Limyaael ([info]limyaael) wrote,
@ 2005-07-09 21:07:00
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Current mood: sleepy
Entry tags:fantasy rants: summer 2005, rants on style

Balancing showing and telling
Shorter rant with fewer points than usual. Hey, I can do that.



1) Tell neutral qualities and show them if you want to. Show moral ones. I don’t mind it when the author introduces me to a character like so: “A tall, brown-eyed man with a broadsword over his shoulder and an easy manner of moving walked into the inn.” It’s certainly possible to show those qualities as well, like having the character duck to avoid the too-low doorway, but even those mentions usually get a bit that explains why the character had to duck. That’s okay. Height, weight, what a character looks like, what they’re wearing, what they’re carrying, are often easier to tell than show. You mention it, you get it out of the way, you go on.

Moral qualities, those qualities we’re supposed to judge the character on or like her for, are something I prefer shown. I hate, hate, hate the two most common methods of telling them: the omniscient narrator who says something like, “Though she did not know it, Elena had a manner of speaking that revealed wisdom beyond her years,” and the overheard conversation between two characters where they just happen to praise the protagonist’s courage, wisdom, loyalty, goodness, et bloody cetera. The first comes across as a refusal to commit to demonstrating the quality; the author just wants me to think Elena is wise, when in practice she may be an airhead. The second has the problems of the first, plus that old chestnut that most overheard conversations are not going to be relevant to the person hearing them, nor good information about that person if they are, plus the rendering of minor or secondary characters as cheerleaders for the protagonist and no more than that.

Want me to look at your character? I have no problem with telling in that case. Want me to like her? You’ve got an even chance, but without showing, it feels like the author attempting to stack the deck, and I’m much more likely to go the other way out of sheer contrariness. (Authorial shoving is the number one reason I put books down).

2) Telling’s virtues are often in clarity and directness. It’s pretty easy to say:

“The correspondence theory behind emeralds and diamonds is simple.” Heinrick shrugged. “Both are the eyes of the moon god’s son, who was torn asunder in the early days of the world and flung to earth. His father could only recover his eyes, one green and one white, and he blessed them as jewels and hallowed them as sacred. He duplicated those eyes that the memory of his son might never perish. So we can attune one emerald to one diamond, and use them as our own eyes across far distances.”

It’d be a lot harder to show the legend, unless you resorted to one of those silly omniscient prologues. You can show the emerald and diamond working together, but even then, without some concrete explanation, your audience might give up in confusion. And you could show priests of the moon god valuing emeralds and diamonds, but sooner or later the legend would have to come out to explain why they’re doing it; otherwise, it’s just as likely that they’ll seem means of currency, not sacred.

What’s really fucking annoying is when the author gives a paragraph like the one above, and then does this:

Baldur blinked. “So the moon god’s son was totally destroyed, except for his eyes?”

Heinrick nodded. “Yes. And though his father searched for ages, he found no more of his son than the eyes.” He smiled softly. “It was said that that was why he hallowed them. His son was gone from the world, but his memory might live.”

Baldur bowed his head, struck by the sadness of the story. To have only jewels, however beautiful, left of an immortal son...


Notice the problem? Those next three paragraphs add nothing to the first one, unless you count Baldur’s personal reaction. They simply repeat and repeat the information the author’s already given. This is the main problem I have with telling—not that it gets used, but that authors destroy the clarity and conciseness of the explanation with repetition they really don’t need. Keep an eye on your exposition. Good portions of it can go, especially when the characters are in a dangerous situation and don’t have time to say everything twice.

3) Showing can get along without tags. “Tags” is the name I’m using for the quick little explanations the authors often attach to objects, gestures, and phrases in a fantasy world. There is probably a technical name for this. I am too lazy to go try to find it.

All these are examples of tags, with the tag bolded:

He drew the chamberpot, which was meant for relieving oneself, from beneath the bed.

She smoothed her hair from her eyes, a sign of tiredness that Daylor knew well.

She grinned, winked, and said, “You’ll find out soon enough, kitten,” using the affectionate name that she had given Charlindro when she wasn’t much bigger than a young cat.


Some tags are more necessary than others. But a fully orchestrated showing can dispense with them. What needs to remain constant is the author’s commitment to that particular object, gesture, or phrase as serving the same purpose at all times.

He drew the chamberpot from beneath the bed and relieved himself.

She smoothed her hair from her eyes. Daylor frowned. He had noticed that she hadn’t slept well last night.

