

There are smaller examples than this. I’m sure you can think of some. The point is: if you set up rules and play by them faithfully until the surprise ending, you’re only cheating yourself. It’s random, rather than a surprise. The reader can feel you wrote the whole story solely for the “Gotcha!” moment, and an author looking cool and smart at reader expense is few people’s idea of a good time. Most of all, it can look as though you couldn’t think of an ending and slapped whatever you could think of on the poor story in lieu of actually finishing it off, which is not actually, y’know, being a brilliant writer so much as a sloppy one.

There are, possibly, some brilliant examples of this, though I can’t think of any. I don’t consider stories that pull a reveal like this when there have been clues hiding in the text to be stupid or random. If aliens are a plausible explanation for the detective’s bad guys, if certain things pointing at a play appear in the story earlier than the ending, if the scientist is intensely religious and there have been clues to indicate God was probably behind the diseases earlier, okay.

But a lot of them don’t do this. Waaaaay too many authors think they’re being cool and smart, and forget that “Gotcha!” is not actually a lot of fun for anyone other than the person playing the game.



And, yes! The brutal fantasy rant is next.




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[info]jaquiel
2005-06-03 08:17 pm UTC (link)
FIRST COMMENT! And I love you.

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[info]tavalya_ra
2005-06-04 07:49 pm UTC (link)
Who knew Limyaael would be in the [info]pottersues commenting fad. Can we win at the internet in this journal, too?

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[info]limyaael
2005-06-05 08:19 pm UTC (link)
Hey, so far as I know, other people started it.

And why would anyone want to win the Internet? What would you do with it? *puzzled*

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[info]tavalya_ra
2005-06-06 02:30 pm UTC (link)
It's a [info]pottersues joke- inside joke, I suppose. She tallies up how many times people are the first commenter on entries. The person with the most first comments wins at the internet.

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[info]limyaael
2005-06-05 08:19 pm UTC (link)
Thank you.

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[info]deathglare
2005-06-03 08:24 pm UTC (link)
Maybe I need to read some more to see the surprise endings, but I have a tendency to start running across it more and more in the movies I watch and the video games I play. It spreads like a water born plague through the harbor of Boston! Ok so I have been reading a bit much of Stephenson lately.

Yay for brutal fantasy finally.

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[info]otakukeith
2005-06-03 11:20 pm UTC (link)
I blame M. Night Shyamalan. All his movies have 'twist' endings, and The Sixth Sense made the idea popular.

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[info]gharbadtheweak
2005-06-04 10:48 am UTC (link)
The Sixth Sense had a twist ending? I thought it was meant to be obvious to everyone but Malcolm by the end of the movie, or indeed the first half hour or so. Mind you, I made it through rather too much of The Others without getting the point because my brain got stuck in Rational Explanation Mode somehow, so I guess it's possible.

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[info]deathglare
2005-06-04 04:45 pm UTC (link)
I rather like Shyamalan, though all the twist endings have been getting annoying. Maybe in the next movie of his he'll leave it out. Though the concept of Lady in the Water is odd enough who knows what sort of ending that would have.

Though a sea nymph in the pool of an appartment building will just seem odd however one looks at it.

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[info]topios
2005-06-07 12:13 am UTC (link)
I seem to remember a lot of people being angry because "The Village" didn't have a twist ending...
Or was that just me?

I actually like his movies quite a lot, if we look past "Signs"... But then, everybody prefer something different.

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[info]beccastareyes
2005-06-03 08:26 pm UTC (link)
#6 reminds me of an excellent essay on writing Science Fiction Mysteries by Larry Niven that I read. (It was included in The Long ARM of Gil Hamilton, which had three of Niven's mysteries). Basically, it refuted the idea of being unable to write SF mysteries by noting that you shouldn't pull stuff out of thin air with normal mysteries, so you shouldn't in SF mysteries. In other words, if it isn't kosher to spring a surprise trap door in a locked-room mystery's climax without dropping hints about it before, it's equally uncool to spring a X-ray laser that can go through walls, or a hidden magic spell.

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[info]limyaael
2005-06-05 08:21 pm UTC (link)
I think of similar things with fantasy and mysteries. Just because your magician can do magic is no reason to declare that he can do this magic spell you've never heard of, and it will cover up all traces of blood and so on. There's a cute concept, supposedly, in a book called Too Many Magicians by Randall Garrett (I've just heard of it, not read it) where an obviously magical murder happens...at a convention full of magicians, where anyone could have done it.