She grinned, winked, and said, “You’ll find out soon enough, kitten.” Charlindro scowled. Trust Miranda to bring up thoughts of baby blankets and infant helplessness with one word.


The link here is still present, but subtler, without telling the reader full out what it means. It respects the viewpoint more—a man who’s lived with chamberpots all his life is certainly going to know what they are—and can work in characterization along the way—Charlindro doesn’t like the nickname “kitten” and doesn’t like the thoughts it inspires, either, which are thoughts of youth and helplessness, and that says something about her. And it’s less bald.

If you are worried that lack of a tag might be too subtle, try to use it once and never again. It bores me when the author takes a step in the direction of showing, such as to give the tired woman a special gesture to indicate her weariness, and then promptly mentions, every single time, that this gesture means she’s tired. Or, worse, she scatters adverbs like “tiredly” as if they were going out of style.

4) Destroy the shout-outs. These vary. They vary so much that I thought of giving them all different names, then said, “To hell with it” and gathered them here.

Shout-outs are the author taking possession of a character for a moment and telling the reader through his or her mouth what to think of this particular person/mood/moment/theme/scene. The conversation where two characters just “happen” to discuss how wonderful the protagonist is is an egregious example, but not, I think, actually the most common. The most common is when the author tells the reader the theme of the book in many slow careful words so that the reader will Get It.

”No,” said Charlindro, sitting up. “If we tell them the truth, think of the revolt that will follow.”

Daylor shook his head. “But how can we know how valuable truth is to each and every person in the world?” he demanded. “Truth is the lodestone of each of our hearts, the reason we are gathered here, the reason that we rise in the morning and go to sleep at night. Truth is the bread in our mouths and the air in our lungs when we drown in despair, the one thing that we may breathe and bring back to the surface with us. Truth is important, Charlindro, and not to be destroyed or denied because of what one person might choose. Every person in the world deserves the truth, sleeping, waking, rising, dying. Let us
spread that truth.”

“I don’t think a revolt would follow,” said Hamartia.


-The fuck? They’re discussing battle strategy, then Daylor makes an emo speech, then they go right back to discussing battle strategy.
-That there’s some indigo language.
-Does Daylor actually believe this? Surprisingly often, the author chooses a completely inappropriate character to make the shout-out through.
-I bet truth is The Theme of the book, isn’t it.

I think it is always better to show themes rather than pound them into someone’s head, to establish moods instead of make a three-paragraph Speech of Despair, to demonstrate characters’ good qualities instead of trumpeting them, to suggest parallels with real-life events rather than actively jumping in the reader’s face and shouting “Support Kerry!” Yes, fantasy has a long and honorable tradition of criticizing real-world politics and governments—mostly in satire, where the expectations are rather different. If you have one shout-out in the middle of an otherwise deliberately not-relevant-to-real-world-politics-at-all high fantasy, you have a whole lot of useless trappings hanging around, or the shout-out is self-indulgence.

You can center a fantasy around one single theme. I think the best way is to put it subtly under everything, from characterization to description, until the reader figures it out because no matter where she turns, there it is, staring her in the face. Or you can have multiple themes, or books that don’t start out with a theme but find it as they grow (I prefer the last). But no shout-outs, please. They’re annoying.

5) Telling is often welcome after a long and convoluted process of secret-keeping. The hero’s been slapped around, shot at, chased, lied to, screamed at, told he’s wrong by people who then refuse to explain why, and forced to hold people at swordpoint. When he finally finds the one person who can explain all the mess to him, he, and the reader, will often be in the mood for a long bout of telling, wherein he can actually get some goddamn answers.

These things are not, I think, the same as the endless conversations that Wise Old Mentors have with Young Dunderheads, because:

-Those conversations often take place too soon in the book. The author expects me to sit through pages and pages of telling when nothing all that mysterious or interesting has happened yet.
-They’re more like lectures than conversations. When the hero finally meets the one person who can tell him the truth, however, he’s gone through enough experiences and/or is pissed-off enough to hold his own as an equal participant.
-They often include information that’s not relevant at all, wherein the author lets her worldbuilding notes out to play. By contrast, the hero is going to be asking pointed questions about why people have slapped him, shot at him, chased him, lied to him, screamed at him, told him he’s wrong without explaining why, and forced him to hold them at swordpoint.

So don’t feel that you have to show every single aspect of the final revelation. Just look at where you put it in the book, and the content it actually has.

6) The equation is not as simple as showing=beautiful and well-written, telling=plain and poorly-written. Something can be direct and still not poor. Something can be subtle and still poor (often because the author has contracted symbolitis).

I think this is more of a problem on telling’s side, actually. When authors do use exposition, they seem to have the idea that it doesn’t matter what they stuff in there, because it just has one purpose: to explain something. So they don’t characterize, they don’t think about reality (like whether people in the middle of a flight across the desert have the time to listen to this blather instead of getting to water and shade), they don’t use the scene to move the plot forward or do anything other than expostulate, and the prose is stiff and wooden compared to scenes where they do, actually, give a damn.

Pay attention to the language, by all means. Pay attention to what this scene is doing here. Telling isn’t evil. However, neither should it get a pass just because it’s telling. It should still sound like these people speaking these words.

Showing’s problem comes when the author takes off in flight to Mysticism and hits Bewilderment along the way. I’ve read numerous reviews of books and short stories that say something along the lines of, “I didn’t get the ending, but maybe that’s just me.” If only one person doesn’t get it, it might be just that person; if there’s a whole bevy of confused voices, I bet it’s the author’s problem.

Just because you can’t understand something does not mean that the something is profound. It can also be beautiful, or moving, and yet, if it doesn’t demonstrate what the author wanted it to demonstrate, if it was meant to be clear and it’s not, it’s failed. No flights off into the wild purple yonder. Know what the purpose for the scene is, and the context it fits in in the story, and keep those in mind as well as the beauty of your language.



…That wasn’t shorter than normal.

Stupid-ass rant.




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[info]youraugustine
2005-07-10 01:19 am UTC (link)
She smoothed her hair from her eyes. Daylor frowned. He had noticed that she hadn’t slept well last night.

I'd disagree with that one - it's the only one I'd disagree with, because without knowing that you were using it to illustrate it, I'd have no idea the hair-smoothing had the first thing to do with tiredness, and would be wondering what the author was gabbling about, whereas the original format tells me something about her mannerisms. (Smoothing hair not being a universal sign for "tired".)

Otherwise, yes. Exactly.

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[info]aurorae90
2005-07-10 02:14 am UTC (link)
That's what I was thinking about the hair but the other two are nice. I especially like the last one :D. Haha to the John Kerry part :P

This rant came just in time for my OMGZIMPROMPTU main character change. Yay for making yet another great rant just in time :)

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[info]saadiira
2005-07-10 01:37 pm UTC (link)
What DOES hair smoothing have to do with tiredness, though? It's one of those 'personal' gesture things they love so much in romance novels. The sort they repeate, ad nauseum, and become completely annoying about.

I thought this was pretty damned sound, really. The rant, that is.

-Dira-

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[info]otakukeith
2005-07-10 05:18 pm UTC (link)
It's one of those 'personal' gesture things they love so much in romance novels. The sort they repeate, ad nauseum, and become completely annoying about.

Or the sort that Robert Jordan repeats until you want to rip your own internal organs out with your bear hands and stuff them down his throat using a rusty spoon, then light both of you on fire.

Well, maybe not quite as extreme as that. :D

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[info]dwg
2005-07-11 03:04 am UTC (link)
No, I beleive Robert Jordan could drive people to such acts. It's just a matter of reading The Wheel of Time series until you lose the will to live. Stamina varies from person to person - I got halfway through book five, while one of my friends only got part way through book four before we were both ready to set things on fire with rusty spoons.

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[info]limyaael
2005-07-11 11:39 pm UTC (link)
If the author sticks to the gesture and uses it in the contexts of weariness alone, I think the reader will pick it up. Or the tag can be used once and then dispensed with. As I mentioned in the rant, what irritates me is when the author says that gesture Y is a sign of X every single time, because it tells too much and indicates that she doesn't trust the reader to figure it out on her own.

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[info]jebbypal
2005-07-10 01:23 am UTC (link)
It was just as long as it needed to be. And thanks for all of it...the two can be so tricky to balance.

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[info]limyaael
2005-07-11 11:41 pm UTC (link)
You're welcome. I've been reading so many protests against one or the other lately that I wanted to do this. The protests strike me as odd. Of course both are valuable. I prefer showing, but I can somewhat understand where people are coming from when they say that authors are told to "show, not tell" too often. On the other hand, I've read so much bad amateur fiction that was bad becuase overtold that I don't think the advice, in and of itself, is stupid.