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[info]puredeadthingy
2005-06-03 08:34 pm UTC (link)
Have phrases repeat out of context, but give them multiple meanings.
This is one thing I know I can do well. Heaven knows it'd be simply evil if I sucked at this as much as I do with everything else. I can't understand why more authors don't do this-it's scary, a little mysterious and has actual impact on the reader.

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[info]wanderingbhikkh
2005-06-04 06:57 am UTC (link)
Yay, Wicked. Yay, Elphaba.

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[info]puredeadthingy
2005-06-04 08:08 am UTC (link)
Thanks =) Icon was made by huinesoron.

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[info]limyaael
2005-06-05 08:21 pm UTC (link)
I suspect many people are afraid of sounding clumsy. This may be well-placed caution, as I have read a lot of them, like the example I gave, that come off as clumsy.

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[info]prismhottie
2005-06-03 09:15 pm UTC (link)
I agree with 5 and 6 a lot.

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[info]ladyshina
2005-06-03 09:47 pm UTC (link)
As always, your rant is simply delightful to read (really!). I especially love "Limyaael's Personal List of Neat Ways to Twist And Yet End", since all the suggestions are really helpful. In my opinion as reader, endings are, in a way, more important than beginnings. If a novel starts out badly, I'll give the author the benefits of a doubt for about 50 pages or so before putting it down. At least, with a badly written beginning, I'll be warned to steer clear away from the novel. However, a bad and cheated ending just disappoints... a lot, particularly if I've come to enjoy the novel thus far. It just feels as though all my eager anticipations are suddenly squashed, leaving behind a big mess I'd rather not clean.

I wish I could just point all the authors who committed the act of writing a horrible, contrite, and/or deus ex machina ending here. They'd learn a whole lot from it--just as I did. =)

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[info]limyaael
2005-06-05 08:22 pm UTC (link)
Thank you. Glad if this helped.

I used to give books a lot more of a chance at the beginning then I did, or just keep reading because I had nothing else to do. Now I get distracted more easily by things like plot holes or poor copyediting, and am more likely to wander away. Of course, I also assume (perhaps unfairly) that if the author writes a poor beginning, the ending will be just as poor and unconvincing, so I don't feel I'm missing much.

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[info]white_serpent
2005-06-03 11:00 pm UTC (link)
But if the rest of the story has been humorous or punning fantasy (why, yes, I do consider them different subgenres—the one is Terry Pratchett, the other is Piers Anthony),

Or, given the examples, we could be talking about the "good" subgenre and the "bad" subgenre here... your call...

Re #5 and #6:
As I've commented a couple of times in my own LJ, I'm a big fan of J.M. Straczynski's version of Chekhov's rule:
If there is a gun on the wall in act one, scene one, you must fire the gun by act three, scene two. If a gun is fired in act three, scene two, you must see the gun on the wall in act one, scene one.
If you're going to put something in the story, use it. If you're going to use something, make sure you've put it in the story. The reader (or viewer) may not recognize its intended purpose when they first see it, but it has to be there... or she will throw the book across the room (or stop watching your show).

And, having made a Babylon 5 reference, I feel compelled to note that Star Trek: TNG was the king of last-minute plot twists using technobabble.

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[info]wanderingbhikkh
2005-06-04 07:04 am UTC (link)
There is a limit to Chekhov's rule, though. For one, don't make the story so sparse that every plot element is used once and exactly once (IF writers are particularly offensive at this one, since the problem is compounded by key-door puzzles), ESPECIALLY not in a novel. Certainly, you can have important (and multiple) uses for something, but it doesn't have to serve the plot. I have several scenes in my novel that do nothing to the plot, but serve as spreads for character, setting, and atmosphere (such as the korimno games between the antagonist and protagonist: "What did you just do? Did you cheat?" "No...even if you have all the pieces, you can still lose."). As Ray Bradbury said, verbosity is the soul of prose.

In other words, have the gun on the wall, but don't think the only reason the wall is there is to hang the gun on.

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[info]white_serpent
2005-06-04 09:20 am UTC (link)
Hmm, noted. That's a fair objection.

But a "Chekhov's gun" is a very specific type of item-- one in which you want the reader to invest. Something you want the reader to invest in should pay off, I think. It doesn't mean it needs to serve "the main plot"-- it can serve something else.

For example, even if your game is not a major plot point, if you thoroughly describe the rules, the board, the pieces... and then no one ever plays the game, your reader will justly cry foul. It doesn't need to be the climax of the novel. If you instead note in passing description that a room contains a chessboard inlaid with precious stones, and pieces coated in silver and gold... I'm not going to whine if no one plays-- that's setting or, possibly, character development [say, conveying the character is someone who must have the most expensive versions of everything].