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[info]jebbypal
2005-07-12 12:02 am UTC (link)
I think for the amateur the difference between showing and telling can sometimes be muddy. I mean....when it's in your head, it almost seems like telling just putting it down on paper. Or at least, that's how it felt to me until I looked for enough examples in various places.

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[info]ladyshina
2005-07-10 02:13 am UTC (link)
I'm glad it isn't really shorter than normal, because the points that you've raised up and the examples you've presented are really wonderful. #1 and #6 are especially important, in my opinion. But really, all of them are good. Thanks! :)

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[info]warui_chibi
2005-07-10 04:12 am UTC (link)
::gasps in terror at point 2::
::looks at recent conversation explaining the 72 spirits of Solomon::
::realizes it's exactly the same as was said NOT to do::
::sobs::

Better to find these things out now.

::scraps the conversation and composes self::

Excellent rant, making very good points--and as always, showing me what mistakes I've made. This is definitely one of the most important (to me) of your rants, because it's both common sense and things the writer wouldn't think of, and it's general enough that any type of writer can use it.

May I ask a question? Pertaining to point 2, which type of legend-telling do you prefer? A strict paragraph coming from one knowledgable character, or a dialogue between two discussing the legend? The characters are not in some dire peril or anything; they're just prepping for a ritual, and I don't know if it's better for A to say everything or A and B to talk about it. I know now to not use the two together.

Thanks, as always, for the enlightening rant!

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[info]limyaael
2005-07-11 11:42 pm UTC (link)
I prefer legend-telling that fits the story and the characters and is well-written. Maybe one author in ten, or less than that, is good with the purple, archaic style that a lot of authors seem to adopt instinctively. I'd much prefer a story filled with interjections such as "or some crap like that" if that fit the character better. And I prefer conversations to monologues.

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I usually mix showing and telling.
[info]slimshadowen
2005-07-10 04:33 am UTC (link)
The result isn't often pretty.

Oh, and I'm so friending you.

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Re: I usually mix showing and telling.
[info]limyaael
2005-07-11 11:43 pm UTC (link)
Well, depends on what color you get when you mix them. :)

*friends back*

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Re: I usually mix showing and telling.
[info]slimshadowen
2005-07-12 04:26 pm UTC (link)
This sorta pukey, ugly greenish-yellow. Which is my metaphorical way of saying it comes off as extremely overwritten.

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[info]l_clausewitz
2005-07-10 06:13 am UTC (link)
#4: *chokes*

Terry Brooks, hello?

Uh, and I still can't comprehend the idea that Shea Ohmsford, a rustic, can have a global political views and much less that he would be able to put it into words using modern political jargon. Eeek. I guess we should blame Allanon too--he used word like "nationalism" and "globalization" thousands of years after the concepts were supposed to have fallen out of use.

BTW, perhaps you could have used "battle tactics" instead of "battle strategy?" "Battle strategy" would sound like an oxymoron to knowledgeable readers (that single phrase has forced me to put down a few books already) because "tactics" itself already means "the art of using armed forces in battle." "Strategy" is (supposed to be) much broader and (should) include logistics, politics, and economy--among other things.

Oh, while I'm at it, the worst example of "telling" in fantasy warfare that I've ever seen is the Aiel from Robert Jordan's Wheel of Time. They're always said to be "skilful warriors" and "the best fighters in the world" and such but I've never really seen them shown to fight in a superior way. If anthing, their fighting actually seems to be more disorganized than all the other "nation" described in the books. I guess it's just Jordan expressing his admiration of the VC or the commandos without paying attention to the realities of medieval warfare--after all he's a Viet Nam veteran, not an Agincourt veteran.

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Yeah, I've noticed that sometimes, too.
[info]slimshadowen
2005-07-10 07:21 pm UTC (link)
I like to say that tactics has to do with winning a battle, while strategy has to do with winning a war.

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[info]limyaael
2005-07-11 11:49 pm UTC (link)
I could use battle tactics instead of battle strategy, I suppose, although in the context I was thinking of, they wouldn't exactly be "the art of using armed forces in battle." Spreading the truth and what it would do to people who heard the truth it somewhat different, I think.

I'll go you one better on the Aiel: R. A. Salvatore's Drizzt Do'Urden, who has a "dance of death" that works. every. single. time. The early novels describe specific moves, but after that, it mostly devolves into telling.

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[info]l_clausewitz
2005-07-12 05:56 am UTC (link)
Hm. I've never read more of Salvatore than the first half of...what was that...Sojourn? Maybe a synonym of that word. Hih. I can't even remember the title correctly. I'd like to see how Drizzt "dances," though :p

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[info]___sasuka
2005-07-10 06:47 am UTC (link)
They’re discussing battle strategy, then Daylor makes an emo speech

I love you.

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[info]poisontaster
2005-07-10 07:02 am UTC (link)
The hardest part (IMO) is not only the author struggling with showing vs. telling, but satisfying the reader as well. I tend to write very sparsely. Oh, all the pieces are there, but I leave out the shout-outs and tags, etc., and periodically my betas come back to me requesting those exact things.

It's enough to make me tear my hair out. I keep thinking: "IBut you GOT it, right? I mean, obviously you DID, if you know what tag/shout-out to put in there...so why can't you get along without it?"

As a reader, I enjoy connecting the dots myself, but I find a lot of other readers don't want to invest that much thought into their entertainment. So it's a struggle to balance between not dumbing down too much, but dumbing down enough.

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[info]kgbooklog
2005-07-10 07:52 pm UTC (link)
Oh, all the pieces are there, but I leave out the shout-outs and tags, etc., and periodically my betas come back to me requesting those exact things.

Maybe you need better beta readers :)

It sounds like I might like your writings; I'll have to look over your journal sometime.

"But you GOT it, right? I mean, obviously you DID, if you know what tag/shout-out to put in there...so why can't you get along without it?"

They got it eventually, but they may have had to stop reading to figure it out, or maybe they were confused for several chapters and then said "Oh, that's what you meant!"

Speaking for myself, I want books that cause me to think and wonder and speculate, AFTER I put the book down. I hate having to stop reading to puzzle out what the author is talking about. It's still a fine line, and its placement depends on how familiar you are with similar books.

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[info]limyaael
2005-07-11 11:50 pm UTC (link)
I also prefer to connect the dots. My personal tolerance runs out when the author gives so many shadows (in the name of being "mystical" or "literary") that I can't make heads or tails of the story. I want to be able to understand a story and even work it out for myself. I don't want to have to cut the author so much slack that I'm essentially writing half the story for him.

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[info]the_s_guy
2005-07-10 08:28 am UTC (link)
“Tags” is the name I’m using for the quick little explanations the authors often attach to objects, gestures, and phrases in a fantasy world. There is probably a technical name for this. I am too lazy to go try to find it.

Adjectival phrases?

Love these rants, by the way. My own editing strengths are low-level (spelling, grammar, phrase choice, intrasentence clarity etc), and it's exhilarating to know there are equivalent high-level guidelines.

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[info]nonnycat
2005-07-10 12:58 pm UTC (link)
*agrees*

Got here through [info]ammepyre linking this post to a thread on the same subject over at Evolution... friending you. :)

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[info]mistri
2005-07-10 01:09 pm UTC (link)
Nonny, you should read through some of the previous rants - they're great, and have often inspired me to look at my own WIPs in a different way.

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[info]nonnycat
2005-07-10 01:12 pm UTC (link)
I've been doing that. And finding myself going, "Oh HELL YEAH!" *grins*

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[info]limyaael
2005-07-11 11:51 pm UTC (link)
Hello, and welcome. :) *friends back*

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[info]mistri
2005-07-10 01:09 pm UTC (link)
This would be useful for many critiquers whose idea of critiquing is simply to point out 'telling' and announce that every single example would be better if it were 'shown'. It isn't always so.

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[info]limyaael
2005-07-11 11:51 pm UTC (link)
Thanks. I'm usually on the "show" side of the divide, if only because I've read too many stories where telling was the biggest problem, but I agree they need to be balanced. It's simply impossible to show everything.

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[info]dwg
2005-07-10 01:18 pm UTC (link)
This rant covers some of my issues with exposition. I hate having to write exposition, either in narration or dialogue. I have trouble trying to slot it into dialogue so that it sounds natural rather than a pre-planned infodump. I'd be insanely happy to never explain anything, but alas, things sometimes need a quick, "Previously: in this universe" recap.

So, adding this to the memories.

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[info]saadiira
2005-07-10 01:47 pm UTC (link)
I found myself 'GOD, YESsing', and thinking of just about every romance novel I've ever seen.


1, 2, 3, and 4 frankly drive me NUTS. If I had to choose an all time worst, though, it would be 1. Get the flashing eyes, and the telling me how wonderful, smart, shiny, brilliant, whatever OUT of here. Show me. So often, the actions of the characters do NOT fit the statements made. It's lazy. It's sucko characterization, and I hate it.