I agree that "everything is used once and exactly once" can be annoying, and having only one object the reader is expected to invest in is foolish. (And feels much like you're playing an adventure game. "Look! It's a magnet! I guess I'm going to need a magnet for something...") OTOH, I see the deus ex machina far more often in novels than the "key-door" issue...

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[info]alex_von_cercek
2005-06-04 07:28 am UTC (link)
I dislike that rule because it misses out on something very important.

"If you have put a gun on the wall in act one, scene one so that it may fire in act three, scene two, don't forget that it's STILL THERE in act two, scene one, and there might be no reason for the characters to wait untill act three, scene two to fire it."

Basically, if you've put something in at the very beginning to use it at the very end, you better have a very good reason why it wasn't used before.

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[info]white_serpent
2005-06-04 09:39 am UTC (link)
That's an important characteristic in writing any story, and that sort of problem frequently leads to me labeling characters as TSTL.

However, Chekhov's rule is a good thing to keep in mind when looking at the end of the novel-- did I throw in a bunch of things that weren't there at the beginning? And then for looking back at the beginning-- did I change my mind on where the story was going and throw in a bunch of heavily developed things I never used for anything at all?

I'm not saying Chekhov's rule is the be-all and end-all of writing, but thinking about it more would certainly help writers with the "surprise ending" problem.

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[info]limyaael
2005-06-05 08:24 pm UTC (link)
I see more problems with the second: the author waits until way too late, or never, to introduce the spell/object/power that will save the day. Sometimes I can go back and see where it came from. Far more often, I'm stuck saying, "But there was no clue that the hero could transform the heroine into one of his own kind so she could escape death!"

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[info]warui_chibi
2005-06-03 11:03 pm UTC (link)
Ah, yesh, I finally get in early on one of these things!

Hello, just a browser who came across your journal. I've been browsing for a few entries now, but I've never seen room to comment. You seem to be awful popular, and I know why!

I write realistic fiction best, but I love to try fantasy/sci-fi/random weird stuff that doesn't make any sense. I very much enjoy your rants--you make such valid points sometimes, and open up my mind to problems I didn't know were so rampant, but now I can watch out for and not make the same mistakes. Thank you so much for sharing your wisdom!

I especially like this rant. Point 2 is particularly important to me, as my antag and protag spend most of the novel trying to figure out who the other is. You point out some important details I'd otherwise miss.

Keep up the great work!!!

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[info]limyaael
2005-06-05 08:25 pm UTC (link)
Thank you. I don't mind comments on older entries, though I rarely answer them.

Hidden identity stories are special, I think, because they're simultaneously so luring and so difficult to achieve, or the author falls too easily into one of the very old ruts carved using it. I think they're also one of those plotlines where the author relies on conventions to say, "Accept it, all right?" when the reader starts complaining. The plot should, on a very basic level, at least, make sense.

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[info]cygna_hime
2005-06-03 11:15 pm UTC (link)
Now I suddenly want to write about a scientist who discovers that God is, in fact, infecting 'evil' people with life-threatening diseases, and what she goes through to explain to him, in a rational and logical manner, why this is wrong. I have way too many characters who might do just that.

*loves plotbunny, squeezes it, and calls in Myrna*

Much, much love for #1. I'm currently in the process of rewriting what turned out to be a comic fantasy story into something approximating tragic fantasy, because I discovered that I couldn't get the tragic ending I wanted. Endings don't just get tacked on; they have to be built! Very few things piss me off more than an ending that drops from the sky like the Berlin Wall would have if it had been dropped from the sky by helicopters from Antarctica.

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[info]deathglare
2005-06-04 09:59 pm UTC (link)
This is where I love the Gnostic mindset, so what counts for God purposely made the universe so that all life that eventually comes to be in it suffers. I pity the character that tries to say what is right and wrong with the harsh taskmaster of reality.

Just another way of looking at it

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[info]otakukeith
2005-06-03 11:24 pm UTC (link)
I must admit a fondness for surprise endings. However, I think they work best in short stories where the reader doesn't have to reconsider 500 pages of stuff. I really like the idea of the story that's just a play, but again, it would need to either be quite a short story or contain foreshadowing for the ending.

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[info]buymeaclue
2005-06-04 03:33 am UTC (link)
Oh, man. I reject _so_ many slush short stories on the basis of "too much twist, not enough story."

Surprising the reader is good. Lying to her is not.