3- can get into the realm of what might earn you a Bullwer- Lytton. (SP?)

Not only do these damn things tend to go off topic, they tend to go on and on, into complete non-sequitor, to the point of starting talking about her hair, but ending up raving about processed cheese products, and all in one sentence.

SOME tags can be useful. About the only example I can really think of, though, is if you whip out something unique to your world, like the chamberpot got whipped out, and in five words or less, explain it, if you can't show what it's for right then and there.

IE: Jemma slipped the KTHXBAI into her pocket. The device for doing X could prove vital, later on.

That probably wouldn't piss me off too much, if only because I find it jarring when there's no explanation of what something is, and I keep seeing it pop up, over and over, and just can't get it from context. I'm not in ESL. If I'm not getting it, most others won't, either.

-Dira-

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[info]l_clausewitz
2005-07-10 04:08 pm UTC (link)
Argh! Now that you've mentioned it--ROMANCE! Something really went click in my brain when I saw that word--like "Oh! There! So that's where I've seen so many things like that!"

Admittedly, though, my acquaintance with romance has been rather cursory, so I might not actually be qualified to give such a comment. All the same, thanks for mentioning it. Now I know where all those people might have got their ideas from.

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[info]saadiira
2005-07-13 12:55 am UTC (link)
Yes, and unfortunately, especially of late, they've been tending to cross both fantasy, and preternatural literature with romance. Often, the worst habits of all the genres come together in one, then.

Gags.

But not always. Thank the gods.

-Dira-

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New reader post, as requested
[info]baeraad
2005-07-10 02:14 pm UTC (link)
Well, I've spent a number of interesting hours over the last few days reading your rants. Some of this stuff I feel proud already to have thought of and incorporated in my writing; some of it I hadn't thought of, but reading your thoughts about it has given me a couple of ideas of things I could do that would probably improve the story; and some things... uh, I'll deal with them after I'm doing dealing with the things I DO have some kind of idea how to deal with, I think... ^_^;;

Anyway, thank you for many good pointers. :)

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Re: New reader post, as requested
[info]limyaael
2005-07-11 11:53 pm UTC (link)
You're welcome. Hope that it can help you with your writing. And of course, none of these are absolute rules; they're based on my own perceptions and biases, and of course some of them are bound to be unfit for a particular situation or author.

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[info]jaquiel
2005-07-10 02:37 pm UTC (link)
Hm. Pretty colors. 0_o

Oh, and <3 Number 6.

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[info]otakukeith
2005-07-10 05:16 pm UTC (link)
Showing’s problem comes when the author takes off in flight to Mysticism and hits Bewilderment along the way. I’ve read numerous reviews of books and short stories that say something along the lines of, “I didn’t get the ending, but maybe that’s just me.” If only one person doesn’t get it, it might be just that person; if there’s a whole bevy of confused voices, I bet it’s the author’s problem.

...oh gods, this *so* applies to a great many anime series (including ones I like).

Excellent and very helpful rant!

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[info]darksylvia
2005-07-10 06:58 pm UTC (link)
I do not have anything to add to this except YES YES YES.

I'm so adding this to memories for when I need to tell someone the difference between showing and telling.

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[info]hieronymousb
2005-07-10 07:27 pm UTC (link)
Wow, this is such an appropriate rant--I was just reading and reviewing a story on Fictionpress.com in which the author INCESSANTLY used "tags" (otherwise it was not terribly badly written, actually, aside from some grammar problems, but MAN AT TEH TAGS!) and when I wrote my critique, I criticized the "tags" but I was not at the time able to pin-point what I considered the "tags" (having no name for them), but I did see them as a definite no-no. Maybe I should direct the author to this rant. Said story would do stuff like this,

"That is inappropriate, you know," observed Buddy O, criticizing Other Guy.

I admire the fact that the author is trying to do something besides "said Allayne" or "said Krystllene", but restating the obvious is not a good thing.

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[info]bneuensc
2005-07-14 06:45 am UTC (link)
The hero's been slapped around, shot at, chased, lied to, screamed at, told he's wrong by people who then refuse to explain why, and forced to hold people at swordpoint. When he finally finds the one person who can explain all the mess to him, he, and the reader, will often be in the mood for a long bout of telling, wherein he can actually get some goddamn answers.

Excellent point. You have in one swift move made me feel better about my scenes were large amounts of Explanation take place -- there is a place for such things. When done judiciously.

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