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[info]limyaael
2005-06-05 08:26 pm UTC (link)
Surprise endings in fantasy novels don't work, I think, when they're the last few paragraphs or pages. They really need more room to build, to explode, and to get the reader accustomed to what was happening. And, of course, if the author has already built in an alternative explanation/series of clues that the reader just didn't notice, there needs to be time to demonstrate/explain just what the hell was going on.

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[info]caremel
2005-06-04 12:10 am UTC (link)
I really, really don't like surprise endings. In fact, I prefer knowing (basically) what will happen at the very end but finding the journey interesting. That's what makes me reread a book over and over again. Just as you can usually tell that the two main protagonists are going to end up together in many books, it wouldn't be terribly satisfactory for them to suddenly discover they love other people. Unless that was the point of the story of course. Surprises midway along a story=good. End surprise=usually bad. Unless of course it is a cleverly woven detective novel. However, to get to a point after brief rambling, The ending must fit, or you have destroyed your story completely. This inspired me to write a brief and vaguely horrible poem:
The Surprise Ending
Oh, The ending indeed must fit
for, despite all wit,
the book will soon shut with a snap
if the plot leaves a gap
with a clumsy, forced surprise
or a ridiculous guise
like a sad, pathetic pun
that one must desperately shun
such a horrid, hated device
that puts one off in a trice.
For an ending that fits a story not
is the most outrageous rot
and the author should be seized at dawn and shot.
Sorry for the drivel I've been writing...I'm not sure what got into me. Oh well, lovely rant, as usual, very perceptive and all.
~Caremel
Oh, and I can see in your eyes that you would dearly love to read a story of mine from fictionpress. The alias is, naturally, Caremel (http://www.fictionpress.com/~caremel). It would be sweet of you if you read and reviewed! (They're not at all fantasy though, so they may not be in your genre of choice)



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[info]blunder_buss
2005-06-04 09:20 am UTC (link)
Yay! Thank you so much for this. It's always nice to know on how to make plot-twists without being too obvious.

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[info]gharbadtheweak
2005-06-04 11:07 am UTC (link)
But what about a horror story that ends with a pun? Or a humorous, light fantasy story with cartoonish violence that leaves no one dead, where the protagonist at the end expires in a bloody and utterly serious battle? These don’t work, for me. They feel as if the author has confused “surprising” with “totally and completely blasting away all sense of the prior story.” (For a different expression of this, see point 6).

That sort of thing can work (somewhat) when the entire story is a parody. But I'll certainly admit that even then it's difficult - it's too easy to look lazy that way. "I couldn't be bothered to think of a real ending. Stop complaining and eat your clown-at-the-end." (I'm guilty myself of ending two rather tiresome metahumour-filled stories by introducing a random clown. Don't ask.)

(Also, I'm the heir to a secret and ancient bloodline. Almost nobody knows my ancestors, and yet I'm the descendant, father to father, from one of the first humans to walk the earth, yea, before the very dawn of civilization! It's the truth, I tell you!)

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[info]tavalya_ra
2005-06-04 07:48 pm UTC (link)
Please, please tell me that those examples for point six were made up, not actual stories. Please, pretty please? (After evil being defeated by blue paint, my faith in such things is frail.)

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[info]limyaael
2005-06-05 08:28 pm UTC (link)
The first and third are simplified versions of stories I've heard of happening from other people. The second I pretty much made up, but it would not surprise me to know that someone wrote it, somewhere.

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[info]marumae
2005-06-04 08:22 pm UTC (link)
-Have phrases repeat out of context, but give them multiple meanings.

Stephen King does this really well and quite often in his stories. Takes little things like nursery rhymes, songs or simple phrases in spoken conversation and has them repeating in the characters head over and over again like they do in someone's head normally and it works quite well in relation to the rest of the story. My only problem with him as an example? Sometimes he gets a little too obscure with his lyrics and quite often they sound like insane ramblings rather then an annoying stuck in your head little ditty like any person has.


YES BRUTAL FANTASIE *squees silently with joy*

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[info]marumae
2005-06-04 08:22 pm UTC (link)
...FANTASY I can spell really

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[info]deathglare
2005-06-04 10:40 pm UTC (link)
Well King does have a lot of time to listen to music. The Dark Tower series is so filled with musical references that while looking at some other media references you might miss out on it all.

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[info]a1viola
2005-06-23 05:48 am UTC (link)
Again, and your probably sick of this, Witch Week by Diana Wynne Jones, it just works in a complimentary way with so many of your rants.

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